Commit graph

18939 commits

Author SHA1 Message Date
Jan Schmidt
c9372ae33f glupload: Don't leak all memory uploaded via raw uploads.
Remove an extra ref missed when switching over to not
reusing output textures
2015-05-22 00:28:25 +10:00
Sebastian Dröge
3230e51993 compositor/glvideomixer: Don't calculate PAR/DAR with unset GstVideoInfos
Otherwise we divide by zero.
2015-05-21 16:24:48 +03:00
Sebastian Dröge
41c11e3979 compositor: Fix double assignment 2015-05-21 16:19:08 +03:00
Matthew Waters
e9f0d0fb51 glcontext: require a shader version to initialize.
It's very near pointless to try our GL implementation without shaders.

https://bugzilla.gnome.org/show_bug.cgi?id=749284
2015-05-21 15:07:38 +10:00
Jan Schmidt
cdff13e07b Fix flags order in GL examples for uninstalled build 2015-05-21 13:42:35 +10:00
Jan Schmidt
e7381ed17a wasapi: Fix flags order for uninstalled build 2015-05-21 13:42:29 +10:00
Matthew Waters
d1419afef1 compositor/glvideomixer: fix up par handling
We were using the wrong formula

https://bugzilla.gnome.org/show_bug.cgi?id=749634
2015-05-21 01:04:38 +10:00
Edward Hervey
69c09c38cf h264parse: Consider SEI NALU as "HEADER" packets
Like SPS/PPS they do contain information which will be needed to
decode the following data (as per definition of the flag)

Also ensures that the series of SPS/PPS/SEI NALU before a keyframe
can be considered as one contiguous header
2015-05-20 15:41:11 +02:00
Edward Hervey
43621624c8 mpegtsmux: Carry over GST_BUFFER_FLAG_HEADER
In the same way we do it for the DELTA_UNIT flag

This allows downstream elements to know whether a given mpeg-ts
packet contains a corresponding HEADER elementary unit
2015-05-20 15:41:11 +02:00
Thijs Vermeir
8d728abd8c x265enc: Only copy VPS/SPS/PPS NAL units in header buffer
Previously the VPS unit was detected and all next packets where copied
into the header buffer assuming only SPS and PPS would follow.  This is
not always true, also other types of NAL units follow the VPS unit and
where copied to the header buffer. Now the VPS/SPS/PPS are explicitely
detected and copied in the header buffer.
2015-05-20 13:16:01 +02:00
Thijs Vermeir
db766de135 x265enc: Fix tune parameter mismatch
There was a mismatch between the tune parameter in x265 and the enum
used in this element. The value in the enum is the x265 tune
parameter + 1.
2015-05-20 11:32:52 +02:00
Sebastian Dröge
8bacecfb08 amcaudiodec: Add an output adapter for chunking the output into codec frames
Otherwise the base class will be confused.
See https://bugzilla.gnome.org/show_bug.cgi?id=685730
2015-05-19 19:12:41 +03:00
Xavier Claessens
7ca9f52ccb gl: fix crash on windows with intel driver
https://bugzilla.gnome.org/show_bug.cgi?id=749430
2015-05-20 00:56:44 +10:00
Matthew Waters
8157574d0f caopengllayersink: static const the indices array
the contents will never change anyway.
2015-05-20 00:56:44 +10:00
Matthew Waters
057130b93d caopengllayersink: correctly use the sync meta across multiple contexts
1. Set the sync point after the (possible) upload has occured
2. Wait in the correct GL context (the draw context)

Note: We don't add the GL sync meta to the input buffer as it's not
writable and a copy would be expensive.

Similar to the change with the same name for glimagesink
2015-05-20 00:36:48 +10:00
Matthew Waters
49c4d0850d caopengllayersink: update for GL3 element array buffer usage
fixes blank output
2015-05-20 00:36:48 +10:00
Matthew Waters
6a2d12bf47 glimagesink: correctly use the sync meta across multiple contexts
1. Set the sync point after the (possible) upload has occured
2. Wait in the correct GL context (the draw context)

Note: We don't add the GL sync meta to the input buffer as it's not
writable and a copy would be expensive.
2015-05-20 00:36:48 +10:00
Matthew Waters
2e58daf196 gl/calayer: provide a current wrapped GstGLContext for callbacks
So that the draw and resize callbacks can get the current GstGLContext.
2015-05-20 00:36:48 +10:00
Matthew Waters
81e46e8b75 glsyncmeta: ensure that the Fence is going to be executed
Otherwise it could stay client side without being submitted to the GL
server resulting in another context waiting on a Fence that will never
become signalled causing a deadlock.
2015-05-20 00:36:48 +10:00
Matthew Waters
2747eb1232 glupload: don't reuse output textures for raw data upload
Causes stale textures to be used further down the chain.
2015-05-20 00:36:48 +10:00
Matthew Waters
2352545bee glframebuffer: don't clear the framebuffer
Breaks attempting to blend with the destination buffer and should be done
explicitly by the callback anyway.
2015-05-19 11:11:02 +10:00
Matthew Waters
ddc4f1ffbd glbasefilter: track gl_start/stop correctly
Don't start multiple times without calling gl_stop.
2015-05-19 11:09:54 +10:00
Stefan Sauer
4116d11327 Revert "doc: Workaround gtkdoc issue"
This reverts commit ff6c736fe0.

This is fixed by the gtk-doc 1.23 release.

<para> cannot contain <refsect2>:
http://www.docbook.org/tdg/en/html/para.html
http://www.docbook.org/tdg/en/html/refsect2.html
2015-05-18 20:16:32 +02:00
Jimmy Ohn
4ca3a22b6b hlsdemux: Simplify logic in process_manifest
Simplify logic in process_manifest and remove a TODO item.

https://bugzilla.gnome.org/show_bug.cgi?id=749328
2015-05-18 10:52:35 +03:00
Vineeth T M
6b43d7f770 cvsmooth: rename properties
The properties are named as param1 to param4, which makes very little sense
hence renamed the properties according to what it is doing.

https://bugzilla.gnome.org/show_bug.cgi?id=749523
2015-05-18 10:50:23 +03:00
Vineeth T M
1fa8e75f44 cvsmooth: Wrong assignment of prop leads to crash
when setting param2 property, it is wrongly being assigned to param1.
This leads to wrong behavior and a crash when param2 is set as 0.

https://bugzilla.gnome.org/show_bug.cgi?id=749523
2015-05-18 10:48:49 +03:00
Vineeth T M
8df641016e pyramidsegment: wrong value of level property
The property level has a minimum value of 0. But when we set the level as 0,
it gets an assertion error. The function icvPyrSegmentation8uC3R returns false
if level is set as 0, since the minimum level cant be 0 and thus results in error.
Hence changing the minimum value to 1.

https://bugzilla.gnome.org/show_bug.cgi?id=749525
2015-05-18 10:47:45 +03:00
Nicolas Dufresne
ff6c736fe0 doc: Workaround gtkdoc issue
With gtkdoc 1.22, the XML generator fails when a itemizedlist is
followed by a refsect2. Workaround the issue by wrapping the
refsect2 into para.
2015-05-16 23:38:14 -04:00
Vincent Penquerc'h
1dd94be326 tsdemux: fix buffer timestamp not being in stream time
Timestamps should start at the segment start, rather than 0, so
we need to not subtract the first timestamp. This makes the sink
correctly account for running time when switching PMTs where a
stream starts not quite at zero, causing timing offsets that can
become noticeable and causing dropped frames after a few times.
2015-05-15 14:50:35 +01:00
Vincent Penquerc'h
4a219df304 tsdemux: accumulate previous segment base time 2015-05-15 14:49:04 +01:00
Vincent Penquerc'h
29fd6332a4 tsdemux: fix refcounting when applying a new PMT
A new program object is created to replace an existing one
in the programs hash table, so its refcount needs to match.

With the default of 0 refcount on creation, the next PAT
change will cause that refcount to be both incremented and
decremented (assuming the new PAT references that stream too),
which will cause the program to be destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=748412
2015-05-15 14:45:49 +01:00
Jose Antonio Santos Cadenas
d625770a18 dtls: Fix memory leak
Keys were not correctly released when it was get as a property
nor when a second key was received

https://bugzilla.gnome.org/show_bug.cgi?id=749380
2015-05-15 15:47:39 +03:00
Matthew Waters
c6abd1632f glimagesink: free the vertex buffer when done
fixes a memory leak
2015-05-14 21:21:01 +10:00
Matthew Waters
1e9c30223e glcontext/cocoa: implement GL3 core context selection 2015-05-14 20:35:18 +10:00
Matthew Waters
904cdf3f58 tests/gl: fix typo 2015-05-14 18:35:35 +10:00
Matthew Waters
0870e8785e gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Matthew Waters
1f89d1dce2 glimagesink: cleanup properties
remove unused "display-name"
ensure defaults between the bin/element are the same
2015-05-14 15:10:59 +10:00
Matthew Waters
a852146624 gleffects: only try the GL2 shader init path if we have a GL2 context 2015-05-14 14:58:07 +10:00
Matthew Waters
e1b077d6af glshader: attempt to detect the gles2 inside opengl3 case
This is necessary to use gles2 shaders in a GL 3 core context on
OS X which fails without a proper #version being set on the shaders.
2015-05-14 14:58:07 +10:00
Matthew Waters
3d0bc93edc glshader: remove references to gl3 specific shaders
We rely specifically on gles2 shaders being supported by the GL
implementation with GL3 core profile.
2015-05-14 14:58:07 +10:00
Matthew Waters
7f7a9dd3ec gl: element buffers are part of vao state
Use them as such.  They are also required for GL3 core profile support
with glDrawElements on OS X.
2015-05-14 14:58:07 +10:00
Matthew Waters
ba5130fe01 glmemory: properly detect (hopefully) the correct ext_rg/arb_rg variant
GL_EXT_texture_rg is only valid for GLES2. GLES3 uses similar wording to
the GL_ARB_texture_rg which requires a sized internal format that the
GL_EXT_texture_rg does not require.

https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_rg.txt
https://www.opengl.org/registry/specs/ARB/texture_rg.txt
2015-05-14 14:58:07 +10:00
Matthew Waters
0871b7b43d compositor: implement proper par handling
We were previously failing on different input and output par
2015-05-14 14:58:07 +10:00
Thiago Santos
f4789d0430 dashdemux: avoid busy-looping when waiting for new fragment
When all fragments have already been downloaded on a live stream
dashdemux would busy loop as the default implementation of
has_next_fragment would return TRUE. Implement it to correctly
signal if adaptivedemux should wait for the manifest update before
trying to get new fragments.
2015-05-13 13:39:32 -03:00
Thiago Santos
23ad922b64 dashdemux: Improve live stream manifest update repositioning
When updating the manifest the timestamps on it might have changed a little
due to rounding and timescale conversions. If the change makes the timestamp
of the current segment to go up it makes dashdemux reposition to the previous
one causing one extra unnecessary download.

So when repositioning add an extra 10 microseconds to cover for that rounding
issues and increase the chance of falling in the same segment.

Additionally, also improve the time used when the client is already after the
last segment. Instead of using the last segment starting timestamp use the
final timestamp to make it reposition to the next one and not to the one that
has already been downloaded.
2015-05-13 13:39:31 -03:00
Thiago Santos
7de9fbc122 dashdemux: add more protection when acessing gptrarray entries
The glib structure doesn't do range checking so we have to do it
ourselves.

Also adds some more debugging messages
2015-05-13 13:39:24 -03:00
Thiago Santos
f298fca8ad dashdemux: remove unused functions
These functions of directly getting and setting segment indexes
are no longer useful as now we need 2 indexes: repeat and segment
index.

The only operations needed are advance_segment, going back to the
first one or seeking for a timestamp.
2015-05-13 13:39:18 -03:00
Thiago Santos
d617139ee7 dashdemux: reuse seeking function to reduce repeated code
Instead of writing a seek routine, just use the mpdparser function.

Also remove function that is not needed anymore
2015-05-13 13:35:14 -03:00
Thiago Santos
57a2105a31 dashdemux: refactor segment iteration for better performance
Segments are now stored with their repeat counts instead of spanding
them to multiple segments. This caused advancing to the next segment
using a single index to have to iterate over the whole list every time.

This commit addresses this by storing both the segment index as well
as the repeat index and makes advancing to next segment just an
increment of the repeat or the segment index.
2015-05-13 13:35:14 -03:00
Thiago Santos
6344f86e44 dashdemux: improve mpd parsing for repeated segment entries
Use a single segment to represent it internally to avoid using too
much memory. This has the drawback of issuing a linear search to
find the correct segment to play but this can be fixed by using
binary searches or caching the current position and just looking
for the next one.

https://bugzilla.gnome.org/show_bug.cgi?id=748369
2015-05-13 13:35:14 -03:00