mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-20 16:51:10 +00:00
249 lines
8.3 KiB
Markdown
249 lines
8.3 KiB
Markdown
---
|
|
title: Your first application
|
|
...
|
|
|
|
# Your first application
|
|
|
|
This chapter will summarize everything you've learned in the previous
|
|
chapters. It describes all aspects of a simple GStreamer application,
|
|
including initializing libraries, creating elements, packing elements
|
|
together in a pipeline and playing this pipeline. By doing all this, you
|
|
will be able to build a simple Ogg/Vorbis audio player.
|
|
|
|
# Hello world
|
|
|
|
We're going to create a simple first application, a simple Ogg/Vorbis
|
|
command-line audio player. For this, we will use only standard GStreamer
|
|
components. The player will read a file specified on the command-line.
|
|
Let's get started\!
|
|
|
|
We've learned, in [Initializing GStreamer](manual-init.md), that the
|
|
first thing to do in your application is to initialize GStreamer by
|
|
calling `gst_init ()`. Also, make sure that the application includes
|
|
`gst/gst.h` so all function names and objects are properly defined. Use
|
|
`#include
|
|
<gst/gst.h>` to do that.
|
|
|
|
Next, you'll want to create the different elements using
|
|
`gst_element_factory_make ()`. For an Ogg/Vorbis audio player, we'll
|
|
need a source element that reads files from a disk. GStreamer includes
|
|
this element under the name “filesrc”. Next, we'll need something to
|
|
parse the file and decode it into raw audio. GStreamer has two elements
|
|
for this: the first parses Ogg streams into elementary streams (video,
|
|
audio) and is called “oggdemux”. The second is a Vorbis audio decoder,
|
|
it's conveniently called “vorbisdec”. Since “oggdemux” creates dynamic
|
|
pads for each elementary stream, you'll need to set a “pad-added” event
|
|
handler on the “oggdemux” element, like you've learned in [Dynamic (or
|
|
sometimes) pads](manual-pads.md#dynamic-or-sometimes-pads), to link the
|
|
Ogg demuxer and the Vorbis decoder elements together. At last, we'll
|
|
also need an audio output element, we will use “autoaudiosink”, which
|
|
automatically detects your audio device.
|
|
|
|
The last thing left to do is to add all elements into a container
|
|
element, a `GstPipeline`, and wait until we've played the whole song.
|
|
We've previously learned how to add elements to a container bin in
|
|
[Bins](manual-bins.md), and we've learned about element states in
|
|
[Element States](manual-elements.md#element-states). We will also
|
|
attach a message handler to the pipeline bus so we can retrieve errors
|
|
and detect the end-of-stream.
|
|
|
|
Let's now add all the code together to get our very first audio player:
|
|
|
|
``` c
|
|
|
|
#include <gst/gst.h>
|
|
#include <glib.h>
|
|
|
|
|
|
static gboolean
|
|
bus_call (GstBus *bus,
|
|
GstMessage *msg,
|
|
gpointer data)
|
|
{
|
|
GMainLoop *loop = (GMainLoop *) data;
|
|
|
|
switch (GST_MESSAGE_TYPE (msg)) {
|
|
|
|
case GST_MESSAGE_EOS:
|
|
g_print ("End of stream\n");
|
|
g_main_loop_quit (loop);
|
|
break;
|
|
|
|
case GST_MESSAGE_ERROR: {
|
|
gchar *debug;
|
|
GError *error;
|
|
|
|
gst_message_parse_error (msg, &error, &debug);
|
|
g_free (debug);
|
|
|
|
g_printerr ("Error: %s\n", error->message);
|
|
g_error_free (error);
|
|
|
|
g_main_loop_quit (loop);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
static void
|
|
on_pad_added (GstElement *element,
|
|
GstPad *pad,
|
|
gpointer data)
|
|
{
|
|
GstPad *sinkpad;
|
|
GstElement *decoder = (GstElement *) data;
|
|
|
|
/* We can now link this pad with the vorbis-decoder sink pad */
|
|
g_print ("Dynamic pad created, linking demuxer/decoder\n");
|
|
|
|
sinkpad = gst_element_get_static_pad (decoder, "sink");
|
|
|
|
gst_pad_link (pad, sinkpad);
|
|
|
|
gst_object_unref (sinkpad);
|
|
}
|
|
|
|
|
|
|
|
int
|
|
main (int argc,
|
|
char *argv[])
|
|
{
|
|
GMainLoop *loop;
|
|
|
|
GstElement *pipeline, *source, *demuxer, *decoder, *conv, *sink;
|
|
GstBus *bus;
|
|
guint bus_watch_id;
|
|
|
|
/* Initialisation */
|
|
gst_init (&argc, &argv);
|
|
|
|
loop = g_main_loop_new (NULL, FALSE);
|
|
|
|
|
|
/* Check input arguments */
|
|
if (argc != 2) {
|
|
g_printerr ("Usage: %s <Ogg/Vorbis filename>\n", argv[0]);
|
|
return -1;
|
|
}
|
|
|
|
|
|
/* Create gstreamer elements */
|
|
pipeline = gst_pipeline_new ("audio-player");
|
|
source = gst_element_factory_make ("filesrc", "file-source");
|
|
demuxer = gst_element_factory_make ("oggdemux", "ogg-demuxer");
|
|
decoder = gst_element_factory_make ("vorbisdec", "vorbis-decoder");
|
|
conv = gst_element_factory_make ("audioconvert", "converter");
|
|
sink = gst_element_factory_make ("autoaudiosink", "audio-output");
|
|
|
|
if (!pipeline || !source || !demuxer || !decoder || !conv || !sink) {
|
|
g_printerr ("One element could not be created. Exiting.\n");
|
|
return -1;
|
|
}
|
|
|
|
/* Set up the pipeline */
|
|
|
|
/* we set the input filename to the source element */
|
|
g_object_set (G_OBJECT (source), "location", argv[1], NULL);
|
|
|
|
/* we add a message handler */
|
|
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
|
|
bus_watch_id = gst_bus_add_watch (bus, bus_call, loop);
|
|
gst_object_unref (bus);
|
|
|
|
/* we add all elements into the pipeline */
|
|
/* file-source | ogg-demuxer | vorbis-decoder | converter | alsa-output */
|
|
gst_bin_add_many (GST_BIN (pipeline),
|
|
source, demuxer, decoder, conv, sink, NULL);
|
|
|
|
/* we link the elements together */
|
|
/* file-source -> ogg-demuxer ~> vorbis-decoder -> converter -> alsa-output */
|
|
gst_element_link (source, demuxer);
|
|
gst_element_link_many (decoder, conv, sink, NULL);
|
|
g_signal_connect (demuxer, "pad-added", G_CALLBACK (on_pad_added), decoder);
|
|
|
|
/* note that the demuxer will be linked to the decoder dynamically.
|
|
The reason is that Ogg may contain various streams (for example
|
|
audio and video). The source pad(s) will be created at run time,
|
|
by the demuxer when it detects the amount and nature of streams.
|
|
Therefore we connect a callback function which will be executed
|
|
when the "pad-added" is emitted.*/
|
|
|
|
|
|
/* Set the pipeline to "playing" state*/
|
|
g_print ("Now playing: %s\n", argv[1]);
|
|
gst_element_set_state (pipeline, GST_STATE_PLAYING);
|
|
|
|
|
|
/* Iterate */
|
|
g_print ("Running...\n");
|
|
g_main_loop_run (loop);
|
|
|
|
|
|
/* Out of the main loop, clean up nicely */
|
|
g_print ("Returned, stopping playback\n");
|
|
gst_element_set_state (pipeline, GST_STATE_NULL);
|
|
|
|
g_print ("Deleting pipeline\n");
|
|
gst_object_unref (GST_OBJECT (pipeline));
|
|
g_source_remove (bus_watch_id);
|
|
g_main_loop_unref (loop);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
```
|
|
|
|
We now have created a complete pipeline. We can visualise the pipeline
|
|
as follows:
|
|
|
|
![The "hello world" pipeline](images/hello-world.png "fig:")
|
|
|
|
# Compiling and Running helloworld.c
|
|
|
|
To compile the helloworld example, use: `gcc -Wall
|
|
helloworld.c -o helloworld
|
|
$(pkg-config --cflags --libs gstreamer-1.0)`. GStreamer makes use of
|
|
`pkg-config` to get compiler and linker flags needed to compile this
|
|
application.
|
|
|
|
If you're running a non-standard installation (ie. you've installed
|
|
GStreamer from source yourself instead of using pre-built packages),
|
|
make sure the `PKG_CONFIG_PATH` environment variable is set to the
|
|
correct location (`$libdir/pkgconfig`).
|
|
|
|
In the unlikely case that you are using an uninstalled GStreamer setup
|
|
(ie. gst-uninstalled), you will need to use libtool to build the hello
|
|
world program, like this: `libtool --mode=link gcc -Wall
|
|
helloworld.c -o helloworld
|
|
$(pkg-config --cflags --libs gstreamer-1.0)`.
|
|
|
|
You can run this example application with `./helloworld
|
|
file.ogg`. Substitute `file.ogg` with your favourite Ogg/Vorbis file.
|
|
|
|
# Conclusion
|
|
|
|
This concludes our first example. As you see, setting up a pipeline is
|
|
very low-level but powerful. You will see later in this manual how you
|
|
can create a more powerful media player with even less effort using
|
|
higher-level interfaces. We will discuss all that in [Higher-level
|
|
interfaces for GStreamer applications](manual-highlevel.md). We will
|
|
first, however, go more in-depth into more advanced GStreamer internals.
|
|
|
|
It should be clear from the example that we can very easily replace the
|
|
“filesrc” element with some other element that reads data from a
|
|
network, or some other data source element that is better integrated
|
|
with your desktop environment. Also, you can use other decoders and
|
|
parsers/demuxers to support other media types. You can use another audio
|
|
sink if you're not running Linux, but Mac OS X, Windows or FreeBSD, or
|
|
you can instead use a filesink to write audio files to disk instead of
|
|
playing them back. By using an audio card source, you can even do audio
|
|
capture instead of playback. All this shows the reusability of GStreamer
|
|
elements, which is its greatest advantage.
|
|
|