mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 19:51:11 +00:00
0c9d9d90d9
to match the parameter names in the gst_element_seek() declaration. Closes https://gitlab.freedesktop.org/gstreamer/gst-docs/-/merge_requests/34/ Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1324>
144 lines
5.6 KiB
Markdown
144 lines
5.6 KiB
Markdown
---
|
|
title: Position tracking and seeking
|
|
...
|
|
|
|
# Position tracking and seeking
|
|
|
|
So far, we've looked at how to create a pipeline to do media processing
|
|
and how to make it run. Most application developers will be interested
|
|
in providing feedback to the user on media progress. Media players, for
|
|
example, will want to show a slider showing the progress in the song,
|
|
and usually also a label indicating stream length. Transcoding
|
|
applications will want to show a progress bar on how much percent of the
|
|
task is done. GStreamer has built-in support for doing all this using a
|
|
concept known as *querying*. Since seeking is very similar, it will be
|
|
discussed here as well. Seeking is done using the concept of *events*.
|
|
|
|
## Querying: getting the position or length of a stream
|
|
|
|
Querying is defined as requesting a specific stream property related to
|
|
progress tracking. This includes getting the length of a stream (if
|
|
available) or getting the current position. Those stream properties can
|
|
be retrieved in various formats such as time, audio samples, video
|
|
frames or bytes. The function most commonly used for this is
|
|
`gst_element_query ()`, although some convenience wrappers are provided
|
|
as well (such as `gst_element_query_position ()` and
|
|
`gst_element_query_duration ()`). You can generally query the pipeline
|
|
directly, and it'll figure out the internal details for you, like which
|
|
element to query.
|
|
|
|
Internally, queries will be sent to the sinks, and “dispatched”
|
|
backwards until one element can handle it; that result will be sent back
|
|
to the function caller. Usually, that is the demuxer, although with live
|
|
sources (from a webcam), it is the source itself.
|
|
|
|
``` c
|
|
|
|
#include <gst/gst.h>
|
|
|
|
|
|
|
|
|
|
static gboolean
|
|
cb_print_position (GstElement *pipeline)
|
|
{
|
|
gint64 pos, len;
|
|
|
|
if (gst_element_query_position (pipeline, GST_FORMAT_TIME, &pos)
|
|
&& gst_element_query_duration (pipeline, GST_FORMAT_TIME, &len)) {
|
|
g_print ("Time: %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
|
|
GST_TIME_ARGS (pos), GST_TIME_ARGS (len));
|
|
}
|
|
|
|
/* call me again */
|
|
return TRUE;
|
|
}
|
|
|
|
gint
|
|
main (gint argc,
|
|
gchar *argv[])
|
|
{
|
|
GstElement *pipeline;
|
|
|
|
[..]
|
|
|
|
/* run pipeline */
|
|
g_timeout_add (200, (GSourceFunc) cb_print_position, pipeline);
|
|
g_main_loop_run (loop);
|
|
|
|
[..]
|
|
|
|
}
|
|
|
|
```
|
|
|
|
## Events: seeking (and more)
|
|
|
|
Events work in a very similar way as queries. Dispatching, for example,
|
|
works exactly the same for events (and also has the same limitations),
|
|
and they can similarly be sent to the toplevel pipeline and it will
|
|
figure out everything for you. Although there are more ways in which
|
|
applications and elements can interact using events, we will only focus
|
|
on seeking here. This is done using the seek-event. A seek-event
|
|
contains a playback rate, a seek offset format (which is the unit of the
|
|
offsets to follow, e.g. time, audio samples, video frames or bytes),
|
|
optionally a set of seeking-related flags (e.g. whether internal buffers
|
|
should be flushed), a seek method (which indicates relative to what the
|
|
offset was given), and seek offsets.
|
|
|
|
The first offset (`start`) is the new position to seek to, while the second
|
|
offset (`stop`) is optional and specifies a position where streaming is
|
|
supposed to stop. Usually it is fine to just specify `GST_SEEK_TYPE_NONE`
|
|
as `stop_type` and `GST_CLOCK_TIME_NONE` as `stop` offset.
|
|
|
|
In case of reverse playback (`rate` < 0) the meaning of `start` and `stop` is
|
|
reversed and `stop` is the position to seek to.
|
|
|
|
The behaviour of a seek is also wrapped in the `gst_element_seek()` and
|
|
`gst_element_seek_simple()` and you would usually use those functions to
|
|
initiate a seek on a pipeline.
|
|
|
|
``` c
|
|
static void
|
|
seek_to_time (GstElement *pipeline,
|
|
gint64 time_nanoseconds)
|
|
{
|
|
if (!gst_element_seek (pipeline, 1.0, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH,
|
|
GST_SEEK_TYPE_SET, time_nanoseconds,
|
|
GST_SEEK_TYPE_NONE, GST_CLOCK_TIME_NONE)) {
|
|
g_print ("Seek failed!\n");
|
|
}
|
|
}
|
|
|
|
```
|
|
|
|
Seeks with the GST\_SEEK\_FLAG\_FLUSH should be done when the pipeline
|
|
is in PAUSED or PLAYING state. The pipeline will automatically go to
|
|
preroll state until the new data after the seek will cause the pipeline
|
|
to preroll again. After the pipeline is prerolled, it will go back to
|
|
the state (PAUSED or PLAYING) it was in when the seek was executed. You
|
|
can wait (blocking) for the seek to complete with
|
|
`gst_element_get_state()` or by waiting for the ASYNC\_DONE message to
|
|
appear on the bus.
|
|
|
|
Seeks without the GST\_SEEK\_FLAG\_FLUSH should only be done when the
|
|
pipeline is in the PLAYING state. Executing a non-flushing seek in the
|
|
PAUSED state might deadlock because the pipeline streaming threads might
|
|
be blocked in the sinks.
|
|
|
|
It is important to realise that seeks will not happen instantly in the
|
|
sense that they are finished when the function `gst_element_seek ()`
|
|
returns. Depending on the specific elements involved, the actual seeking
|
|
might be done later in another thread (the streaming thread), and it
|
|
might take a short time until buffers from the new seek position will
|
|
reach downstream elements such as sinks (if the seek was non-flushing
|
|
then it might take a bit longer).
|
|
|
|
It is possible to do multiple seeks in short time-intervals, such as a
|
|
direct response to slider movement. After a seek, internally, the
|
|
pipeline will be paused (if it was playing), the position will be re-set
|
|
internally, the demuxers and decoders will decode from the new position
|
|
onwards and this will continue until all sinks have data again. If it
|
|
was playing originally, it will be set to playing again, too. Since the
|
|
new position is immediately available in a video output, you will see
|
|
the new frame, even if your pipeline is not in the playing state.
|