David Schleef
43e574aa8f
[298/906] Revert "Fix indention"
...
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2
[295/906] Fix indention
2014-03-15 18:36:32 +01:00
Julien Isorce
cfd7f1be38
[257/906] begin gstglwindow_x11.c implementation
2014-03-15 18:36:29 +01:00
Julien Isorce
5a84fd49a9
[252/906] avoid a dead lock on window closure
2014-03-15 18:36:29 +01:00
Filippo Argiolas
41e5676c47
[230/906] explicit check g_getenv return value to be not NULL
2014-03-15 18:36:28 +01:00
Filippo Argiolas
30b33ab63f
[228/906] output shaders info log only if GST_GL_SHADER_DEBUG env variable is set. Should fix TODO task 18
2014-03-15 18:36:28 +01:00
Julien Isorce
10853e1c2f
[212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
2014-03-15 18:36:27 +01:00
Filippo Argiolas
aeadf6bc0e
[127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort.
2014-03-15 18:36:22 +01:00