gstreamer/subprojects/gst-docs/markdown/for-later/using-appsink-appsrc-in-qt.md

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Using appsink/appsrc in Qt

Goal

For those times when you need to stream data into or out of GStreamer through your application, GStreamer includes two helpful elements:

  • appsink - Allows applications to easily extract data from a GStreamer pipeline
  • appsrc - Allows applications to easily stream data into a GStreamer pipeline

This tutorial will demonstrate how to use both of them by constructing a pipeline to decode an audio file, stream it into an application's code, then stream it back into your audio output device. All this, using QtGStreamer.

Steps

First, the files. These are also available in the examples/appsink-src directory of the QGstreamer SDK.

CMakeLists.txt

project(qtgst-example-appsink-src)
find_package(QtGStreamer REQUIRED)
find_package(Qt4 REQUIRED)
include_directories(${QTGSTREAMER_INCLUDES} ${QT_QTCORE_INCLUDE_DIRS})
add_definitions(${QTGSTREAMER_DEFINITIONS})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${QTGSTREAMER_FLAGS}")
add_executable(appsink-src main.cpp)
target_link_libraries(appsink-src ${QTGSTREAMER_UTILS_LIBRARIES} ${QT_QTCORE_LIBRARIES})

main.cpp

#include <iostream>
#include <QtCore/QCoreApplication>
#include <QGlib/Error>
#include <QGlib/Connect>
#include <QGst/Init>
#include <QGst/Bus>
#include <QGst/Pipeline>
#include <QGst/Parse>
#include <QGst/Message>
#include <QGst/Utils/ApplicationSink>
#include <QGst/Utils/ApplicationSource>

class MySink : public QGst::Utils::ApplicationSink
{
public:
    MySink(QGst::Utils::ApplicationSource *src)
        : QGst::Utils::ApplicationSink(), m_src(src) {}
protected:
    virtual void eos()
    {
        m_src->endOfStream();
    }
    virtual QGst::FlowReturn newBuffer()
    {
        m_src->pushBuffer(pullBuffer());
        return QGst::FlowOk;
    }
private:
    QGst::Utils::ApplicationSource *m_src;
};

class Player : public QCoreApplication
{
public:
    Player(int argc, char **argv);
    ~Player();
private:
    void onBusMessage(const QGst::MessagePtr & message);
private:
    QGst::Utils::ApplicationSource m_src;
    MySink m_sink;
    QGst::PipelinePtr pipeline1;
    QGst::PipelinePtr pipeline2;
};
Player::Player(int argc, char **argv)
    : QCoreApplication(argc, argv), m_sink(&m_src)
{
    QGst::init(&argc, &argv);
    if (argc <= 1) {
        std::cerr << "Usage: " << argv[0] << " <audio_file>" << std::endl;
        std::exit(1);
    }
    const char *caps = "audio/x-raw-int,channels=1,rate=8000,"
                       "signed=(boolean)true,width=16,depth=16,endianness=1234";
    /* source pipeline */
    QString pipe1Descr = QString("filesrc location=\"%1\" ! "
                                 "decodebin2 ! "
                                 "audioconvert ! "
                                 "audioresample ! "
                                 "appsink name=\"mysink\" caps=\"%2\"").arg(argv[1], caps);
    pipeline1 = QGst::Parse::launch(pipe1Descr).dynamicCast<QGst::Pipeline>();
    m_sink.setElement(pipeline1->getElementByName("mysink"));
    QGlib::connect(pipeline1->bus(), "message::error", this, &Player::onBusMessage);
    pipeline1->bus()->addSignalWatch();
    /* sink pipeline */
    QString pipe2Descr = QString("appsrc name=\"mysrc\" caps=\"%1\" ! autoaudiosink").arg(caps);
    pipeline2 = QGst::Parse::launch(pipe2Descr).dynamicCast<QGst::Pipeline>();
    m_src.setElement(pipeline2->getElementByName("mysrc"));
    QGlib::connect(pipeline2->bus(), "message", this, &Player::onBusMessage);
    pipeline2->bus()->addSignalWatch();
    /* start playing */
    pipeline1->setState(QGst::StatePlaying);
    pipeline2->setState(QGst::StatePlaying);
}
Player::~Player()
{
    pipeline1->setState(QGst::StateNull);
    pipeline2->setState(QGst::StateNull);
}
void Player::onBusMessage(const QGst::MessagePtr & message)
{
    switch (message->type()) {
    case QGst::MessageEos:
        quit();
        break;
    case QGst::MessageError:
        qCritical() << message.staticCast<QGst::ErrorMessage>()->error();
        break;
    default:
        break;
    }
}

int main(int argc, char **argv)
{
    Player p(argc, argv);
    return p.exec();
}

Walkthrough

As this is a very simple example, most of the action happens in the Player's constructor. First, GStreamer is initialized through QGst::init():

GStreamer Initialization

    QGst::init(&argc, &argv);

Now we can construct the first half of the pipeline:

Pipeline Setup

    const char *caps = "audio/x-raw-int,channels=1,rate=8000,"
                       "signed=(boolean)true,width=16,depth=16,endianness=1234";
 
    /* source pipeline */
    QString pipe1Descr = QString("filesrc location=\"%1\" ! "
                                 "decodebin2 ! "
                                 "audioconvert ! "
                                 "audioresample ! "
                                 "appsink name=\"mysink\" caps=\"%2\"").arg(argv[1], caps);
    pipeline1 = QGst::Parse::launch(pipe1Descr).dynamicCast<QGst::Pipeline>();
    m_sink.setElement(pipeline1->getElementByName("mysink"));
    QGlib::connect(pipeline1->bus(), "message::error", this, &Player::onBusMessage);
    pipeline1->bus()->addSignalWatch();

QGst::Parse::launch() parses the text description of a pipeline and returns a QGst::PipelinePtr. In this case, the pipeline is composed of:

  • A filesrc element to read the file
  • decodebin2 to automatically examine the stream and pick the right decoder(s)
  • audioconvert and audioresample to convert the output of the decodebin2 into the caps specified for the appsink
  • An appsink element with specific caps

Next, we tell our MySink class (which is a subclass of QGst::Utils::ApplicationSink) what appsink element to use.

The second half of the pipeline is created similarly:

Second Pipeline

    /* sink pipeline */
    QString pipe2Descr = QString("appsrc name=\"mysrc\" caps=\"%1\" ! autoaudiosink").arg(caps);
    pipeline2 = QGst::Parse::launch(pipe2Descr).dynamicCast<QGst::Pipeline>();
    m_src.setElement(pipeline2->getElementByName("mysrc"));
    QGlib::connect(pipeline2->bus(), "message", this, &Player::onBusMessage);
    pipeline2->bus()->addSignalWatch();

Finally, the pipeline is started:

Starting the pipeline

 /* start playing */
    pipeline1->setState(QGst::StatePlaying);
    pipeline2->setState(QGst::StatePlaying);

Once the pipelines are started, the first one begins pushing buffers into the appsink element. Our MySink class implements the newBuffer() method, which is called by QGStreamer when a new buffer is ready for processing:

MySink::newBuffer()

    virtual QGst::FlowReturn newBuffer()
    {
        m_src->pushBuffer(pullBuffer());
        return QGst::FlowOk;
    }

Our implementation takes the new buffer and pushes it into the appsrc element, which got assigned in the Player constructor:

Player::Player()

Player::Player(int argc, char **argv)
    : QCoreApplication(argc, argv), m_sink(&m_src)

From there, buffers flow into the autoaudiosink element, which automatically figures out a way to send it to your speakers.

Conclusion

You should now have an understanding of how to push and pull arbitrary data into and out of a GStreamer pipeline.

It has been a pleasure having you here, and see you soon!