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glwindow/winrt: Increase timeout value to 15 seconds
5 seconds might not be enough value for timeout in case an application is running on a device with very limited computing power. Note that ANGLE uses 10 seconds timeout value. So even if a timeout happens here, it's also ANGLE's timeout condition as well (meaning that bad things will happen either way) Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/769>
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1 changed files with 7 additions and 2 deletions
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@ -48,8 +48,13 @@ using namespace ABI::Windows::Graphics;
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#define GST_CAT_DEFAULT gst_gl_window_debug
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/* timeout to wait busy UI thread */
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#define DEFAULT_ASYNC_TIMEOUT (5 * 1000)
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/* timeout to wait busy UI thread, 15 seconds */
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/* XXX: If UI is not responsible in this amount of time, that means
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* there were something wrong situation at the application side.
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* Note that ANGLE uses 10 seconds timeout value, so even if a timeout happens
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* on our side, it would be a timeout condition of ANGLE as well.
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*/
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#define DEFAULT_ASYNC_TIMEOUT (15 * 1000)
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static void gst_gl_window_winrt_egl_on_resize (GstGLWindow * window,
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guint width, guint height);
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