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They make no sense anymore
126 lines
4.7 KiB
Markdown
126 lines
4.7 KiB
Markdown
# Deploying your application
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Once the development of your application is finished, you will need to
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deploy it to the target machine, usually in the form of a package or
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installer. You have several options here, and, even though this subject
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is not really in the scope of this documentation, we will give some
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hints to try to help you.
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# Multiplatform vs. single-platform packaging system
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The first choice you need to make is whether you want to deploy your
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application to more than one platform. If yes, then you have the choice
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to use a different packaging system for each platform, or use one that
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can deliver to all platforms simultaneously. This table summarizes the
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pros and cons of each option.
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<table>
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<colgroup>
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<col width="33%" />
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<col width="33%" />
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<col width="33%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th> </th>
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<th>Pros</th>
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<th>Cons</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td><p><strong><span style="color: rgb(0,0,0);">Multiplatform packaging </span></strong><span style="color: rgb(0,0,0);"><strong>system</strong></span></p>
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<p><span style="color: rgb(0,0,0);"> </span>The same system is used to package your application for all platforms</p></td>
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<td><ul>
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<li><p>You only need to develop your packaging system once, and it works for all supported platforms.</p></li>
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</ul></td>
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<td><ul>
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<li>On some platforms, the packaging system might impose artificial restrictions inherited from the other platforms.</li>
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</ul></td>
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</tr>
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<tr class="even">
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<td><p><strong>Single-platform packaging system</strong></p>
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<p>Your application is packaged using a different system on each platform.</p></td>
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<td><ul>
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<li><p>You can make use of all the advantages each <span>packaging </span>system can offer.</p>
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<p> </p></li>
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</ul></td>
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<td><ul>
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<li><p>You need to develop a new <span>packaging </span>system for each supported platform.</p></li>
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</ul></td>
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</tr>
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</tbody>
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</table>
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The GStreamer SDK itself supports three different platforms (Linux, Mac
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OS X and Windows) and has been built using a multiplatform packaging
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system named **Cerbero**, which is available for you to use, should you
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choose to go down this route.
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# Shared vs. private GStreamer deployment
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You can install the GStreamer SDK in the target machine in the same way
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you installed it in your development machine, you can deploy it
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privately, or you can even customize it before deploying. Here you have
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a few options:
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<table>
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<colgroup>
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<col width="33%" />
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<col width="33%" />
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<col width="33%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th> </th>
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<th>Pros</th>
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<th>Cons</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td><p><strong>Shared SDK</strong></p>
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<p>The GStreamer SDK is installed independently of your application, as a prerequisite, in a common place in the target computer (<code>C:\Program Files</code>, for example). You application uses an environment variable to locate it.</p></td>
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<td><ul>
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<li><p>If more than one application in the target computer uses the SDK, it is installed only once and shared, reducing disk usage.</p></li>
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</ul></td>
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<td><ul>
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<li>Tampering or corruption of the shared SDK installation can make your application fail.</li>
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<li><p>The SDK libraries are unprotected and open to tampering.</p></li>
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</ul></td>
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</tr>
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<tr class="even">
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<td><p><strong>Private SDK with dynamic linking</strong></p>
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<p>Your application deploys the GStreamer SDK to a private folder.</p></td>
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<td><ul>
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<li><p>Your SDK is independent of other applications, so it does not get corrupted if other applications mess with their installations.</p></li>
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</ul></td>
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<td><ul>
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<li><p>If multiple applications in the target computer use the GStreamer SDK, it won’t be shared, consuming more disk space.</p></li>
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<li><p>The SDK libraries are unprotected and open to tampering.</p></li>
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</ul></td>
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</tr>
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<tr class="odd">
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<td><p><strong>Private SDK with static linking</strong></p>
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<p>Your application links statically against the GStreamer SDK, so it effectively becomes part of your application binary.</p></td>
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<td><ul>
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<li>Your SDK is independent of other applications, so it does not get corrupted if other applications mess with their installations.</li>
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<li>It is much harder to tamper with the SDK, since it is embedded in your application.</li>
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</ul></td>
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<td><ul>
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<li><span>If multiple applications in the target computer use the GStreamer SDK, it won’t be shared, consuming more disk space.</span></li>
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</ul></td>
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</tr>
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</tbody>
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</table>
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The following pages give further directions for some of the above
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options.
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- Platform-specific packaging methods:
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- For [Mac OS X](Mac%2BOS%2BX%2Bdeployment.html)
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- For [Windows](Windows%2Bdeployment.html)
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- [Multiplatform deployment using
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Cerbero](Multiplatform%2Bdeployment%2Busing%2BCerbero.html)
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