glbasefilter: track gl_start/stop correctly

Don't start multiple times without calling gl_stop.
This commit is contained in:
Matthew Waters 2015-05-19 11:09:54 +10:00
parent 4116d11327
commit ddc4f1ffbd

View file

@ -37,6 +37,7 @@ struct _GstGLBaseFilterPrivate
GstGLContext *other_context;
gboolean gl_result;
gboolean gl_started;
};
/* Properties */
@ -302,6 +303,8 @@ gst_gl_base_filter_gl_start (GstGLContext * context, gpointer data)
} else {
filter->priv->gl_result = TRUE;
}
filter->priv->gl_started |= filter->priv->gl_result;
}
static void
@ -310,8 +313,12 @@ gst_gl_base_filter_gl_stop (GstGLContext * context, gpointer data)
GstGLBaseFilter *filter = GST_GL_BASE_FILTER (data);
GstGLBaseFilterClass *filter_class = GST_GL_BASE_FILTER_GET_CLASS (filter);
if (filter_class->gl_stop)
filter_class->gl_stop (filter);
if (filter->priv->gl_started) {
if (filter_class->gl_stop)
filter_class->gl_stop (filter);
}
filter->priv->gl_started = FALSE;
}
static gboolean
@ -348,6 +355,10 @@ gst_gl_base_filter_decide_allocation (GstBaseTransform * trans,
GST_OBJECT_UNLOCK (filter->display);
}
if (filter->priv->gl_started)
gst_gl_context_thread_add (filter->context, gst_gl_base_filter_gl_stop,
filter);
gst_gl_context_thread_add (filter->context, gst_gl_base_filter_gl_start,
filter);
if (!filter->priv->gl_result)