```
../subprojects/gst-plugins-base/ext/alsa/gstalsamidisrc.c:201:54: error: converting the result of '<<' to a boolean always evaluates to false [-Werror,-Wtautological-constant-compare]
snd_seq_ev_schedule_real (&ev, alsamidisrc->queue, SND_SEQ_TIME_MODE_ABS,
^
/usr/include/alsa/seq_event.h:215:34: note: expanded from macro 'SND_SEQ_TIME_MODE_ABS'
```
The ALSA API expects 0 or 1 here and will then add the flags accordingly,
and that's also what other code using this API does.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/777>
When a pad has alpha != 1.0 it means that the resulting frames will
contain alpha and thus can't fully obscure with a lower zorder.
Also simplifies the other checks as blending with an OVER or on a
transparent is not a no-op as previously assumed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/764>
Call gst_aggregator_selected_samples() after filling the queues
(but before preparing frames).
Implement GstAggregator.peek_next_sample.
Add an example that demonstrates usage of the new API in combination
with the existing buffer-consumed signal.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/728>
5 seconds might not be enough value for timeout in case an application
is running on a device with very limited computing power.
Note that ANGLE uses 10 seconds timeout value. So even if a timeout
happens here, it's also ANGLE's timeout condition as well
(meaning that bad things will happen either way)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/769>
It was not working properly and the implementation of the smartencoder
element was weird. This introduce a number of changes (which are all
in one single commit because they basically all work together and lead
to basically reimplementing the element):
* Make smartencoder a bin so that the reencoding chain of elements are
inside of it instead of not having any parent. Those elements were not
be visible when dumping the pipeline which was very confusing.
* Make encodebin create the right encoder with a capsfilter (and parser)
to properly enforce the format specified by the user, and so that the
encoder properties specified in the encoding profile are respected.
* Use `decodebin` to do the decoding instead of selecting a decoder
ourself and not plug any parser etc...
* Ensure that negotiated format in the sinkpad of smart encoder is fixed
through time when the user requested a non dynamic output
* Add a parser at the beginning of the smart encoder
* Handle errors when reencoding
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/751>
This adds linear 32x32 NV12 based tiles. This format is notably used by
Allwinner VCU and exposed in V4L2 as being "SUNXI Tiled" format. In this
patch we generalize the plane info calculation so we can share this part
with the 4L4 variant.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/754>
When using tile format, the stride has a different meaning. It used
the MSB and LSB 16bits to encode respectively the width and height in
number of tiles.
This issue was introduce with commit e5b70d384c which was fixing
missing size recalculation when strides and offset is updated.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/753>
-Waggregate-return: used by some Qt clases extensively and not super
useful for this example. Supress it.
warning: "GL_GLEXT_VERSION" redefined: Perform the same workaround as
qmlglsink by defining the old gl/GL.h header guard if the new GL/gl.h
guard exists.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/752>
All UI elements will follow Single-Threaded Apartments (STA) model.
As a result, we should access them from dedicated UI thread.
Due to the nature of the threading model, ANGLE will wait the UI
thread while closing internal window/swapchain objects.
A problem here is that when destroying GstGLWindow from the UI thread,
it will wait GstGLContext's internal thread. Meanwhile, the GstGLContext's
internal thread will be blocked because ANGLE wants to access the UI thread.
That will cause a deadlock or exceptions.
In short, application should not try to call
gst_element_set_state(pipeline, GST_STATE_NULL) from a UI thread.
That's a limitation of current implementation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/745>