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121 lines
4.7 KiB
Markdown
121 lines
4.7 KiB
Markdown
---
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title: Clocking
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...
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# Clocking
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When playing complex media, each sound and video sample must be played
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in a specific order at a specific time. For this purpose, GStreamer
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provides a synchronization mechanism.
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# Clocks
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Time in GStreamer is defined as the value returned from a particular
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`GstClock` object from the method `gst_clock_get_time ()`.
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In a typical computer, there are many sources that can be used as a time
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source, e.g., the system time, soundcards, CPU performance counters, ...
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For this reason, there are many `GstClock` implementations available in
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GStreamer. The clock time doesn't always start from 0 or from some known
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value. Some clocks start counting from some known start date, other
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clocks start counting since last reboot, etc...
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As clocks return an absolute measure of time, they are not usually used
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directly. Instead, differences between two clock times are used to
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measure elapsed time according to a clock.
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# Clock running-time
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A clock returns the **absolute-time** according to that clock with
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`gst_clock_get_time ()`. From the absolute-time is a **running-time**
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calculated, which is simply the difference between a previous snapshot
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of the absolute-time called the **base-time**. So:
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running-time = absolute-time - base-time
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A GStreamer `GstPipeline` object maintains a `GstClock` object and a
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base-time when it goes to the PLAYING state. The pipeline gives a handle
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to the selected `GstClock` to each element in the pipeline along with
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selected base-time. The pipeline will select a base-time in such a way
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that the running-time reflects the total time spent in the PLAYING
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state. As a result, when the pipeline is PAUSED, the running-time stands
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still.
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Because all objects in the pipeline have the same clock and base-time,
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they can thus all calculate the running-time according to the pipeline
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clock.
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# Buffer running-time
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To calculate a buffer running-time, we need a buffer timestamp and the
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SEGMENT event that preceded the buffer. First we can convert the SEGMENT
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event into a `GstSegment` object and then we can use the
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`gst_segment_to_running_time ()` function to perform the calculation of
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the buffer running-time.
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Synchronization is now a matter of making sure that a buffer with a
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certain running-time is played when the clock reaches the same
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running-time. Usually this task is done by sink elements. Sink also have
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to take into account the latency configured in the pipeline and add this
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to the buffer running-time before synchronizing to the pipeline clock.
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# Obligations of each element.
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Let us clarify the contract between GStreamer and each element in the
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pipeline.
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## Non-live source elements
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Non-live source elements must place a timestamp in each buffer that they
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deliver when this is possible. They must choose the timestamps and the
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values of the SEGMENT event in such a way that the running-time of the
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buffer starts from 0.
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Some sources, such as filesrc, is not able to generate timestamps on all
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buffers. It can and must however create a timestamp on the first buffer
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(with a running-time of 0).
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The source then pushes out the SEGMENT event followed by the timestamped
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buffers.
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## Live source elements
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Live source elements must place a timestamp in each buffer that they
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deliver. They must choose the timestamps and the values of the SEGMENT
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event in such a way that the running-time of the buffer matches exactly
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the running-time of the pipeline clock when the first byte in the buffer
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was captured.
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## Parser/Decoder/Encoder elements
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Parser/Decoder elements must use the incoming timestamps and transfer
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those to the resulting output buffers. They are allowed to interpolate
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or reconstruct timestamps on missing input buffers when they can.
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## Demuxer elements
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Demuxer elements can usually set the timestamps stored inside the media
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file onto the outgoing buffers. They need to make sure that outgoing
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buffers that are to be played at the same time have the same
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running-time. Demuxers also need to take into account the incoming
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timestamps on buffers and use that to calculate an offset on the
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outgoing buffer timestamps.
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## Muxer elements
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Muxer elements should use the incoming buffer running-time to mux the
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different streams together. They should copy the incoming running-time
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to the outgoing buffers.
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## Sink elements
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If the element is intended to emit samples at a specific time (real time
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playing), the element should require a clock, and thus implement the
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method `set_clock`.
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The sink should then make sure that the sample with running-time is
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played exactly when the pipeline clock reaches that running-time +
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latency. Some elements might use the clock API such as
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`gst_clock_id_wait()` to perform this action. Other sinks might need to
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use other means of scheduling timely playback of the data.
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