Fix some crazy formatting caused by gst-indent previous runs and disable
the script for this file. The best would be to move shaders into
separate files and load them at runtime or hardcode them at compile
time.
For now only identity, mirror and squeeze effects are available.
Maybe some factorization is needed about compilation shader
before to put the other effects since only a copy/past is needed,
at least until effect number 9: heat.
The effects from 10:sepia to 15:glow require more work.
The background image needs to be scaled to fit current texture size.
Previously this was done by gdk_pixbuf_scale_simple but that's been
removed.
Create a texture from the background pixbuf with correct dimensions and
use interpolation shader to scale it to the right size. Interpolation
fragment shader doesn't have too much sense if all the textures don't
have the same size so this seemed the most natural place to do the
scaling. It could probably be done with some custom texture mapping
outside the shader but it involved more code.
Fixes bug #599883.
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.