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[228/906] output shaders info log only if GST_GL_SHADER_DEBUG env variable is set. Should fix TODO task 18
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1 changed files with 20 additions and 0 deletions
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@ -51,6 +51,11 @@ struct _GstGLShaderPrivate
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G_DEFINE_TYPE (GstGLShader, gst_gl_shader, G_TYPE_OBJECT);
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#undef G_LOG_DOMAIN
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#define G_LOG_DOMAIN "GstGLShader"
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gboolean _gst_gl_shader_debug = FALSE;
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static void
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gst_gl_shader_finalize (GObject * object)
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{
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@ -126,6 +131,15 @@ gst_gl_shader_get_property (GObject * object,
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}
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static void
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gst_gl_shader_log_handler (const gchar *domain, GLogLevelFlags flags,
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const gchar *message, gpointer user_data)
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{
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if (_gst_gl_shader_debug) {
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g_log_default_handler (domain, flags, message, user_data);
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}
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}
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static void
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gst_gl_shader_class_init (GstGLShaderClass * klass)
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{
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@ -230,6 +244,12 @@ gst_gl_shader_init (GstGLShader * self)
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priv->compiled = FALSE;
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priv->active = FALSE; // unused at the moment
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if (g_getenv ("GST_GL_SHADER_DEBUG"))
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_gst_gl_shader_debug = TRUE;
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g_log_set_handler ("GstGLShader", G_LOG_LEVEL_DEBUG,
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gst_gl_shader_log_handler, NULL);
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}
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GstGLShader *
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