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e978887fca
Original commit message from CVS: fix manual id's
141 lines
4.6 KiB
XML
141 lines
4.6 KiB
XML
<chapter id="chapter-states">
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<title>Element states</title>
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<para>
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Once you have created a pipeline packed with elements, nothing will happen
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right away. This is where the different states come into play.
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</para>
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<sect1 id="section-states">
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<title>The different element states</title>
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<para>
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An element can be in one of the following four states:
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<itemizedlist>
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<listitem>
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<para>
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NULL: this is the default state all elements are in when they are created
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and are doing nothing.
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</para>
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</listitem>
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<listitem>
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<para>
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READY: An element is ready to start doing something.
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</para>
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</listitem>
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<listitem>
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<para>
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PAUSED: The element is paused for a period of time.
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</para>
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</listitem>
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<listitem>
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<para>
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PLAYING: The element is doing something.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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All elements start with the NULL state. The elements will go throught
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the following state changes: NULL -> READY -> PAUSED ->
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PLAYING. When going from NULL to PLAYING, GStreamer will
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internally go throught the intermediate states.
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</para>
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<para>
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You can set the following states on an element:
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</para>
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<informaltable pgwide="1" frame="none" role="enum">
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<tgroup cols="2">
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<tbody>
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<row>
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<entry><literal>GST_STATE_NULL</literal></entry>
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<entry>Reset the state of an element.
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</entry>
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</row>
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<row>
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<entry><literal>GST_STATE_READY</literal></entry>
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<entry>will make the element ready to start processing data.
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</entry>
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</row>
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<row>
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<entry><literal>GST_STATE_PAUSED</literal></entry>
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<entry>temporary stops the data flow.
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</entry>
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</row>
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<row>
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<entry><literal>GST_STATE_PLAYING</literal></entry>
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<entry>means there really is data flowing through the graph.
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</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</sect1>
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<sect1 id="section-states-null">
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<title>The NULL state</title>
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<para>
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When you created the pipeline all of the elements will be in the NULL state. There is
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nothing special about the NULL state.
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</para>
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<note>
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<para>
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Don't forget to reset the pipeline to the NULL state when you are not going to use it
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anymore. This will allow the elements to free the resources they might use.
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</para>
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</note>
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</sect1>
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<sect1 id="section-states-ready">
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<title>The READY state</title>
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<para>
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You will start the pipeline by first setting it to the READY state. This will allow the
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pipeline and all the elements contained in it to prepare themselves for the actions
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they are about to perform.
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</para>
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<para>
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The typical actions that an element will perform in the READY state might be to open a file or
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an audio device. Some more complex elements might have a non trivial action to perform in
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the READY state such as connecting to a media server using a CORBA connection.
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</para>
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<note>
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<para>
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You can also go from the NULL to PLAYING state directly without
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going through the READY state. This is a shortcut; the framework
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will internally go through the READY and the PAUSED state for you.
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</para>
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</note>
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</sect1>
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<sect1 id="section-states-paused">
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<title>The PAUSED state</title>
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<para>
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A pipeline that is playing can be set to the PAUSED state. This will temporarily stop all
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data flowing through the pipeline.
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</para>
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<para>
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You can resume the data flow by setting the pipeline back to the PLAYING state.
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</para>
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<note>
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<para>
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The PAUSED state is available for temporarily freezing the pipeline.
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Elements will typically not free their resources in the PAUSED state.
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Use the NULL state if you want to stop the data flow permanently.
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</para>
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</note>
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<para>
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The pipeline has to be in the PAUSED or NULL state if you want to insert or modify an element
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in the pipeline. We will cover dynamic pipeline behaviour in <xref linkend="chapter-dynamic"/>.
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</para>
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</sect1>
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<sect1 id="section-states-playing">
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<title>The PLAYING state</title>
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<para>
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A Pipeline that is in the READY state can be started by setting it to the PLAYING state. At
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that time data will start to flow all the way through the pipeline.
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</para>
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</sect1>
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</chapter>
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