Commit graph

6 commits

Author SHA1 Message Date
Seungha Yang
554855f87f d3d11: Disable packed and subsampled YUV formats
Direct3D11 sampler doesn't support them very well, and conversion
outputs usually result in poor visual quality with our shader code.
Should disable support for such formats for now

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2344>
2021-07-29 22:33:30 +09:00
Seungha Yang
7c94b9c4b0 d3d11: Add support for GRAY and more YUV formats
By this commit, following formats will be newly supported by d3d11 elements

* Y444_{8, 12, 16}LE formats:
  Similar to other planar formats. Such Y444 variants are not supported
  by Direct3D11 natively, but we can simply map each plane by
  using R8 and/or R16 texture.
* P012_LE:
  It is not different from P016_LE, but defining P012 and P016 separately
  for more explicit signalling. Note that DXVA uses P016 texture
  for 12bits encoded bitstreams.
* GRAY:
  This format is required for some codecs (e.g., AV1) if monochrome
  is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
  formats (Y42B, I422_10LE, and I422_12LE)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
2021-06-23 15:35:36 +00:00
Seungha Yang
74f81a1a13 d3d11: Add support for YV12 and NV21 formats
Handle UV swapped 4:2:0 8bits formats

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2290>
2021-06-03 17:00:49 +00:00
Seungha Yang
817544860d d3d11: Add support for BGRx and RGBx formats
For such formats, we can re-use existing BGRA/RGBA implementations
but ignoring alpha channel

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2174>
2021-04-21 05:45:59 +00:00
Seungha Yang
0ee13755a8 d3d11: Add a method for conversion from DXGI format to GstVideoFormat
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:48:10 +09:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Renamed from sys/d3d11/gstd3d11format.h (Browse further)