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190 lines
7.6 KiB
Markdown
190 lines
7.6 KiB
Markdown
---
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title: Autoplugging
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...
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# Autoplugging
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In [Your first application][helloworld], you've learned to
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build a simple media player for Ogg/Vorbis files. By using alternative
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elements, you are able to build media players for other media types,
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such as Ogg/Speex, MP3 or even video formats. However, you would rather
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want to build an application that can automatically detect the media
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type of a stream and automatically generate the best possible pipeline
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by looking at all available elements in a system. This process is called
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autoplugging, and GStreamer contains high-quality autopluggers. If
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you're looking for an autoplugger, don't read any further and go to
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[Playback Components][playback-components]. This chapter will
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explain the *concept* of autoplugging and typefinding. It will explain
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what systems GStreamer includes to dynamically detect the type of a
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media stream, and how to generate a pipeline of decoder elements to
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playback this media. The same principles can also be used for
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transcoding. Because of the full dynamicity of this concept, GStreamer
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can be automatically extended to support new media types without needing
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any adaptations to its autopluggers.
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We will first introduce the concept of Media types as a dynamic and
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extendible way of identifying media streams. After that, we will
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introduce the concept of typefinding to find the type of a media stream.
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Lastly, we will explain how autoplugging and the GStreamer registry can
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be used to setup a pipeline that will convert media from one mediatype
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to another, for example for media decoding.
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[helloworld]: application-development/basics/helloworld.md
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[playback-components]: application-development/highlevel/playback-components.md
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## Media types as a way to identify streams
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We have previously introduced the concept of capabilities as a way for
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elements (or, rather, pads) to agree on a media type when streaming data
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from one element to the next (see [Capabilities of a pad][pad-caps]). We have
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explained that a capability is a combination of a media type and a set of
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properties. For most container formats (those are the files that you will find
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on your hard disk; Ogg, for example, is a container format), no properties are
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needed to describe the stream. Only a media type is needed. A full list
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of media types and accompanying properties can be found in [the Plugin
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Writer's Guide][pwg-media-types].
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An element must associate a media type to its source and sink pads when
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it is loaded into the system. GStreamer knows about the different
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elements and what type of data they expect and emit through the
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GStreamer registry. This allows for very dynamic and extensible element
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creation as we will see.
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In [Your first application][helloworld], we've learned to
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build a music player for Ogg/Vorbis files. Let's look at the media types
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associated with each pad in this pipeline. [The Hello world pipeline
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with media types](#the-hello-world-pipeline-with-media-types) shows what
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media type belongs to each pad in this pipeline.
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![The Hello world pipeline with media types](images/mime-world.png "fig:")
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Now that we have an idea how GStreamer identifies known media streams,
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we can look at methods GStreamer uses to setup pipelines for media
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handling and for media type detection.
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[pad-caps]: application-development/basics/pads.md#capabilities-of-a-pad
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[pwg-media-types]: plugin-development/advanced/media-types.md
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## Media stream type detection
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Usually, when loading a media stream, the type of the stream is not
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known. This means that before we can choose a pipeline to decode the
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stream, we first need to detect the stream type. GStreamer uses the
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concept of typefinding for this. Typefinding is a normal part of a
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pipeline, it will read data for as long as the type of a stream is
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unknown. During this period, it will provide data to all plugins that
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implement a typefinder. When one of the typefinders recognizes the
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stream, the typefind element will emit a signal and act as a passthrough
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module from that point on. If no type was found, it will emit an error
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and further media processing will stop.
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Once the typefind element has found a type, the application can use this
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to plug together a pipeline to decode the media stream. This will be
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discussed in the next section.
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Plugins in GStreamer can, as mentioned before, implement typefinder
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functionality. A plugin implementing this functionality will submit a
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media type, optionally a set of file extensions commonly used for this
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media type, and a typefind function. Once this typefind function inside
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the plugin is called, the plugin will see if the data in this media
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stream matches a specific pattern that marks the media type identified
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by that media type. If it does, it will notify the typefind element of
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this fact, telling which mediatype was recognized and how certain we are
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that this stream is indeed that mediatype. Once this run has been
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completed for all plugins implementing a typefind functionality, the
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typefind element will tell the application what kind of media stream it
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thinks to have recognized.
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The following code should explain how to use the typefind element. It
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will print the detected media type, or tell that the media type was not
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found. The next section will introduce more useful behaviours, such as
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plugging together a decoding pipeline.
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``` c
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#include <gst/gst.h>
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[.. my_bus_callback goes here ..]
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static gboolean
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idle_exit_loop (gpointer data)
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{
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g_main_loop_quit ((GMainLoop *) data);
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/* once */
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return FALSE;
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}
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static void
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cb_typefound (GstElement *typefind,
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guint probability,
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GstCaps *caps,
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gpointer data)
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{
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GMainLoop *loop = data;
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gchar *type;
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type = gst_caps_to_string (caps);
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g_print ("Media type %s found, probability %d%%\n", type, probability);
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g_free (type);
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/* since we connect to a signal in the pipeline thread context, we need
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* to set an idle handler to exit the main loop in the mainloop context.
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* Normally, your app should not need to worry about such things. */
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g_idle_add (idle_exit_loop, loop);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *pipeline, *filesrc, *typefind, *fakesink;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* check args */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* create a new pipeline to hold the elements */
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pipeline = gst_pipeline_new ("pipe");
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, my_bus_callback, NULL);
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gst_object_unref (bus);
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/* create file source and typefind element */
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filesrc = gst_element_factory_make ("filesrc", "source");
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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typefind = gst_element_factory_make ("typefind", "typefinder");
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g_signal_connect (typefind, "have-type", G_CALLBACK (cb_typefound), loop);
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fakesink = gst_element_factory_make ("fakesink", "sink");
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/* setup */
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gst_bin_add_many (GST_BIN (pipeline), filesrc, typefind, fakesink, NULL);
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gst_element_link_many (filesrc, typefind, fakesink, NULL);
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* unset */
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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```
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Once a media type has been detected, you can plug an element (e.g. a
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demuxer or decoder) to the source pad of the typefind element, and
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decoding of the media stream will start right after.
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## Dynamically autoplugging a pipeline
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See [Playback Components][playback-components] for using the
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high level object that you can use to dynamically construct pipelines.
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