gstreamer/gst/gl
2014-03-15 18:36:27 +01:00
..
effects [195/906] fix gstgldifferencematte and add an example app to test it dragging an image over the video (works with pixbufoverlay too, see pixbufdrop --help) 2014-03-15 18:36:26 +01:00
BUGS [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gltestsrc.c [096/906] up 2014-03-15 18:36:20 +01:00
gltestsrc.h [096/906] up 2014-03-15 18:36:20 +01:00
gstglcolorscale.c [157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload 2014-03-15 18:36:24 +01:00
gstglcolorscale.h [108/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@540 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstgldifferencematte.c [198/906] add fxtest vs8 project 2014-03-15 18:36:26 +01:00
gstgldownload.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstgldownload.h [103/906] rename glgraphicmaker -> glupload and glvideomaker -> gldownload 2014-03-15 18:36:21 +01:00
gstgleffects.c [197/906] Shaders which are in the shaderstable are now released 2014-03-15 18:36:26 +01:00
gstgleffects.h [175/906] add sin effect (desaturate everything but red shades). still needs some tuning. 2014-03-15 18:36:25 +01:00
gstglfilterapp.c [119/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@579 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:22 +01:00
gstglfilterapp.h [109/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@543 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstglfilterblur.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstglfiltercube.c [116/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@563 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstglfiltercube.h [116/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@563 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstglfilterlaplacian.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstglfilterlaplacian.h [130/906] use GstGLShader in the GLSL colorspace conversion 2014-03-15 18:36:22 +01:00
gstglimagesink.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstglimagesink.h [109/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@543 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstglpixbufoverlay.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstgltestsrc.c [181/906] add a translatable string to testsrc to get rid of po dir errors after distclean and git clean 2014-03-15 18:36:25 +01:00
gstgltestsrc.h [126/906] Change some guints to GLuints because of warnings on OS/X. 2014-03-15 18:36:22 +01:00
gstglupload.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstglupload.h [108/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@540 93df14bb-0f41-7a43-8087-d3e2a2f0e464 2014-03-15 18:36:21 +01:00
gstopengl.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
Makefile.am [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00