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087bb0ed6a
Calling glUniformMatrix before the shader is bound is invalid and would result in errors like: GL_INVALID_OPERATION in glUniformMatrix(program not linked) Move glUniformMatrix() to after the gst_gl_shader_use() call. |
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.. | ||
adaptivedemux | ||
audio | ||
base | ||
basecamerabinsrc | ||
codecparsers | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
player | ||
uridownloader | ||
video | ||
wayland | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am |