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fix manual id's
Original commit message from CVS: fix manual id's
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41
ChangeLog
41
ChangeLog
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@ -1,3 +1,44 @@
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2004-01-28 Thomas Vander Stichele <thomas at apestaart dot org>
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* docs/manual/autoplugging.xml:
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* docs/manual/bins-api.xml:
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* docs/manual/bins.xml:
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* docs/manual/buffers-api.xml:
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* docs/manual/buffers.xml:
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* docs/manual/clocks.xml:
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* docs/manual/components.xml:
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* docs/manual/cothreads.xml:
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* docs/manual/debugging.xml:
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* docs/manual/dparams-app.xml:
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* docs/manual/dynamic.xml:
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* docs/manual/elements-api.xml:
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* docs/manual/elements.xml:
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* docs/manual/factories.xml:
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* docs/manual/gnome.xml:
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* docs/manual/goals.xml:
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* docs/manual/helloworld.xml:
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* docs/manual/helloworld2.xml:
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* docs/manual/init-api.xml:
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* docs/manual/intro.xml:
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* docs/manual/links-api.xml:
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* docs/manual/links.xml:
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* docs/manual/manual.xml:
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* docs/manual/motivation.xml:
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* docs/manual/pads-api.xml:
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* docs/manual/pads.xml:
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* docs/manual/plugins-api.xml:
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* docs/manual/plugins.xml:
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* docs/manual/programs.xml:
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* docs/manual/queues.xml:
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* docs/manual/quotes.xml:
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* docs/manual/schedulers.xml:
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* docs/manual/states-api.xml:
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* docs/manual/states.xml:
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* docs/manual/threads.xml:
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* docs/manual/typedetection.xml:
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* docs/manual/xml.xml:
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use chapter, part, section or misc as id starts for all bits
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2004-01-28 Thomas Vander Stichele <thomas at apestaart dot org>
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* docs/gst/gstreamer-sections.txt:
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@ -1,4 +1,4 @@
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<chapter id="cha-factories">
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<chapter id="chapter-factories">
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<title>More on factories</title>
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<para>
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The small application we created in the previous chapter used the
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@ -11,7 +11,7 @@
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We will first explain the concepts involved before we move on
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to the reworked helloworld example using autoplugging.
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</para>
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<sect1>
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<sect1 id="section-factories-helloworld-problems">
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<title>The problems with the helloworld example</title>
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<para>
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If we take a look at how the elements were created in the previous
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@ -40,7 +40,7 @@
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-factories-mime">
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<title>More on MIME Types</title>
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<para>
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GStreamer uses MIME types to identify the different types of data
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@ -82,10 +82,10 @@
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</para>
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<para>
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<xref linkend="sec-mime-img"/> shows the MIME types associated with
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<xref linkend="section-mime-img"/> shows the MIME types associated with
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each pad from the "hello world" example.
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</para>
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<figure float="1" id="sec-mime-img">
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<figure float="1" id="section-mime-img">
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<title>The Hello world pipeline with MIME types</title>
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<mediaobject>
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<imageobject>
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@ -115,7 +115,7 @@
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</sect1>
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<sect1>
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<sect1 id="section-factories-gstreamer-types">
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<title>GStreamer types</title>
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<para>
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GStreamer assigns a unique number to all registered MIME types.
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@ -204,12 +204,12 @@ struct _GstType {
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This function will return 0 if the extension was not known.
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</para>
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<para>
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For more information, see <xref linkend="cha-autoplug"/>.
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For more information, see <xref linkend="chapter-autoplug"/>.
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</para>
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</sect2>
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</sect1>
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<sect1>
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<sect1 id="section-factories-create">
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<title>Creating elements with the factory</title>
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<para>
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In the previous section we described how you could obtain
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@ -232,7 +232,7 @@ struct _GstType {
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-factories-basic-types">
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<title>GStreamer basic types</title>
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<para>
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GStreamer only has two builtin types:
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@ -1,5 +0,0 @@
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<chapter id="cha-clocks">
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<title>Clocks in GStreamer</title>
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<para>
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</para>
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</chapter>
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@ -1,7 +1,7 @@
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<chapter id="cha-dparams">
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<chapter id="chapter-dparams">
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<title>Dynamic Parameters</title>
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<sect1>
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<sect1 id="section-dparams-getting-started">
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<title>Getting Started</title>
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<para>
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The Dynamic Parameters subsystem is contained within the
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@ -31,7 +31,7 @@
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</programlisting>
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</sect1>
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<sect1>
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<sect1 id="section-dparams-creating">
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<title>Creating and Attaching Dynamic Parameters</title>
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<para>
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Once you have created your elements you can create and attach dparams to them.
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@ -81,7 +81,7 @@
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</programlisting>
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</sect1>
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<sect1>
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<sect1 id="section-dparams-changing">
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<title>Changing Dynamic Parameter Values</title>
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<para>
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All interaction with dparams to actually set the dparam value is done through simple GObject properties.
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@ -116,7 +116,7 @@
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</sect1>
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<sect1>
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<sect1 id="section-dparams-types">
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<title>Different Types of Dynamic Parameter</title>
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<para>
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There are currently only two implementations of dparams so far. They are both for real-time use so
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@ -1,4 +1,4 @@
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<chapter id="cha-scheduler">
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<chapter id="chapter-scheduler">
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<title>Understanding schedulers</title>
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<para>
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The scheduler is responsible for managing the plugins at runtime. Its
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@ -1,4 +1,4 @@
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<chapter id="cha-threads">
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<chapter id="chapter-threads">
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<title>Threads</title>
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<para>
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GStreamer has support for multithreading through the use of
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@ -37,7 +37,7 @@
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itself. You never need to explicitly iterate a thread.
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</para>
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<sect1>
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<sect1 id="section-threads-constraints">
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<title>Constraints placed on the pipeline by the GstThread</title>
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<para>
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Within the pipeline, everything is the same as in any other bin. The
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@ -46,13 +46,13 @@
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fundamentally buffer-oriented rather than byte-oriented, the natural
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solution to this problem is an element that can "buffer" the buffers
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between the threads, in a thread-safe fashion. This element is the
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queue, described more fully in <xref linkend="cha-queues"/>. It doesn't
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queue, described more fully in <xref linkend="chapter-queues"/>. It doesn't
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matter if the queue is placed in the containing bin or in the thread
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itself, but it needs to be present on one side or the other to enable
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inter-thread communication.
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-threads-when">
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<title>When would you want to use a thread?</title>
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<para>
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If you are writing a GUI application, making the top-level bin a thread will make your GUI
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@ -63,9 +63,9 @@
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an audio pipeline.
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</para>
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<para>
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<xref linkend="sec-threads-img"/> shows how a thread can be visualised.
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<xref linkend="section-threads-img"/> shows how a thread can be visualised.
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</para>
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<figure float="1" id="sec-threads-img">
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<figure float="1" id="section-threads-img">
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<title>A thread</title>
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<mediaobject>
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<imageobject>
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@ -1,11 +1,11 @@
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<chapter id="cha-debugging">
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<chapter id="chapter-debugging">
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<title>Debugging</title>
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<para>
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GStreamer has an extensive set of debugging tools for
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plugin developers.
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</para>
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<sect1>
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<sect1 id="section-debugging-command-line">
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<title>Command line options</title>
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<para>
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Applications using the GStreamer libraries accept the following set
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@ -94,7 +94,7 @@ Mask (to be OR'ed) info/debug FLAGS
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0x02000000 / REFCOUNTING
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</programlisting>
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</sect1>
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<sect1>
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<sect1 id="section-debugging-adding-handler">
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<title>Adding a custom debug handler</title>
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<para>
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</para>
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|
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@ -1,11 +1,11 @@
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<chapter id="cha-debugging">
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<chapter id="chapter-debugging">
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<title>Debugging</title>
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<para>
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GStreamer has an extensive set of debugging tools for
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plugin developers.
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</para>
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<sect1>
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<sect1 id="section-debugging-command-line">
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<title>Command line options</title>
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<para>
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Applications using the GStreamer libraries accept the following set
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@ -94,7 +94,7 @@ Mask (to be OR'ed) info/debug FLAGS
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0x02000000 / REFCOUNTING
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</programlisting>
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</sect1>
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<sect1>
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<sect1 id="section-debugging-adding-handler">
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<title>Adding a custom debug handler</title>
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<para>
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</para>
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@ -1,4 +1,4 @@
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<chapter id="cha-gnome">
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<chapter id="chapter-gnome">
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<title>GNOME integration</title>
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<para>
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GStreamer is fairly easy to integrate with GNOME applications.
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@ -1,4 +1,4 @@
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<chapter id="cha-gnome">
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<chapter id="chapter-gnome">
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<title>GNOME integration</title>
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<para>
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GStreamer is fairly easy to integrate with GNOME applications.
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@ -1,9 +1,9 @@
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<chapter id="cha-programs">
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<chapter id="chapter-programs">
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<title>Programs</title>
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<para>
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</para>
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<sect1>
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<sect1 id="section-programs-gst-register">
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<title><command>gst-register</command></title>
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<para>
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<command>gst-register</command> is used to rebuild the database of plugins.
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@ -12,7 +12,7 @@
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-programs-gst-launch">
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<title><command>gst-launch</command></title>
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<para>
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This is a tool that will construct pipelines based on a command-line
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@ -149,7 +149,7 @@ main (int argc, char *argv[])
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</sect2>
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</sect1>
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<sect1>
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<sect1 id="section-programs-gst-inspect">
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<title><command>gst-inspect</command></title>
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<para>
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This is a tool to query a plugin or an element about its properties.
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|
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@ -1,4 +1,4 @@
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<chapter id="cha-quotes">
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<chapter id="chapter-quotes">
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<title>Quotes from the Developers</title>
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<para>
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As well as being a cool piece of software,
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|
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@ -1,4 +1,4 @@
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<chapter id="cha-autoplug">
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<chapter id="chapter-autoplug">
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<title>Autoplugging</title>
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<para>
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<application>GStreamer</application> provides an API to automatically
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@ -91,12 +91,12 @@
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</programlisting>
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-autoplug-cache">
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<title>Using the <classname>GstAutoplugCache</classname> element</title>
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<para>
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The <classname>GstAutoplugCache</classname> element is used to cache the
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media stream when performing typedetection. As we have seen in
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<xref linkend="cha-typedetection"/>, the typefind function consumes a
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<xref linkend="chapter-typedetection"/>, the typefind function consumes a
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buffer to determine its media type. After we have set up the pipeline
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to play the media stream we should be able to 'replay' the previous buffer(s).
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This is what the autoplugcache is used for.
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@ -147,7 +147,7 @@
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autoplugger, the autoplugcache and the typefind element.
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</para>
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</sect1>
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<sect1>
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<sect1 id="section-autoplugging-spider">
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<title>Another approach to autoplugging</title>
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<para>
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The autoplug API is interesting, but often impractical. It is static;
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|
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@ -1,49 +0,0 @@
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<chapter id="cha-bins">
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<title>Bins</title>
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<para>
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A bin is a container element. You can add elements to a bin. Since a bin is
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an element itself, it can also be added to another bin.
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</para>
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<para>
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Bins allow you to combine a group of linked elements into one logical element. You do
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not deal with the individual elements anymore but with just one element, the bin.
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We will see that this is extremely powerful when you are going to construct
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complex pipelines since it allows you to break up the pipeline in smaller chunks.
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</para>
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<para>
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The bin will also manage the elements contained in it. It will figure out how
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the data will flow in the bin and generate an optimal plan for that data flow. Plan
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generation is one of the most complicated procedures in GStreamer.
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</para>
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<figure float="1" id="sec-bin-img">
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<title>Visualisation of a bin with some elements in it</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/bin-element.ℑ" format="&IMAGE;" />
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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There are two specialized bins available to the GStreamer programmer:
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<itemizedlist>
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<listitem>
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<para>
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a pipeline: a generic container that allows scheduling of the
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containing elements. The toplevel bin has to be a pipeline.
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Every application thus needs at least one of these.
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</para>
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</listitem>
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<listitem>
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<para>
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a thread: a bin that will be run in a separate execution thread.
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You will have to use this bin if you have to carefully
|
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synchronize audio and video, or for buffering. You will learn
|
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more about threads in <xref linkend="cha-threads"/>.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</chapter>
|
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@ -1,4 +1,4 @@
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<chapter id="cha-buffers">
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<chapter id="chapter-buffers">
|
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<title>Buffers</title>
|
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<para>
|
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Buffers contain the data that will flow through the pipeline you have
|
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|
|
|
@ -1,11 +1,11 @@
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<chapter id="cha-elements">
|
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<chapter id="chapter-elements">
|
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<title>Elements</title>
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<para>
|
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The most important object in <application>GStreamer</application> for the
|
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application programmer is the <classname>GstElement</classname> object.
|
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</para>
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<sect1 id="sec-elements-design">
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<sect1 id="section-elements-design">
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<title>What is an element ?</title>
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<para>
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An element is the basic building block for the media pipeline.
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|
@ -16,26 +16,26 @@
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<para>
|
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Elements, from the perspective of GStreamer, are viewed as "black boxes"
|
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with a number of different aspects. One of these aspects is the presence
|
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of "pads" (see <xref linkend="cha-pads"/>), or link points. This terminology arises from soldering;
|
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of "pads" (see <xref linkend="chapter-pads"/>), or link points. This terminology arises from soldering;
|
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pads are where wires can be attached.
|
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</para>
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</sect1>
|
||||
|
||||
<sect1 id="sec-elements-types">
|
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<sect1 id="section-elements-types">
|
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<title>Types of elements</title>
|
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|
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<sect2 id="sec-elements-src">
|
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<sect2 id="section-elements-src">
|
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<title>Source elements</title>
|
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<para>
|
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Source elements generate data for use by a pipeline, for example
|
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reading from disk or from a sound card.
|
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</para>
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||||
<para>
|
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<xref linkend="sec-element-srcimg"/> shows how we will visualise
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<xref linkend="section-element-srcimg"/> shows how we will visualise
|
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a source element.
|
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We always draw a source pad to the right of the element.
|
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</para>
|
||||
<figure float="1" id="sec-element-srcimg">
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<figure float="1" id="section-element-srcimg">
|
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<title>Visualisation of a source element</title>
|
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<mediaobject>
|
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<imageobject>
|
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|
@ -50,7 +50,7 @@
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</para>
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||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-filter">
|
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<sect2 id="section-elements-filter">
|
||||
<title>Filters and codecs</title>
|
||||
<para>
|
||||
Filter elements have both input and output pads. They operate on
|
||||
|
@ -63,7 +63,7 @@
|
|||
for example, a video mixer might have two input pads (the images of
|
||||
the two different video streams) and one output pad.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-filterimg">
|
||||
<figure float="1" id="section-element-filterimg">
|
||||
<title>Visualisation of a filter element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -72,12 +72,12 @@
|
|||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-element-filterimg"/> shows how we will visualise
|
||||
<xref linkend="section-element-filterimg"/> shows how we will visualise
|
||||
a filter element.
|
||||
This element has one sink (input) pad and one source (output) pad.
|
||||
Sink pads are drawn on the left of the element.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-multifilterimg">
|
||||
<figure float="1" id="section-element-multifilterimg">
|
||||
<title>Visualisation of a filter element with
|
||||
more than one output pad</title>
|
||||
<mediaobject>
|
||||
|
@ -88,7 +88,7 @@
|
|||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-element-filterimg"/> shows the visualisation of a filter element with
|
||||
<xref linkend="section-element-filterimg"/> shows the visualisation of a filter element with
|
||||
more than one output pad. An example of such a filter is the AVI
|
||||
demultiplexer. This element will parse the input data and
|
||||
extract the audio and video data. Most of these filters dynamically
|
||||
|
@ -97,15 +97,15 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-sink">
|
||||
<sect2 id="section-elements-sink">
|
||||
<title>Sink elements</title>
|
||||
<para>
|
||||
Sink elements are end points in a media pipeline. They accept
|
||||
data but do not produce anything. Disk writing, soundcard playback,
|
||||
and video output would all be implemented by sink elements.
|
||||
<xref linkend="sec-element-sinkimg"/> shows a sink element.
|
||||
<xref linkend="section-element-sinkimg"/> shows a sink element.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-sinkimg">
|
||||
<figure float="1" id="section-element-sinkimg">
|
||||
<title>Visualisation of a sink element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-hello">
|
||||
<chapter id="chapter-hello-world">
|
||||
<title>Your first application</title>
|
||||
<para>
|
||||
This chapter describes the most rudimentary aspects of a
|
||||
|
@ -7,7 +7,7 @@
|
|||
pausing and stopping the pipeline.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world">
|
||||
<title>Hello world</title>
|
||||
<para>
|
||||
We will create a simple first application, a complete MP3 player, using
|
||||
|
@ -177,7 +177,7 @@ main (int argc, char *argv[])
|
|||
We now have a created a complete pipeline. We can visualise the
|
||||
pipeline as follows:
|
||||
</para>
|
||||
<figure float="1" id="sec-hello-img">
|
||||
<figure float="1" id="section-hello-img">
|
||||
<title>The "hello world" pipeline</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -232,7 +232,7 @@ main (int argc, char *argv[])
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world-compile">
|
||||
<title>Compiling helloworld.c</title>
|
||||
<para>
|
||||
To compile the helloworld example, use:
|
||||
|
@ -256,7 +256,7 @@ main (int argc, char *argv[])
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world-conclusion">
|
||||
<title>Conclusion</title>
|
||||
<para>
|
||||
This concludes our first example. As you see, setting up a pipeline
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-initialisation">
|
||||
<chapter id="chapter-initialisation">
|
||||
<title>Initializing <application>GStreamer</application></title>
|
||||
<para>
|
||||
When writing a <application>GStreamer</application> application, you can
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<chapter id="cha-pads">
|
||||
<chapter id="chapter-pads">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
As we have seen in <xref linkend="cha-elements"/>, the pads are the element's
|
||||
As we have seen in <xref linkend="chapter-elements"/>, the pads are the element's
|
||||
interface to the outside world.
|
||||
</para>
|
||||
<para>
|
||||
The specific type of media that the element can handle will be exposed by the pads.
|
||||
The description of this media type is done with capabilities(see
|
||||
<xref linkend="sec-caps"/>)
|
||||
<xref linkend="section-caps"/>)
|
||||
</para>
|
||||
|
||||
<para>
|
||||
|
@ -24,10 +24,10 @@
|
|||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-pads-type">
|
||||
<sect1 id="section-pads-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
<sect2 id="sec-pads-dynamic">
|
||||
<sect2 id="section-pads-dynamic">
|
||||
<title>Dynamic pads</title>
|
||||
<para>
|
||||
Some elements might not have all of their pads when the element is
|
||||
|
@ -47,7 +47,7 @@
|
|||
pipelines later on in this manual.
|
||||
</para>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-request">
|
||||
<sect2 id="section-pads-request">
|
||||
<title>Request pads</title>
|
||||
<para>
|
||||
An element can also have request pads. These pads are not created
|
||||
|
@ -63,7 +63,7 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-caps">
|
||||
<sect1 id="section-caps">
|
||||
<title>Capabilities of a pad</title>
|
||||
<para>
|
||||
Since the pads play a very important role in how the element is viewed by the
|
||||
|
@ -76,7 +76,7 @@
|
|||
Plugin Writer's Guide.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-pads-caps">
|
||||
<sect2 id="section-pads-caps">
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
|
@ -137,7 +137,7 @@ Pads:
|
|||
rate: Integer range: 11025 - 48000
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-props">
|
||||
<sect2 id="section-pads-props">
|
||||
<title>What are properties ?</title>
|
||||
<para>
|
||||
Properties are used to describe extra information for
|
||||
|
@ -217,7 +217,7 @@ Pads:
|
|||
</itemizedlist>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-use">
|
||||
<sect2 id="section-pads-caps-use">
|
||||
<title>What capabilities are used for</title>
|
||||
<para>
|
||||
Capabilities describe in great detail the type of media that is handled by the pads.
|
||||
|
|
|
@ -1,31 +0,0 @@
|
|||
<chapter id="cha-plugins">
|
||||
<title>Plugins</title>
|
||||
<!-- FIXME: introduce type definitions before this chapter -->
|
||||
<para>
|
||||
A plugin is a shared library that contains at least one of the following
|
||||
items:
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
one or more element factories
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
one or more type definitions
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
one or more auto-pluggers
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
exported symbols for use in other plugins
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</chapter>
|
|
@ -1,6 +1,6 @@
|
|||
<chapter id="cha-bins-api">
|
||||
<chapter id="chapter-bins-api">
|
||||
<title>Bins</title>
|
||||
<sect1 id="sec-bin-create">
|
||||
<sect1 id="section-bin-create">
|
||||
<title>Creating a bin</title>
|
||||
<para>
|
||||
Bins are created in the same way that other elements are created. ie.
|
||||
|
@ -22,7 +22,7 @@
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-adding">
|
||||
<sect1 id="section-bin-adding">
|
||||
<title>Adding elements to a bin</title>
|
||||
<para>
|
||||
Elements are added to a bin with the following code sample:
|
||||
|
@ -95,7 +95,7 @@
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-custom">
|
||||
<sect1 id="section-bin-custom">
|
||||
<title>Custom bins</title>
|
||||
<para>
|
||||
The application programmer can create custom bins packed with elements
|
||||
|
@ -121,7 +121,7 @@
|
|||
Note that the above code assumes that the mp3player bin derives itself
|
||||
from a <classname>GstThread</classname>, which begins to play as soon
|
||||
as its state is set to PLAYING. Other bin types may need explicit
|
||||
iteration. For more information, see <xref linkend="cha-threads"/>.
|
||||
iteration. For more information, see <xref linkend="chapter-threads"/>.
|
||||
</para>
|
||||
<para>
|
||||
Custom bins can be created with a plugin or an XML description. You
|
||||
|
@ -130,13 +130,13 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-ghostpads">
|
||||
<sect1 id="section-bin-ghostpads">
|
||||
<title>Ghost pads</title>
|
||||
<para>
|
||||
You can see from <xref linkend="sec-bin-noghost-img"/> how a bin has no pads of its own.
|
||||
You can see from <xref linkend="section-bin-noghost-img"/> how a bin has no pads of its own.
|
||||
This is where "ghost pads" come into play.
|
||||
</para>
|
||||
<figure float="1" id="sec-bin-noghost-img">
|
||||
<figure float="1" id="section-bin-noghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element without ghost pads</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -151,7 +151,7 @@
|
|||
for creating custom bins.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="sec-bin-ghost-img">
|
||||
<figure float="1" id="section-bin-ghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element with a ghost pad</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -160,7 +160,7 @@
|
|||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-bin-ghost-img"/>
|
||||
<xref linkend="section-bin-ghost-img"/>
|
||||
is a representation of a ghost pad. The sink pad of element one is now also a pad
|
||||
of the bin.
|
||||
</para>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-bins">
|
||||
<chapter id="chapter-bins">
|
||||
<title>Bins</title>
|
||||
<para>
|
||||
A bin is a container element. You can add elements to a bin. Since a bin is
|
||||
|
@ -16,7 +16,7 @@
|
|||
generation is one of the most complicated procedures in GStreamer.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="sec-bin-img">
|
||||
<figure float="1" id="section-bin-img">
|
||||
<title>Visualisation of a bin with some elements in it</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -41,7 +41,7 @@
|
|||
a thread: a bin that will be run in a separate execution thread.
|
||||
You will have to use this bin if you have to carefully
|
||||
synchronize audio and video, or for buffering. You will learn
|
||||
more about threads in <xref linkend="cha-threads"/>.
|
||||
more about threads in <xref linkend="chapter-threads"/>.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-buffers-api">
|
||||
<chapter id="chapter-buffers-api">
|
||||
<title>Buffers</title>
|
||||
<para>
|
||||
</para>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-buffers">
|
||||
<chapter id="chapter-buffers">
|
||||
<title>Buffers</title>
|
||||
<para>
|
||||
Buffers contain the data that will flow through the pipeline you have
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-clocks">
|
||||
<chapter id="chapter-clocks">
|
||||
<title>Clocks in GStreamer</title>
|
||||
<para>
|
||||
</para>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-components">
|
||||
<chapter id="chapter-components">
|
||||
<title>Components</title>
|
||||
|
||||
<para>
|
||||
|
@ -10,7 +10,7 @@
|
|||
in their programs.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-components-gst-play">
|
||||
<title>GstPlay</title>
|
||||
<para>
|
||||
GstPlay is a GtkWidget with a simple API to play, pause and stop a media file.
|
||||
|
@ -18,15 +18,15 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-components-gst-media-play">
|
||||
<title>GstMediaPlay</title>
|
||||
<para>
|
||||
GstMediaply is a complete player widget.
|
||||
GstMediaPlay is a complete player widget.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-components-gst-editor">
|
||||
<title>GstEditor</title>
|
||||
<para>
|
||||
GstEditor is a set of widgets to display a graphical representation of a
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-cothreads">
|
||||
<chapter id="chapter-cothreads">
|
||||
<title>Cothreads</title>
|
||||
<para>
|
||||
Cothreads are user-space threads that greatly reduce context switching overhead introduced by
|
||||
|
@ -34,7 +34,7 @@
|
|||
explain the chain-based elements.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-chain-based">
|
||||
<sect1 id="section-chain-based">
|
||||
<title>Chain-based elements</title>
|
||||
<para>
|
||||
Chain based elements receive a buffer of data and are supposed
|
||||
|
@ -69,7 +69,7 @@ chain_function (GstPad *pad, GstBuffer *buffer)
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-loop-based">
|
||||
<sect1 id="section-loop-based">
|
||||
<title>Loop-based elements</title>
|
||||
<para>
|
||||
As opposed to chain-based elements, loop-based elements enter an
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<chapter id="cha-debugging">
|
||||
<chapter id="chapter-debugging">
|
||||
<title>Debugging</title>
|
||||
<para>
|
||||
GStreamer has an extensive set of debugging tools for
|
||||
plugin developers.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-debugging-command-line">
|
||||
<title>Command line options</title>
|
||||
<para>
|
||||
Applications using the GStreamer libraries accept the following set
|
||||
|
@ -94,7 +94,7 @@ Mask (to be OR'ed) info/debug FLAGS
|
|||
0x02000000 / REFCOUNTING
|
||||
</programlisting>
|
||||
</sect1>
|
||||
<sect1>
|
||||
<sect1 id="section-debugging-adding-handler">
|
||||
<title>Adding a custom debug handler</title>
|
||||
<para>
|
||||
</para>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<chapter id="cha-dparams">
|
||||
<chapter id="chapter-dparams">
|
||||
<title>Dynamic Parameters</title>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-dparams-getting-started">
|
||||
<title>Getting Started</title>
|
||||
<para>
|
||||
The Dynamic Parameters subsystem is contained within the
|
||||
|
@ -31,7 +31,7 @@
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-dparams-creating">
|
||||
<title>Creating and Attaching Dynamic Parameters</title>
|
||||
<para>
|
||||
Once you have created your elements you can create and attach dparams to them.
|
||||
|
@ -81,7 +81,7 @@
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-dparams-changing">
|
||||
<title>Changing Dynamic Parameter Values</title>
|
||||
<para>
|
||||
All interaction with dparams to actually set the dparam value is done through simple GObject properties.
|
||||
|
@ -116,7 +116,7 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-dparams-types">
|
||||
<title>Different Types of Dynamic Parameter</title>
|
||||
<para>
|
||||
There are currently only two implementations of dparams so far. They are both for real-time use so
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-dynamic">
|
||||
<chapter id="chapter-dynamic">
|
||||
<title>Dynamic pipelines</title>
|
||||
<para>
|
||||
In this chapter we will see how you can create a dynamic pipeline. A
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<chapter id="cha-elements-api">
|
||||
<chapter id="chapter-elements-api">
|
||||
<title>Elements</title>
|
||||
<sect1 id="sec-elements-create">
|
||||
<sect1 id="section-elements-create">
|
||||
<title>Creating a GstElement</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> object is created from
|
||||
|
@ -55,7 +55,7 @@
|
|||
gst_element_unref (element);
|
||||
</programlisting>
|
||||
</sect1>
|
||||
<sect1 id="sec-elements-properties">
|
||||
<sect1 id="section-elements-properties">
|
||||
<title>GstElement properties</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> can have several properties
|
||||
|
@ -105,7 +105,7 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-signals">
|
||||
<sect1 id="section-elements-signals">
|
||||
<title>GstElement signals</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> also provides various
|
||||
|
@ -114,25 +114,25 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-factories">
|
||||
<sect1 id="section-elements-factories">
|
||||
<title>More about GstElementFactory</title>
|
||||
<para>
|
||||
We talk some more about the GstElementFactory object.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-elements-factories-details">
|
||||
<sect2 id="section-elements-factories-details">
|
||||
<title>Getting information about an element using the factory details</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-padtemplates">
|
||||
<sect2 id="section-elements-factories-padtemplates">
|
||||
<title>Finding out what pads an element can contain</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-query">
|
||||
<sect2 id="section-elements-factories-query">
|
||||
<title>Different ways of querying the factories</title>
|
||||
<para>
|
||||
</para>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<chapter id="cha-elements">
|
||||
<chapter id="chapter-elements">
|
||||
<title>Elements</title>
|
||||
<para>
|
||||
The most important object in <application>GStreamer</application> for the
|
||||
application programmer is the <classname>GstElement</classname> object.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-elements-design">
|
||||
<sect1 id="section-elements-design">
|
||||
<title>What is an element ?</title>
|
||||
<para>
|
||||
An element is the basic building block for the media pipeline.
|
||||
|
@ -16,26 +16,26 @@
|
|||
<para>
|
||||
Elements, from the perspective of GStreamer, are viewed as "black boxes"
|
||||
with a number of different aspects. One of these aspects is the presence
|
||||
of "pads" (see <xref linkend="cha-pads"/>), or link points. This terminology arises from soldering;
|
||||
of "pads" (see <xref linkend="chapter-pads"/>), or link points. This terminology arises from soldering;
|
||||
pads are where wires can be attached.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-types">
|
||||
<sect1 id="section-elements-types">
|
||||
<title>Types of elements</title>
|
||||
|
||||
<sect2 id="sec-elements-src">
|
||||
<sect2 id="section-elements-src">
|
||||
<title>Source elements</title>
|
||||
<para>
|
||||
Source elements generate data for use by a pipeline, for example
|
||||
reading from disk or from a sound card.
|
||||
</para>
|
||||
<para>
|
||||
<xref linkend="sec-element-srcimg"/> shows how we will visualise
|
||||
<xref linkend="section-element-srcimg"/> shows how we will visualise
|
||||
a source element.
|
||||
We always draw a source pad to the right of the element.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-srcimg">
|
||||
<figure float="1" id="section-element-srcimg">
|
||||
<title>Visualisation of a source element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -50,7 +50,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-filter">
|
||||
<sect2 id="section-elements-filter">
|
||||
<title>Filters and codecs</title>
|
||||
<para>
|
||||
Filter elements have both input and output pads. They operate on
|
||||
|
@ -63,7 +63,7 @@
|
|||
for example, a video mixer might have two input pads (the images of
|
||||
the two different video streams) and one output pad.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-filterimg">
|
||||
<figure float="1" id="section-element-filterimg">
|
||||
<title>Visualisation of a filter element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -72,12 +72,12 @@
|
|||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-element-filterimg"/> shows how we will visualise
|
||||
<xref linkend="section-element-filterimg"/> shows how we will visualise
|
||||
a filter element.
|
||||
This element has one sink (input) pad and one source (output) pad.
|
||||
Sink pads are drawn on the left of the element.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-multifilterimg">
|
||||
<figure float="1" id="section-element-multifilterimg">
|
||||
<title>Visualisation of a filter element with
|
||||
more than one output pad</title>
|
||||
<mediaobject>
|
||||
|
@ -88,7 +88,7 @@
|
|||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-element-filterimg"/> shows the visualisation of a filter element with
|
||||
<xref linkend="section-element-filterimg"/> shows the visualisation of a filter element with
|
||||
more than one output pad. An example of such a filter is the AVI
|
||||
demultiplexer. This element will parse the input data and
|
||||
extract the audio and video data. Most of these filters dynamically
|
||||
|
@ -97,15 +97,15 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-sink">
|
||||
<sect2 id="section-elements-sink">
|
||||
<title>Sink elements</title>
|
||||
<para>
|
||||
Sink elements are end points in a media pipeline. They accept
|
||||
data but do not produce anything. Disk writing, soundcard playback,
|
||||
and video output would all be implemented by sink elements.
|
||||
<xref linkend="sec-element-sinkimg"/> shows a sink element.
|
||||
<xref linkend="section-element-sinkimg"/> shows a sink element.
|
||||
</para>
|
||||
<figure float="1" id="sec-element-sinkimg">
|
||||
<figure float="1" id="section-element-sinkimg">
|
||||
<title>Visualisation of a sink element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-factories">
|
||||
<chapter id="chapter-factories">
|
||||
<title>More on factories</title>
|
||||
<para>
|
||||
The small application we created in the previous chapter used the
|
||||
|
@ -11,7 +11,7 @@
|
|||
We will first explain the concepts involved before we move on
|
||||
to the reworked helloworld example using autoplugging.
|
||||
</para>
|
||||
<sect1>
|
||||
<sect1 id="section-factories-helloworld-problems">
|
||||
<title>The problems with the helloworld example</title>
|
||||
<para>
|
||||
If we take a look at how the elements were created in the previous
|
||||
|
@ -40,7 +40,7 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-factories-mime">
|
||||
<title>More on MIME Types</title>
|
||||
<para>
|
||||
GStreamer uses MIME types to identify the different types of data
|
||||
|
@ -82,10 +82,10 @@
|
|||
</para>
|
||||
|
||||
<para>
|
||||
<xref linkend="sec-mime-img"/> shows the MIME types associated with
|
||||
<xref linkend="section-mime-img"/> shows the MIME types associated with
|
||||
each pad from the "hello world" example.
|
||||
</para>
|
||||
<figure float="1" id="sec-mime-img">
|
||||
<figure float="1" id="section-mime-img">
|
||||
<title>The Hello world pipeline with MIME types</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -115,7 +115,7 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-factories-gstreamer-types">
|
||||
<title>GStreamer types</title>
|
||||
<para>
|
||||
GStreamer assigns a unique number to all registered MIME types.
|
||||
|
@ -204,12 +204,12 @@ struct _GstType {
|
|||
This function will return 0 if the extension was not known.
|
||||
</para>
|
||||
<para>
|
||||
For more information, see <xref linkend="cha-autoplug"/>.
|
||||
For more information, see <xref linkend="chapter-autoplug"/>.
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-factories-create">
|
||||
<title>Creating elements with the factory</title>
|
||||
<para>
|
||||
In the previous section we described how you could obtain
|
||||
|
@ -232,7 +232,7 @@ struct _GstType {
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-factories-basic-types">
|
||||
<title>GStreamer basic types</title>
|
||||
<para>
|
||||
GStreamer only has two builtin types:
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-gnome">
|
||||
<chapter id="chapter-gnome">
|
||||
<title>GNOME integration</title>
|
||||
<para>
|
||||
GStreamer is fairly easy to integrate with GNOME applications.
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<chapter id="cha-goals">
|
||||
<chapter id="chapter-goals">
|
||||
<title>Goals</title>
|
||||
<para>
|
||||
GStreamer was designed to provide a solution to the current Linux media
|
||||
problems.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-goals-design">
|
||||
<sect1 id="section-goals-design">
|
||||
<title>The design goals</title>
|
||||
<para>
|
||||
We describe what we try to achieve with GStreamer.
|
||||
</para>
|
||||
<sect2 id="sec-goals-clean">
|
||||
<sect2 id="section-goals-clean">
|
||||
<title>Clean and powerful</title>
|
||||
<para>
|
||||
GStreamer wants to provide a clean interface to:
|
||||
|
@ -35,7 +35,7 @@
|
|||
</itemizedlist>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="sec-goals-object">
|
||||
<sect2 id="section-goals-object">
|
||||
<title>Object oriented</title>
|
||||
<para>
|
||||
GStreamer adheres to the GLib 2.0 object model. A programmer familiar with GLib 2.0 or older versions
|
||||
|
@ -55,7 +55,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-goals-extensible">
|
||||
<sect2 id="section-goals-extensible">
|
||||
<title>Extensible</title>
|
||||
<para>
|
||||
All GStreamer Objects can be extended using the GObject inheritance methods.
|
||||
|
@ -66,7 +66,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-goals-binary">
|
||||
<sect2 id="section-goals-binary">
|
||||
<title>Allow binary only plugins</title>
|
||||
<para>
|
||||
Plugins are shared libraries that are loaded at runtime. Since all the properties of the
|
||||
|
@ -79,7 +79,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-goals-performance">
|
||||
<sect2 id="section-goals-performance">
|
||||
<title>High performance</title>
|
||||
<para>
|
||||
High performance is obtained by:
|
||||
|
@ -138,7 +138,7 @@
|
|||
</itemizedlist>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-goals-separation">
|
||||
<sect2 id="section-goals-separation">
|
||||
<title>Clean core/plugins separation</title>
|
||||
<para>
|
||||
The core of GStreamer is essentially media-agnostic. It only knows
|
||||
|
@ -152,7 +152,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-goals-testbed">
|
||||
<sect2 id="section-goals-testbed">
|
||||
<title>Provide a framework for codec experimentation</title>
|
||||
<para>
|
||||
GStreamer also wants to be an easy framework where codec
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-hello">
|
||||
<chapter id="chapter-hello-world">
|
||||
<title>Your first application</title>
|
||||
<para>
|
||||
This chapter describes the most rudimentary aspects of a
|
||||
|
@ -7,7 +7,7 @@
|
|||
pausing and stopping the pipeline.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world">
|
||||
<title>Hello world</title>
|
||||
<para>
|
||||
We will create a simple first application, a complete MP3 player, using
|
||||
|
@ -177,7 +177,7 @@ main (int argc, char *argv[])
|
|||
We now have a created a complete pipeline. We can visualise the
|
||||
pipeline as follows:
|
||||
</para>
|
||||
<figure float="1" id="sec-hello-img">
|
||||
<figure float="1" id="section-hello-img">
|
||||
<title>The "hello world" pipeline</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
@ -232,7 +232,7 @@ main (int argc, char *argv[])
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world-compile">
|
||||
<title>Compiling helloworld.c</title>
|
||||
<para>
|
||||
To compile the helloworld example, use:
|
||||
|
@ -256,7 +256,7 @@ main (int argc, char *argv[])
|
|||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-hello-world-conclusion">
|
||||
<title>Conclusion</title>
|
||||
<para>
|
||||
This concludes our first example. As you see, setting up a pipeline
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-hello2">
|
||||
<chapter id="chapter-hello2">
|
||||
<title>Your second application</title>
|
||||
<para>
|
||||
FIXME: delete this section, talk more about the spider. In a previous chapter we created a first
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
<chapter id="cha-components">
|
||||
<title>Components</title>
|
||||
|
||||
<para>
|
||||
FIXME: This chapter is way out of date.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
<application>GStreamer</application> includes components that people can include
|
||||
in their programs.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<title>GstPlay</title>
|
||||
<para>
|
||||
GstPlay is a GtkWidget with a simple API to play, pause and stop a media file.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<title>GstMediaPlay</title>
|
||||
<para>
|
||||
GstMediaply is a complete player widget.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<title>GstEditor</title>
|
||||
<para>
|
||||
GstEditor is a set of widgets to display a graphical representation of a
|
||||
pipeline.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
|
@ -1,283 +0,0 @@
|
|||
<chapter id="cha-xml">
|
||||
<title>XML in <application>GStreamer</application></title>
|
||||
<para>
|
||||
<application>GStreamer</application> uses XML to store and load
|
||||
its pipeline definitions. XML is also used internally to manage the
|
||||
plugin registry. The plugin registry is a file that contains the definition
|
||||
of all the plugins <application>GStreamer</application> knows about to have
|
||||
quick access to the specifics of the plugins.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
We will show you how you can save a pipeline to XML and how you can reload that
|
||||
XML file again for later use.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-xml-write">
|
||||
<title>Turning GstElements into XML</title>
|
||||
|
||||
<para>
|
||||
We create a simple pipeline and write it to stdout with
|
||||
gst_xml_write_file (). The following code constructs an MP3 player
|
||||
pipeline with two threads and then writes out the XML both to stdout
|
||||
and to a file. Use this program with one argument: the MP3 file on disk.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
/* example-begin xml-mp3.c */
|
||||
#include <stdlib.h>
|
||||
#include <gst/gst.h>
|
||||
|
||||
gboolean playing;
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
GstElement *filesrc, *osssink, *queue, *queue2, *decode;
|
||||
GstElement *bin;
|
||||
GstElement *thread, *thread2;
|
||||
|
||||
gst_init (&argc,&argv);
|
||||
|
||||
if (argc != 2) {
|
||||
g_print ("usage: %s <mp3 filename>\n", argv[0]);
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
/* create a new thread to hold the elements */
|
||||
thread = gst_element_factory_make ("thread", "thread");
|
||||
g_assert (thread != NULL);
|
||||
thread2 = gst_element_factory_make ("thread", "thread2");
|
||||
g_assert (thread2 != NULL);
|
||||
|
||||
/* create a new bin to hold the elements */
|
||||
bin = gst_bin_new ("bin");
|
||||
g_assert (bin != NULL);
|
||||
|
||||
/* create a disk reader */
|
||||
filesrc = gst_element_factory_make ("filesrc", "disk_source");
|
||||
g_assert (filesrc != NULL);
|
||||
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
|
||||
|
||||
queue = gst_element_factory_make ("queue", "queue");
|
||||
queue2 = gst_element_factory_make ("queue", "queue2");
|
||||
|
||||
/* and an audio sink */
|
||||
osssink = gst_element_factory_make ("osssink", "play_audio");
|
||||
g_assert (osssink != NULL);
|
||||
|
||||
decode = gst_element_factory_make ("mad", "decode");
|
||||
g_assert (decode != NULL);
|
||||
|
||||
/* add objects to the main bin */
|
||||
gst_bin_add_many (GST_BIN (bin), filesrc, queue, NULL);
|
||||
|
||||
gst_bin_add_many (GST_BIN (thread), decode, queue2, NULL);
|
||||
|
||||
gst_bin_add (GST_BIN (thread2), osssink);
|
||||
|
||||
gst_element_link_many (filesrc, queue, decode, queue2, osssink, NULL);
|
||||
|
||||
gst_bin_add_many (GST_BIN (bin), thread, thread2, NULL);
|
||||
|
||||
/* write the bin to stdout */
|
||||
gst_xml_write_file (GST_ELEMENT (bin), stdout);
|
||||
|
||||
/* write the bin to a file */
|
||||
gst_xml_write_file (GST_ELEMENT (bin), fopen ("xmlTest.gst", "w"));
|
||||
|
||||
exit (0);
|
||||
}
|
||||
/* example-end xml-mp3.c */
|
||||
</programlisting>
|
||||
<para>
|
||||
The most important line is:
|
||||
</para>
|
||||
<programlisting>
|
||||
gst_xml_write_file (GST_ELEMENT (bin), stdout);
|
||||
</programlisting>
|
||||
<para>
|
||||
gst_xml_write_file () will turn the given element into an xmlDocPtr that
|
||||
is then formatted and saved to a file. To save to disk, pass the result
|
||||
of a fopen(2) as the second argument.
|
||||
</para>
|
||||
<para>
|
||||
The complete element hierarchy will be saved along with the inter element
|
||||
pad links and the element parameters. Future <application>GStreamer</application>
|
||||
versions will also allow you to store the signals in the XML file.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-xml-load">
|
||||
<title>Loading a GstElement from an XML file</title>
|
||||
<para>
|
||||
Before an XML file can be loaded, you must create a GstXML object.
|
||||
A saved XML file can then be loaded with the
|
||||
gst_xml_parse_file (xml, filename, rootelement) method.
|
||||
The root element can optionally left NULL. The following code example loads
|
||||
the previously created XML file and runs it.
|
||||
</para>
|
||||
<programlisting>
|
||||
#include <stdlib.h>
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
GstXML *xml;
|
||||
GstElement *bin;
|
||||
gboolean ret;
|
||||
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
xml = gst_xml_new ();
|
||||
|
||||
ret = gst_xml_parse_file(xml, "xmlTest.gst", NULL);
|
||||
g_assert (ret == TRUE);
|
||||
|
||||
bin = gst_xml_get_element (xml, "bin");
|
||||
g_assert (bin != NULL);
|
||||
|
||||
gst_element_set_state (bin, GST_STATE_PLAYING);
|
||||
|
||||
while (gst_bin_iterate(GST_BIN(bin)));
|
||||
|
||||
gst_element_set_state (bin, GST_STATE_NULL);
|
||||
|
||||
exit (0);
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
gst_xml_get_element (xml, "name") can be used to get a specific element
|
||||
from the XML file.
|
||||
</para>
|
||||
<para>
|
||||
gst_xml_get_topelements (xml) can be used to get a list of all toplevel elements
|
||||
in the XML file.
|
||||
</para>
|
||||
<para>
|
||||
In addition to loading a file, you can also load a from a xmlDocPtr and
|
||||
an in memory buffer using gst_xml_parse_doc and gst_xml_parse_memory
|
||||
respectively. Both of these methods return a gboolean indicating
|
||||
success or failure of the requested action.
|
||||
</para>
|
||||
</sect1>
|
||||
<sect1 id="sec-xml-custom">
|
||||
<title>Adding custom XML tags into the core XML data</title>
|
||||
|
||||
<para>
|
||||
It is possible to add custom XML tags to the core XML created with
|
||||
gst_xml_write. This feature can be used by an application to add more
|
||||
information to the save plugins. The editor will for example insert
|
||||
the position of the elements on the screen using the custom XML tags.
|
||||
</para>
|
||||
<para>
|
||||
It is strongly suggested to save and load the custom XML tags using
|
||||
a namespace. This will solve the problem of having your XML tags
|
||||
interfere with the core XML tags.
|
||||
</para>
|
||||
<para>
|
||||
To insert a hook into the element saving procedure you can link
|
||||
a signal to the GstElement using the following piece of code:
|
||||
</para>
|
||||
<programlisting>
|
||||
xmlNsPtr ns;
|
||||
|
||||
...
|
||||
ns = xmlNewNs (NULL, "http://gstreamer.net/gst-test/1.0/", "test");
|
||||
...
|
||||
thread = gst_element_factory_make ("thread", "thread");
|
||||
g_signal_connect (G_OBJECT (thread), "object_saved",
|
||||
G_CALLBACK (object_saved), g_strdup ("decoder thread"));
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
When the thread is saved, the object_save method will be called. Our example
|
||||
will insert a comment tag:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
object_saved (GstObject *object, xmlNodePtr parent, gpointer data)
|
||||
{
|
||||
xmlNodePtr child;
|
||||
|
||||
child = xmlNewChild (parent, ns, "comment", NULL);
|
||||
xmlNewChild (child, ns, "text", (gchar *)data);
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
Adding the custom tag code to the above example you will get an XML file
|
||||
with the custom tags in it. Here's an excerpt:
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
<gst:element>
|
||||
<gst:name>thread</gst:name>
|
||||
<gst:type>thread</gst:type>
|
||||
<gst:version>0.1.0</gst:version>
|
||||
...
|
||||
</gst:children>
|
||||
<test:comment>
|
||||
<test:text>decoder thread</test:text>
|
||||
</test:comment>
|
||||
</gst:element>
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
To retrieve the custom XML again, you need to attach a signal to
|
||||
the GstXML object used to load the XML data. You can then parse your
|
||||
custom XML from the XML tree whenever an object is loaded.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
We can extend our previous example with the following piece of
|
||||
code.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
xml = gst_xml_new ();
|
||||
|
||||
g_signal_connect (G_OBJECT (xml), "object_loaded",
|
||||
G_CALLBACK (xml_loaded), xml);
|
||||
|
||||
ret = gst_xml_parse_file (xml, "xmlTest.gst", NULL);
|
||||
g_assert (ret == TRUE);
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
Whenever a new object has been loaded, the xml_loaded function will
|
||||
be called. This function looks like:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
xml_loaded (GstXML *xml, GstObject *object, xmlNodePtr self, gpointer data)
|
||||
{
|
||||
xmlNodePtr children = self->xmlChildrenNode;
|
||||
|
||||
while (children) {
|
||||
if (!strcmp (children->name, "comment")) {
|
||||
xmlNodePtr nodes = children->xmlChildrenNode;
|
||||
|
||||
while (nodes) {
|
||||
if (!strcmp (nodes->name, "text")) {
|
||||
gchar *name = g_strdup (xmlNodeGetContent (nodes));
|
||||
g_print ("object %s loaded with comment '%s'\n",
|
||||
gst_object_get_name (object), name);
|
||||
}
|
||||
nodes = nodes->next;
|
||||
}
|
||||
}
|
||||
children = children->next;
|
||||
}
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
As you can see, you'll get a handle to the GstXML object, the
|
||||
newly loaded GstObject and the xmlNodePtr that was used to create
|
||||
this object. In the above example we look for our special tag inside
|
||||
the XML tree that was used to load the object and we print our
|
||||
comment to the console.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-initialisation">
|
||||
<chapter id="chapter-initialisation">
|
||||
<title>Initializing <application>GStreamer</application></title>
|
||||
<para>
|
||||
When writing a <application>GStreamer</application> application, you can
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-motivation">
|
||||
<chapter id="chapter-motivation">
|
||||
<title>Motivation</title>
|
||||
<para>
|
||||
Linux has historically lagged behind other operating systems in the multimedia
|
||||
|
@ -9,12 +9,12 @@
|
|||
with the professional level of software available for MS Windows and MacOS.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-motivation-problems">
|
||||
<sect1 id="section-motivation-problems">
|
||||
<title>Current problems</title>
|
||||
<para>
|
||||
We describe the typical problems in today's media handling on Linux.
|
||||
</para>
|
||||
<sect2 id="sec-motivation-duplicate">
|
||||
<sect2 id="section-motivation-duplicate">
|
||||
<title>Multitude of duplicate code</title>
|
||||
<para>
|
||||
The Linux user who wishes to hear a sound file must hunt through their collection of
|
||||
|
@ -28,7 +28,7 @@
|
|||
</para>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="sec-motivation-goal">
|
||||
<sect2 id="section-motivation-goal">
|
||||
<title>'One goal' media players/libraries</title>
|
||||
<para>
|
||||
Your typical MPEG player was designed to play MPEG video and audio. Most of
|
||||
|
@ -51,7 +51,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-plugin">
|
||||
<sect2 id="section-motivation-plugin">
|
||||
<title>Non unified plugin mechanisms</title>
|
||||
<para>
|
||||
Your typical media player might have a plugin for different media
|
||||
|
@ -74,7 +74,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-network">
|
||||
<sect2 id="section-motivation-network">
|
||||
<title>Provision for network transparency</title>
|
||||
<para>
|
||||
No infrastructure is present to allow network transparent media
|
||||
|
@ -94,7 +94,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-catchup">
|
||||
<sect2 id="section-motivation-catchup">
|
||||
<title>Catch up with the <trademark>Windows</trademark> world</title>
|
||||
<para>
|
||||
We need solid media handling if we want to see Linux succeed on
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
<chapter id="cha-intro">
|
||||
<title>Introduction</title>
|
||||
<para>
|
||||
This chapter gives you an overview of the technologies described in this
|
||||
book.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-intro-what">
|
||||
<title>What is GStreamer?</title>
|
||||
<para>
|
||||
GStreamer is a framework for creating streaming media applications.
|
||||
The fundamental design comes from the video pipeline at Oregon Graduate
|
||||
Institute, as well as some ideas from DirectShow.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
GStreamer's development framework makes it possible to write any type of
|
||||
streaming multimedia application. The GStreamer framework is designed
|
||||
to make it easy to write applications that handle audio or video or both.
|
||||
It isn't restricted to audio and video, and can process any kind of
|
||||
data flow.
|
||||
The pipeline design is made to have little overhead above what the
|
||||
applied filters induce. This makes GStreamer a good framework for designing
|
||||
even high-end audio applications which put high demands on latency.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
One of the the most obvious uses of GStreamer is using it to build
|
||||
a media player. GStreamer already includes components for building a
|
||||
media player that can support a very wide variety of formats, including
|
||||
MP3, Ogg Vorbis, MPEG1, MPEG2, AVI, Quicktime, mod, and more. GStreamer,
|
||||
however, is much more than just another media player. Its main advantages
|
||||
are that the pluggable components can be mixed and matched into arbitrary
|
||||
pipelines so that it's possible to write a full-fledged video or audio
|
||||
editing application.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The framework is based on plugins that will provide the various codec
|
||||
and other functionality. The plugins can be linked and arranged in
|
||||
a pipeline. This pipeline defines the flow of the data. Pipelines can
|
||||
also be edited with a GUI editor and saved as XML so that pipeline
|
||||
libraries can be made with a minimum of effort.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The GStreamer core function is to provide a framework for plugins, data flow
|
||||
and media type handling/negotiation.
|
||||
It also provides an API to write applications using the various plugins.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
This book is about GStreamer from a developer's point of view; it describes
|
||||
how to write a GStreamer application using the GStreamer libraries and tools.
|
||||
For an explanation about writing plugins, we suggest the Plugin Writers Guide.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -1,11 +1,11 @@
|
|||
<chapter id="cha-intro">
|
||||
<chapter id="chapter-intro">
|
||||
<title>Introduction</title>
|
||||
<para>
|
||||
This chapter gives you an overview of the technologies described in this
|
||||
book.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-intro-what">
|
||||
<sect1 id="section-intro-what">
|
||||
<title>What is GStreamer?</title>
|
||||
<para>
|
||||
GStreamer is a framework for creating streaming media applications.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<chapter id="cha-links-api">
|
||||
<chapter id="chapter-links-api">
|
||||
<title>Linking elements</title>
|
||||
<sect1 id="sec-link-basic">
|
||||
<sect1 id="section-link-basic">
|
||||
<title>Making simple links</title>
|
||||
<para>
|
||||
You can link two pads with:
|
||||
|
@ -66,12 +66,12 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-link-filtered">
|
||||
<sect1 id="section-link-filtered">
|
||||
<title>Making filtered links</title>
|
||||
<para>
|
||||
You can also force a specific media type on the link by using gst_pad_link_filtered ()
|
||||
and gst_element_link_filtered () with capabilities.
|
||||
See <xref linkend="sec-caps"/> for
|
||||
See <xref linkend="section-caps"/> for
|
||||
an explanation of capabilities.
|
||||
</para>
|
||||
</sect1>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<chapter id="cha-links">
|
||||
<chapter id="chapter-links">
|
||||
<title>Linking elements</title>
|
||||
<para>
|
||||
You can link the different pads of elements together so that the elements
|
||||
form a chain.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="sec-link">
|
||||
<figure float="1" id="section-link">
|
||||
<title>Visualisation of three linked elements</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
|
|
@ -88,7 +88,7 @@
|
|||
</author>
|
||||
</authorgroup>
|
||||
|
||||
<legalnotice id="legalnotice">
|
||||
<legalnotice id="misc-legalnotice">
|
||||
<para>
|
||||
This material may be distributed only subject to the terms and
|
||||
conditions set forth in the Open Publication License, v1.0 or later (the
|
||||
|
@ -104,16 +104,16 @@
|
|||
|
||||
<!-- ############# Overview - part ############### -->
|
||||
|
||||
<part id="overview"><title>Overview</title>
|
||||
<part id="part-overview"><title>Overview</title>
|
||||
<partintro>
|
||||
<para>
|
||||
<xref linkend="overview"/> gives you an overview of
|
||||
<xref linkend="part-overview"/> gives you an overview of
|
||||
<application>GStreamer</application> design goals.
|
||||
|
||||
<xref linkend="basic-concepts"/> rapidly covers the basics of
|
||||
<xref linkend="part-basic-concepts"/> rapidly covers the basics of
|
||||
<application>GStreamer</application> programming.
|
||||
|
||||
In <xref linkend="build-app"/> we will move on to the
|
||||
In <xref linkend="part-build-app"/> we will move on to the
|
||||
examples. Since <application>GStreamer</application> uses <ulink
|
||||
url="http://developer.gnome.org/arch/gtk/glib.html" type="http">GLib
|
||||
2.0</ulink>, the reader is assumed to understand the basics of the
|
||||
|
@ -138,7 +138,7 @@
|
|||
|
||||
<!-- ############ Basic concepts - part ############# -->
|
||||
|
||||
<part id="basic-concepts"><title>Basic Concepts</title>
|
||||
<part id="part-basic-concepts"><title>Basic Concepts</title>
|
||||
<partintro>
|
||||
<para>
|
||||
We will first describe the basics of
|
||||
|
@ -167,7 +167,7 @@
|
|||
</part>
|
||||
|
||||
<!-- ############ Basic API - part ############# -->
|
||||
<part id="basic-api"><title>Basic API</title>
|
||||
<part id="part-basic-api"><title>Basic API</title>
|
||||
&INIT-API;
|
||||
|
||||
&ELEMENTS-API;
|
||||
|
@ -189,7 +189,7 @@
|
|||
|
||||
<!-- ############ Building Apps - part ############# -->
|
||||
|
||||
<part id="build-app"><title>Building an application</title>
|
||||
<part id="part-build-app"><title>Building an application</title>
|
||||
|
||||
<partintro>
|
||||
<para>
|
||||
|
@ -209,7 +209,7 @@
|
|||
|
||||
<!-- ############ Advanced GStreamer - part ############# -->
|
||||
|
||||
<part id="advanced"><title>Advanced <application>GStreamer</application> concepts</title>
|
||||
<part id="part-advanced"><title>Advanced <application>GStreamer</application> concepts</title>
|
||||
|
||||
<partintro>
|
||||
<para>
|
||||
|
@ -244,7 +244,7 @@
|
|||
|
||||
<!-- ############ XML in GStreamer - part ############# -->
|
||||
|
||||
<part id="xml-gstreamer"><title>XML in <application>GStreamer</application></title>
|
||||
<part id="part-xml-gstreamer"><title>XML in <application>GStreamer</application></title>
|
||||
|
||||
<partintro>
|
||||
<para>
|
||||
|
@ -260,7 +260,7 @@
|
|||
|
||||
<!-- ############ Appendices - part ############# -->
|
||||
|
||||
<part id="appendices">
|
||||
<part id="part-appendices">
|
||||
<title>Appendices</title>
|
||||
|
||||
<partintro>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-motivation">
|
||||
<chapter id="chapter-motivation">
|
||||
<title>Motivation</title>
|
||||
<para>
|
||||
Linux has historically lagged behind other operating systems in the multimedia
|
||||
|
@ -9,12 +9,12 @@
|
|||
with the professional level of software available for MS Windows and MacOS.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-motivation-problems">
|
||||
<sect1 id="section-motivation-problems">
|
||||
<title>Current problems</title>
|
||||
<para>
|
||||
We describe the typical problems in today's media handling on Linux.
|
||||
</para>
|
||||
<sect2 id="sec-motivation-duplicate">
|
||||
<sect2 id="section-motivation-duplicate">
|
||||
<title>Multitude of duplicate code</title>
|
||||
<para>
|
||||
The Linux user who wishes to hear a sound file must hunt through their collection of
|
||||
|
@ -28,7 +28,7 @@
|
|||
</para>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="sec-motivation-goal">
|
||||
<sect2 id="section-motivation-goal">
|
||||
<title>'One goal' media players/libraries</title>
|
||||
<para>
|
||||
Your typical MPEG player was designed to play MPEG video and audio. Most of
|
||||
|
@ -51,7 +51,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-plugin">
|
||||
<sect2 id="section-motivation-plugin">
|
||||
<title>Non unified plugin mechanisms</title>
|
||||
<para>
|
||||
Your typical media player might have a plugin for different media
|
||||
|
@ -74,7 +74,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-network">
|
||||
<sect2 id="section-motivation-network">
|
||||
<title>Provision for network transparency</title>
|
||||
<para>
|
||||
No infrastructure is present to allow network transparent media
|
||||
|
@ -94,7 +94,7 @@
|
|||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-motivation-catchup">
|
||||
<sect2 id="section-motivation-catchup">
|
||||
<title>Catch up with the <trademark>Windows</trademark> world</title>
|
||||
<para>
|
||||
We need solid media handling if we want to see Linux succeed on
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<chapter id="cha-pads-api">
|
||||
<chapter id="chapter-pads-api">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
As we have seen in <xref linkend="cha-elements"/>, the pads are the element's
|
||||
As we have seen in <xref linkend="chapter-elements"/>, the pads are the element's
|
||||
interface to the outside world.
|
||||
</para>
|
||||
<para>
|
||||
The specific type of media that the element can handle will be exposed by the pads.
|
||||
The description of this media type is done with capabilities(see
|
||||
<xref linkend="sec-caps"/>)
|
||||
<xref linkend="section-caps"/>)
|
||||
</para>
|
||||
|
||||
<para>
|
||||
|
@ -24,10 +24,10 @@
|
|||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-pads-api-type">
|
||||
<sect1 id="section-pads-api-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
<sect2 id="sec-pads-api-dynamic">
|
||||
<sect2 id="section-pads-api-dynamic">
|
||||
<title>Dynamic pads</title>
|
||||
<para>
|
||||
You can attach a signal to an element to inform you when the element has created
|
||||
|
@ -75,7 +75,7 @@ main(int argc, char *argv[])
|
|||
</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-api-request">
|
||||
<sect2 id="section-pads-api-request">
|
||||
<title>Request pads</title>
|
||||
<para>
|
||||
The following piece of code can be used to get a pad from the tee element. After
|
||||
|
@ -120,7 +120,7 @@ main(int argc, char *argv[])
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-api-caps">
|
||||
<sect1 id="section-api-caps">
|
||||
<title>Capabilities of a pad</title>
|
||||
<para>
|
||||
Since the pads play a very important role in how the element is viewed by the
|
||||
|
@ -133,7 +133,7 @@ main(int argc, char *argv[])
|
|||
Plugin Writer's Guide.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-pads-api-caps">
|
||||
<sect2 id="section-pads-api-caps">
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
|
@ -156,7 +156,7 @@ struct _GstCaps {
|
|||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-pads-api-caps-get">
|
||||
<sect2 id="section-pads-api-caps-get">
|
||||
<title>Getting the capabilities of a pad</title>
|
||||
<para>
|
||||
A pad can have a chain of capabilities attached to it. You can get the capabilities chain
|
||||
|
@ -179,7 +179,7 @@ struct _GstCaps {
|
|||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-api-caps-create">
|
||||
<sect2 id="section-pads-api-caps-create">
|
||||
<title>Creating capability structures</title>
|
||||
<para>
|
||||
While capabilities are mainly used inside a plugin to describe the
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<chapter id="cha-pads">
|
||||
<chapter id="chapter-pads">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
As we have seen in <xref linkend="cha-elements"/>, the pads are the element's
|
||||
As we have seen in <xref linkend="chapter-elements"/>, the pads are the element's
|
||||
interface to the outside world.
|
||||
</para>
|
||||
<para>
|
||||
The specific type of media that the element can handle will be exposed by the pads.
|
||||
The description of this media type is done with capabilities(see
|
||||
<xref linkend="sec-caps"/>)
|
||||
<xref linkend="section-caps"/>)
|
||||
</para>
|
||||
|
||||
<para>
|
||||
|
@ -24,10 +24,10 @@
|
|||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-pads-type">
|
||||
<sect1 id="section-pads-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
<sect2 id="sec-pads-dynamic">
|
||||
<sect2 id="section-pads-dynamic">
|
||||
<title>Dynamic pads</title>
|
||||
<para>
|
||||
Some elements might not have all of their pads when the element is
|
||||
|
@ -47,7 +47,7 @@
|
|||
pipelines later on in this manual.
|
||||
</para>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-request">
|
||||
<sect2 id="section-pads-request">
|
||||
<title>Request pads</title>
|
||||
<para>
|
||||
An element can also have request pads. These pads are not created
|
||||
|
@ -63,7 +63,7 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-caps">
|
||||
<sect1 id="section-caps">
|
||||
<title>Capabilities of a pad</title>
|
||||
<para>
|
||||
Since the pads play a very important role in how the element is viewed by the
|
||||
|
@ -76,7 +76,7 @@
|
|||
Plugin Writer's Guide.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-pads-caps">
|
||||
<sect2 id="section-pads-caps">
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
|
@ -137,7 +137,7 @@ Pads:
|
|||
rate: Integer range: 11025 - 48000
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-props">
|
||||
<sect2 id="section-pads-props">
|
||||
<title>What are properties ?</title>
|
||||
<para>
|
||||
Properties are used to describe extra information for
|
||||
|
@ -217,7 +217,7 @@ Pads:
|
|||
</itemizedlist>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-use">
|
||||
<sect2 id="section-pads-caps-use">
|
||||
<title>What capabilities are used for</title>
|
||||
<para>
|
||||
Capabilities describe in great detail the type of media that is handled by the pads.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-plugins-api">
|
||||
<chapter id="chapter-plugins-api">
|
||||
<title>Plugins</title>
|
||||
<!-- FIXME: introduce type definitions before this chapter -->
|
||||
<para>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-plugins">
|
||||
<chapter id="chapter-plugins">
|
||||
<title>Plugins</title>
|
||||
<!-- FIXME: introduce type definitions before this chapter -->
|
||||
<para>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<chapter id="cha-programs">
|
||||
<chapter id="chapter-programs">
|
||||
<title>Programs</title>
|
||||
<para>
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-programs-gst-register">
|
||||
<title><command>gst-register</command></title>
|
||||
<para>
|
||||
<command>gst-register</command> is used to rebuild the database of plugins.
|
||||
|
@ -12,7 +12,7 @@
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-programs-gst-launch">
|
||||
<title><command>gst-launch</command></title>
|
||||
<para>
|
||||
This is a tool that will construct pipelines based on a command-line
|
||||
|
@ -149,7 +149,7 @@ main (int argc, char *argv[])
|
|||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-programs-gst-inspect">
|
||||
<title><command>gst-inspect</command></title>
|
||||
<para>
|
||||
This is a tool to query a plugin or an element about its properties.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-queues">
|
||||
<chapter id="chapter-queues">
|
||||
<title>Queues</title>
|
||||
<para>
|
||||
A queue is a filter element.
|
||||
|
@ -22,7 +22,7 @@
|
|||
Below is a figure of a two-threaded decoder. We have one thread (the main execution
|
||||
thread) reading the data from a file, and another thread decoding the data.
|
||||
</para>
|
||||
<figure float="1" id="sec-queues-img">
|
||||
<figure float="1" id="section-queues-img">
|
||||
<title>a two-threaded decoder with a queue</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-quotes">
|
||||
<chapter id="chapter-quotes">
|
||||
<title>Quotes from the Developers</title>
|
||||
<para>
|
||||
As well as being a cool piece of software,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-scheduler">
|
||||
<chapter id="chapter-scheduler">
|
||||
<title>Understanding schedulers</title>
|
||||
<para>
|
||||
The scheduler is responsible for managing the plugins at runtime. Its
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<chapter id="cha-states-api">
|
||||
<chapter id="chapter-states-api">
|
||||
<title>Element states</title>
|
||||
<sect1 id="sec-states-api">
|
||||
<sect1 id="section-states-api">
|
||||
<title>Changing element state</title>
|
||||
<para>
|
||||
The state of an element can be changed with the following code:
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<chapter id="cha-states">
|
||||
<chapter id="chapter-states">
|
||||
<title>Element states</title>
|
||||
<para>
|
||||
Once you have created a pipeline packed with elements, nothing will happen
|
||||
right away. This is where the different states come into play.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-states">
|
||||
<sect1 id="section-states">
|
||||
<title>The different element states</title>
|
||||
<para>
|
||||
An element can be in one of the following four states:
|
||||
|
@ -73,7 +73,7 @@
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-states-null">
|
||||
<sect1 id="section-states-null">
|
||||
<title>The NULL state</title>
|
||||
<para>
|
||||
When you created the pipeline all of the elements will be in the NULL state. There is
|
||||
|
@ -87,7 +87,7 @@
|
|||
</note>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-states-ready">
|
||||
<sect1 id="section-states-ready">
|
||||
<title>The READY state</title>
|
||||
<para>
|
||||
You will start the pipeline by first setting it to the READY state. This will allow the
|
||||
|
@ -108,7 +108,7 @@
|
|||
</note>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-states-paused">
|
||||
<sect1 id="section-states-paused">
|
||||
<title>The PAUSED state</title>
|
||||
<para>
|
||||
A pipeline that is playing can be set to the PAUSED state. This will temporarily stop all
|
||||
|
@ -126,10 +126,10 @@
|
|||
</note>
|
||||
<para>
|
||||
The pipeline has to be in the PAUSED or NULL state if you want to insert or modify an element
|
||||
in the pipeline. We will cover dynamic pipeline behaviour in <xref linkend="cha-dynamic"/>.
|
||||
in the pipeline. We will cover dynamic pipeline behaviour in <xref linkend="chapter-dynamic"/>.
|
||||
</para>
|
||||
</sect1>
|
||||
<sect1 id="sec-states-playing">
|
||||
<sect1 id="section-states-playing">
|
||||
<title>The PLAYING state</title>
|
||||
<para>
|
||||
A Pipeline that is in the READY state can be started by setting it to the PLAYING state. At
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-threads">
|
||||
<chapter id="chapter-threads">
|
||||
<title>Threads</title>
|
||||
<para>
|
||||
GStreamer has support for multithreading through the use of
|
||||
|
@ -37,7 +37,7 @@
|
|||
itself. You never need to explicitly iterate a thread.
|
||||
</para>
|
||||
|
||||
<sect1>
|
||||
<sect1 id="section-threads-constraints">
|
||||
<title>Constraints placed on the pipeline by the GstThread</title>
|
||||
<para>
|
||||
Within the pipeline, everything is the same as in any other bin. The
|
||||
|
@ -46,13 +46,13 @@
|
|||
fundamentally buffer-oriented rather than byte-oriented, the natural
|
||||
solution to this problem is an element that can "buffer" the buffers
|
||||
between the threads, in a thread-safe fashion. This element is the
|
||||
queue, described more fully in <xref linkend="cha-queues"/>. It doesn't
|
||||
queue, described more fully in <xref linkend="chapter-queues"/>. It doesn't
|
||||
matter if the queue is placed in the containing bin or in the thread
|
||||
itself, but it needs to be present on one side or the other to enable
|
||||
inter-thread communication.
|
||||
</para>
|
||||
</sect1>
|
||||
<sect1>
|
||||
<sect1 id="section-threads-when">
|
||||
<title>When would you want to use a thread?</title>
|
||||
<para>
|
||||
If you are writing a GUI application, making the top-level bin a thread will make your GUI
|
||||
|
@ -63,9 +63,9 @@
|
|||
an audio pipeline.
|
||||
</para>
|
||||
<para>
|
||||
<xref linkend="sec-threads-img"/> shows how a thread can be visualised.
|
||||
<xref linkend="section-threads-img"/> shows how a thread can be visualised.
|
||||
</para>
|
||||
<figure float="1" id="sec-threads-img">
|
||||
<figure float="1" id="section-threads-img">
|
||||
<title>A thread</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-typedetection">
|
||||
<chapter id="chapter-typedetection">
|
||||
<title>Type Detection</title>
|
||||
<para>
|
||||
Sometimes the capabilities of a pad are not specificied. The filesrc
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<chapter id="cha-xml">
|
||||
<chapter id="chapter-xml">
|
||||
<title>XML in <application>GStreamer</application></title>
|
||||
<para>
|
||||
<application>GStreamer</application> uses XML to store and load
|
||||
|
@ -13,7 +13,7 @@
|
|||
XML file again for later use.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-xml-write">
|
||||
<sect1 id="section-xml-write">
|
||||
<title>Turning GstElements into XML</title>
|
||||
|
||||
<para>
|
||||
|
@ -108,7 +108,7 @@ main (int argc, char *argv[])
|
|||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-xml-load">
|
||||
<sect1 id="section-xml-load">
|
||||
<title>Loading a GstElement from an XML file</title>
|
||||
<para>
|
||||
Before an XML file can be loaded, you must create a GstXML object.
|
||||
|
@ -162,7 +162,7 @@ main(int argc, char *argv[])
|
|||
success or failure of the requested action.
|
||||
</para>
|
||||
</sect1>
|
||||
<sect1 id="sec-xml-custom">
|
||||
<sect1 id="section-xml-custom">
|
||||
<title>Adding custom XML tags into the core XML data</title>
|
||||
|
||||
<para>
|
||||
|
|
Loading…
Reference in a new issue