.. |
gstd3d11_fwd.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11basefilter.c
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11bufferpool.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11colorconvert.h
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d3d11colorconvert: Remove device type dependent behavior
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2019-12-28 05:43:44 +00:00 |
gstd3d11colorconverter.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11colorconverter.h
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11decoder.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11decoder.h
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d3d11decoder: Fix build on non-desktop target
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2020-01-06 18:45:56 +09:00 |
gstd3d11device.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11device.h
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11download.c
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Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2020-01-13 01:58:08 +00:00 |
gstd3d11download.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11format.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11format.h
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11h264dec.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11h264dec.h
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d3d11: Don't register decoders if unavailable
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2020-01-11 17:42:04 +09:00 |
gstd3d11h265dec.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11h265dec.h
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d3d11: Don't register decoders if unavailable
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2020-01-11 17:42:04 +09:00 |
gstd3d11memory.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11memory.h
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11overlaycompositor.c
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11overlaycompositor.h
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11shader.c
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11shader.h
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11upload.c
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Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2020-01-13 01:58:08 +00:00 |
gstd3d11upload.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11utils.c
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Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2020-01-13 01:58:08 +00:00 |
gstd3d11utils.h
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Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2020-01-13 01:58:08 +00:00 |
gstd3d11videosink.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11videosink.h
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d3d11videosink: Add support for full screen mode
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2019-12-20 19:21:02 +09:00 |
gstd3d11videosinkbin.c
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d3d11videosink: Add support for overlay composition
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2019-12-24 19:00:45 +09:00 |
gstd3d11videosinkbin.h
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d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05 02:29:18 +00:00 |
gstd3d11vp9dec.c
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11vp9dec.h
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d3d11: Don't register decoders if unavailable
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2020-01-11 17:42:04 +09:00 |
gstd3d11window.cpp
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11window.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_corewindow.cpp
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_corewindow.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_swapchainpanel.cpp
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_swapchainpanel.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_win32.cpp
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_win32.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gsth264decoder.c
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d3d11: Add h264 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth264decoder.h
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d3d11: Add h264 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth264picture.c
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d3d11: Add h264 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth264picture.h
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d3d11: Add h264 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth265decoder.c
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d3d11h265dec: Fix wrong NoRaslOutputFlag setting
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2020-01-14 08:47:30 +00:00 |
gsth265decoder.h
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d3d11: Add h265 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth265picture.c
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d3d11: Add h265 decoder element
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2019-12-31 02:13:48 +00:00 |
gsth265picture.h
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d3d11: Add h265 decoder element
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2019-12-31 02:13:48 +00:00 |
gstvp9decoder.c
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d3d11: Add vp9 decoder element
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2019-12-31 02:13:48 +00:00 |
gstvp9decoder.h
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d3d11: Add vp9 decoder element
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2019-12-31 02:13:48 +00:00 |
gstvp9picture.c
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d3d11: Add vp9 decoder element
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2019-12-31 02:13:48 +00:00 |
gstvp9picture.h
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d3d11: Add vp9 decoder element
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2019-12-31 02:13:48 +00:00 |
meson.build
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
plugin.c
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d3d11: Don't register decoders if unavailable
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2020-01-11 17:42:04 +09:00 |