Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
Add a test of the gst_mpd_client_get_maximum_segment_duration() function
to check that it first checks the MPD@maxSegmentDuration and then falls
back to checking all of the segment durations.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
The gst_dash_demux_get_live_seek_range () function returns a stop value
that is beyond the available range. The functions
gst_mpd_client_check_time_position() and
gst_mpd_client_get_next_segment_availability_end_time() in
gstmpdparser.c include the segment duration when checking if a segment
is available. The gst_dash_demux_get_live_seek_range() function
in gstdashdemux.c ignores the segment duration.
According to the DASH specification, if maxSegmentDuration is not present,
then the maximum Segment duration is the maximum duration of any Segment
documented in the MPD.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
This helps catch those 404 server errors in live streams when
seeking to the very beginning, as the server will handle a
request with some delay, which can cause it to drop the fragment
before sending it.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
To allow adaptivedemux to make retry decisions, it needs to know what
sort of HTTP error has occurred. For example, the retry logic for a
410 error is different from a 504 error.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
Some derived classes (at least dashdemux) expose a seeking range
based on wall clock. This means that a subsequent seek to the start
of this range will be before the allowed range.
To solve this, seeks without the ACCURATE flag are allowed to seek
before the start for live streams, in which case the segment is
shifted to start at the start of the new seek range. If there is
an end position, is is shifted too, to keep the duration constant.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
On the ODroid C1+ the H265 and H264 have the same name but are listed as two
different codecs. We have to handle them as the same one that supports both,
as otherwise we will register the same GType name twice which fails and we
then only have H265 support and not H264 support.
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Don't clear decryption state immediately after
initialising it in the start_fragment. Don't clear
the state of all streams when we want to only clear
the current stream.
https://bugzilla.gnome.org//show_bug.cgi?id=768757