gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12utils.cpp

689 lines
19 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include <mutex>
#include <atomic>
/* *INDENT-OFF* */
static std::recursive_mutex context_lock_;
/* *INDENT-ON* */
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static GstDebugCategory *cat = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
cat = _gst_debug_category_new ("d3d12allocator", 0, "d3d12allocator");
} GST_D3D12_CALL_ONCE_END;
return cat;
}
#endif
static void
init_context_debug (void)
{
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
} GST_D3D12_CALL_ONCE_END;
}
/**
* gst_d3d12_handle_set_context:
* @element: a #GstElement
* @context: a #GstContext
* @adapter_index: a DXGI adapter index
* @device: (inout) (transfer full): location of a #GstD3D12Device
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D12 capable elements.
*
* Retrieve's the #GstD3D12Device in @context and places the result in @device.
* @device is accepted if @adapter_index is equal to -1 (accept any device)
* or equal to that of @device
*
* Returns: whether the @device could be set successfully
*
* Since: 1.26
*/
gboolean
gst_d3d12_handle_set_context (GstElement * element, GstContext * context,
gint adapter_index, GstD3D12Device ** device)
{
const gchar *context_type;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != nullptr, FALSE);
init_context_debug ();
if (!context)
return FALSE;
context_type = gst_context_get_context_type (context);
if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
const GstStructure *str;
GstD3D12Device *other_device = nullptr;
guint other_adapter = 0;
/* If we had device already, will not replace it */
if (*device)
return TRUE;
str = gst_context_get_structure (context);
if (gst_structure_get (str, "device", GST_TYPE_D3D12_DEVICE,
&other_device, "adapter-index", G_TYPE_UINT, &other_adapter,
nullptr)) {
if (adapter_index == -1 || (guint) adapter_index == other_adapter) {
GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
element, "Found D3D12 device context");
*device = other_device;
return TRUE;
}
gst_object_unref (other_device);
}
}
return FALSE;
}
/**
* gst_d3d12_handle_set_context_for_adapter_luid:
* @element: a #GstElement
* @context: a #GstContext
* @adapter_luid: an int64 representation of DXGI adapter LUID
* @device: (inout) (transfer full): location of a #GstD3D12Device
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D12 capable elements.
*
* Retrieve's the #GstD3D12Device in @context and places the result in @device.
* @device is accepted only when @adapter_index is equal to that of @device
*
* Returns: whether the @device could be set successfully
*
* Since: 1.26
*/
gboolean
gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context, gint64 adapter_luid, GstD3D12Device ** device)
{
const gchar *context_type;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != nullptr, FALSE);
init_context_debug ();
if (!context)
return FALSE;
context_type = gst_context_get_context_type (context);
if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
const GstStructure *str;
GstD3D12Device *other_device = nullptr;
gint64 other_adapter = 0;
/* If we had device already, will not replace it */
if (*device)
return TRUE;
str = gst_context_get_structure (context);
if (gst_structure_get (str, "device", GST_TYPE_D3D12_DEVICE,
&other_device, "adapter-luid", G_TYPE_INT64, &other_adapter,
nullptr)) {
if (adapter_luid == other_adapter) {
GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
element, "Found D3D12 device context");
*device = other_device;
return TRUE;
}
gst_object_unref (other_device);
}
}
return FALSE;
}
static void
context_set_d3d12_device (GstContext * context, GstD3D12Device * device)
{
GstStructure *s;
guint adapter_index = 0;
guint device_id = 0;
guint vendor_id = 0;
gchar *desc = nullptr;
gint64 adapter_luid = 0;
g_return_if_fail (context != nullptr);
g_object_get (G_OBJECT (device), "adapter-index", &adapter_index,
"device-id", &device_id, "vendor-id", &vendor_id, "description", &desc,
"adapter-luid", &adapter_luid, nullptr);
GST_CAT_LOG (GST_CAT_CONTEXT,
"setting GstD3D12Device(%" GST_PTR_FORMAT
") with adapter index %d on context(%" GST_PTR_FORMAT ")",
device, adapter_index, context);
s = gst_context_writable_structure (context);
gst_structure_set (s, "device", GST_TYPE_D3D12_DEVICE, device,
"adapter-index", G_TYPE_UINT, adapter_index,
"adapter-luid", G_TYPE_INT64, adapter_luid,
"device-id", G_TYPE_UINT, device_id,
"vendor-id", G_TYPE_UINT, vendor_id,
"description", G_TYPE_STRING, GST_STR_NULL (desc), nullptr);
g_free (desc);
}
/**
* gst_d3d12_handle_context_query:
* @element: a #GstElement
* @query: a #GstQuery of type %GST_QUERY_CONTEXT
* @device: (transfer none) (nullable): a #GstD3D12Device
*
* Returns: Whether the @query was successfully responded to from the passed
* @device.
*
* Since: 1.26
*/
gboolean
gst_d3d12_handle_context_query (GstElement * element, GstQuery * query,
GstD3D12Device * device)
{
const gchar *context_type;
GstContext *context, *old_context;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
init_context_debug ();
GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
if (!device)
return FALSE;
gst_query_parse_context_type (query, &context_type);
if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
return FALSE;
gst_query_parse_context (query, &old_context);
if (old_context)
context = gst_context_copy (old_context);
else
context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d12_device (context, device);
gst_query_set_context (query, context);
gst_context_unref (context);
GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
" on %" GST_PTR_FORMAT, device, query);
return TRUE;
}
static gboolean
pad_query (const GValue * item, GValue * value, gpointer user_data)
{
GstPad *pad = (GstPad *) g_value_get_object (item);
GstQuery *query = (GstQuery *) user_data;
gboolean res;
res = gst_pad_peer_query (pad, query);
if (res) {
g_value_set_boolean (value, TRUE);
return FALSE;
}
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
return TRUE;
}
static gboolean
run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
{
GstIterator *it;
GstIteratorFoldFunction func = pad_query;
GValue res = G_VALUE_INIT;
g_value_init (&res, G_TYPE_BOOLEAN);
g_value_set_boolean (&res, FALSE);
/* Ask neighbor */
if (direction == GST_PAD_SRC)
it = gst_element_iterate_src_pads (element);
else
it = gst_element_iterate_sink_pads (element);
while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
gst_iterator_resync (it);
gst_iterator_free (it);
return g_value_get_boolean (&res);
}
static void
run_d3d12_context_query (GstElement * element, GstD3D12Device ** device)
{
GstQuery *query;
GstContext *ctxt = nullptr;
query = gst_query_new_context (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE);
if (run_query (element, query, GST_PAD_SRC)) {
gst_query_parse_context (query, &ctxt);
if (ctxt) {
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
gst_element_set_context (element, ctxt);
}
}
if (*device == nullptr && run_query (element, query, GST_PAD_SINK)) {
gst_query_parse_context (query, &ctxt);
if (ctxt) {
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
gst_element_set_context (element, ctxt);
}
}
if (*device == nullptr) {
GstMessage *msg;
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting need context message");
msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE);
gst_element_post_message (element, msg);
}
gst_query_unref (query);
}
/**
* gst_d3d12_ensure_element_data:
* @element: the #GstElement running the query
* @adapter: preferred DXGI adapter index, pass adapter >=0 when
* the adapter explicitly required. Otherwise, set -1.
* @device: (inout): the resulting #GstD3D12Device
*
* Perform the steps necessary for retrieving a #GstD3D12Device
* from the surrounding elements or from the application using the #GstContext mechanism.
*
* If the contents of @device is not %NULL, then no #GstContext query is
* necessary for #GstD3D12Device retrieval is performed.
*
* Returns: whether a #GstD3D12Device exists in @device
*
* Since: 1.26
*/
gboolean
gst_d3d12_ensure_element_data (GstElement * element, gint adapter_index,
GstD3D12Device ** device)
{
guint target_adapter = 0;
std::lock_guard < std::recursive_mutex > lk (context_lock_);
g_return_val_if_fail (element != nullptr, FALSE);
g_return_val_if_fail (device != nullptr, FALSE);
init_context_debug ();
if (*device) {
GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
return TRUE;
}
run_d3d12_context_query (element, device);
if (*device)
return TRUE;
if (adapter_index > 0)
target_adapter = adapter_index;
*device = gst_d3d12_device_new (target_adapter);
if (*device == nullptr) {
GST_ERROR_OBJECT (element,
"Couldn't create new device with adapter index %d", target_adapter);
return FALSE;
} else {
GstContext *context;
GstMessage *msg;
/* Propagate new D3D12 device context */
context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d12_device (context, *device);
gst_element_set_context (element, context);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting have context (%p) message with D3D12 device context (%p)",
context, *device);
msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
gst_element_post_message (GST_ELEMENT_CAST (element), msg);
}
return TRUE;
}
/**
* gst_d3d12_ensure_element_data_for_adapter_luid:
* @element: a #GstElement
* @context: a #GstContext
* @adapter_luid: an int64 representation of DXGI adapter LUID
* @device: (inout) (transfer full): location of a #GstD3D12Device
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D12 capable elements.
*
* Retrieve's the #GstD3D12Device in @context and places the result in @device.
* @device is accepted only when @adapter_index is equal to that of @device
*
* Returns: whether the @device could be set successfully
*
* Since: 1.26
*/
gboolean
gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid, GstD3D12Device ** device)
{
std::lock_guard < std::recursive_mutex > lk (context_lock_);
g_return_val_if_fail (element != nullptr, FALSE);
g_return_val_if_fail (device != nullptr, FALSE);
init_context_debug ();
if (*device) {
GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
return TRUE;
}
run_d3d12_context_query (element, device);
if (*device)
return TRUE;
*device = gst_d3d12_device_new_for_adapter_luid (adapter_luid);
if (*device == nullptr) {
GST_ERROR_OBJECT (element,
"Couldn't create new device with adapter luid %" G_GINT64_FORMAT,
adapter_luid);
return FALSE;
} else {
GstContext *context;
GstMessage *msg;
/* Propagate new D3D12 device context */
context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d12_device (context, *device);
gst_element_set_context (element, context);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting have context (%p) message with D3D12 device context (%p)",
context, *device);
msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
gst_element_post_message (GST_ELEMENT_CAST (element), msg);
}
return TRUE;
}
/**
* gst_d3d12_luid_to_int64:
* @luid: A pointer to LUID struct
*
* Converts @luid to a 64-bit signed integer.
* See also Int64FromLuid method defined in
* windows.devices.display.core.interop.h Windows SDK header
*
* Since: 1.26
*/
gint64
gst_d3d12_luid_to_int64 (const LUID * luid)
{
LARGE_INTEGER val;
g_return_val_if_fail (luid != nullptr, 0);
val.LowPart = luid->LowPart;
val.HighPart = luid->HighPart;
return val.QuadPart;
}
/**
* gst_d3d12_context_new:
* @device: (transfer none): a #GstD3D12Device
*
* Creates a new #GstContext object with @device
*
* Returns: a #GstContext object
*
* Since: 1.26
*/
GstContext *
gst_d3d12_context_new (GstD3D12Device * device)
{
GstContext *context;
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d12_device (context, device);
return context;
}
/**
* gst_d3d12_create_user_token:
*
* Creates new user token value
*
* Returns: user token value
*
* Since: 1.26
*/
gint64
gst_d3d12_create_user_token (void)
{
/* *INDENT-OFF* */
static std::atomic<gint64> user_token { 0 };
/* *INDENT-ON* */
return user_token.fetch_add (1);
}
static gboolean
gst_d3d12_buffer_copy_into_fallback (GstBuffer * dst, GstBuffer * src,
const GstVideoInfo * info)
{
GstVideoFrame in_frame, out_frame;
gboolean ret;
if (!gst_video_frame_map (&in_frame, (GstVideoInfo *) info, src,
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
GST_ERROR ("Couldn't map src frame");
return FALSE;
}
if (!gst_video_frame_map (&out_frame, (GstVideoInfo *) info, dst,
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
GST_ERROR ("Couldn't map dst frame");
gst_video_frame_unmap (&in_frame);
return FALSE;
}
ret = gst_video_frame_copy (&out_frame, &in_frame);
gst_video_frame_unmap (&in_frame);
gst_video_frame_unmap (&out_frame);
return ret;
}
static GstD3D12Device *
get_device_from_buffer (GstBuffer * buffer)
{
GstD3D12Device *device = nullptr;
for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
auto mem = gst_buffer_peek_memory (buffer, i);
if (!gst_is_d3d12_memory (mem))
return nullptr;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
if (!device)
device = dmem->device;
else if (!gst_d3d12_device_is_equal (device, dmem->device))
return nullptr;
}
return device;
}
/**
* gst_d3d12_buffer_copy_into:
* @dest: a #GstBuffer
* @src: a #GstBuffer
* @info: a #GstVideoInfo
*
* Copy @src data into @dest. This method executes only memory copy.
* Use gst_buffer_copy_into() method for metadata copy
*
* Since: 1.26
*/
gboolean
gst_d3d12_buffer_copy_into (GstBuffer * dest, GstBuffer * src,
const GstVideoInfo * info)
{
g_return_val_if_fail (GST_IS_BUFFER (dest), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (src), FALSE);
g_return_val_if_fail (info, FALSE);
auto num_mem = gst_buffer_n_memory (dest);
if (gst_buffer_n_memory (src) != num_mem)
return gst_d3d12_buffer_copy_into_fallback (dest, src, info);
auto dest_device = get_device_from_buffer (dest);
auto src_device = get_device_from_buffer (src);
if (!dest_device || !src_device ||
!gst_d3d12_device_is_equal (dest_device, src_device)) {
return gst_d3d12_buffer_copy_into_fallback (dest, src, info);
}
GstD3D12Frame src_frame, dest_frame;
if (!gst_d3d12_frame_map (&src_frame, info, src, GST_MAP_READ_D3D12,
GST_D3D12_FRAME_MAP_FLAG_NONE)) {
GST_ERROR ("Couldn't map src buffer");
return FALSE;
}
if (!gst_d3d12_frame_map (&dest_frame, info, dest, GST_MAP_WRITE_D3D12,
GST_D3D12_FRAME_MAP_FLAG_NONE)) {
GST_ERROR ("Couldn't map dest buffer");
gst_d3d12_frame_unmap (&src_frame);
return FALSE;
}
guint64 fence_val = 0;
auto ret = gst_d3d12_frame_copy (&dest_frame, &src_frame, &fence_val);
gst_d3d12_frame_unmap (&dest_frame);
gst_d3d12_frame_unmap (&src_frame);
if (ret) {
for (guint i = 0; i < num_mem; i++) {
auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (dest, i);
dmem->fence_value = fence_val;
}
}
return ret;
}
/**
* _gst_d3d12_result:
* @result: HRESULT D3D12 API return code
* @device: (nullable): Associated #GstD3D12Device
* @cat: a #GstDebugCategory
* @file: the file that checking the result code
* @function: the function that checking the result code
* @line: the line that checking the result code
*
* Prints debug message if @result code indicates the operation was failed.
*
* Returns: %TRUE if D3D12 API call result is SUCCESS
*
* Since: 1.26
*/
gboolean
_gst_d3d12_result (HRESULT hr, GstD3D12Device * device, GstDebugCategory * cat,
const gchar * file, const gchar * function, gint line, GstDebugLevel level)
{
#ifndef GST_DISABLE_GST_DEBUG
gboolean ret = TRUE;
if (device)
gst_d3d12_device_d3d12_debug (device, file, function, line);
if (FAILED (hr)) {
gchar *error_text = nullptr;
error_text = g_win32_error_message ((guint) hr);
/* g_win32_error_message() doesn't cover all HERESULT return code,
* so it could be empty string, or nullptr if there was an error
* in g_utf16_to_utf8() */
gst_debug_log (cat, level, file, function, line,
nullptr, "D3D12 call failed: 0x%x, %s", (guint) hr,
GST_STR_NULL (error_text));
g_free (error_text);
ret = FALSE;
}
return ret;
#else
return SUCCEEDED (hr);
#endif
}