[161/906] import squeeze effect from cvs

This commit is contained in:
Filippo Argiolas 2008-08-14 00:07:20 +02:00 committed by Matthew Waters
parent 962e4cd8a1
commit ebde5b5501
6 changed files with 99 additions and 2 deletions

View file

@ -30,7 +30,8 @@ libgstopengl_la_SOURCES = \
effects/gstgleffectssources.c \
effects/gstgleffectssources.h \
effects/gstgleffectidentity.c \
effects/gstgleffectmirror.c
effects/gstgleffectmirror.c \
effects/gstgleffectsqueeze.c
# check order of CFLAGS and LIBS, shouldn't the order be the other way around

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@ -77,6 +77,7 @@ void gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex);
void gst_gl_effects_identity (GstGLEffects *effects);
void gst_gl_effects_mirror (GstGLEffects *effects);
void gst_gl_effects_squeeze (GstGLEffects *effects);
G_END_DECLS

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@ -0,0 +1,68 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <gstgleffects.h>
static void
gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointer data)
{
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "squeeze0");
if (!shader) {
shader = gst_gl_shader_new ();
g_hash_table_insert (effects->shaderstable, "squeeze0", shader);
}
g_return_if_fail (
gst_gl_shader_compile_and_check (shader, squeeze_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (shader);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_effects_draw_texture (effects, texture);
}
void
gst_gl_effects_squeeze (GstGLEffects *effects) {
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
gst_gl_effects_squeeze_callback, effects);
}

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@ -23,7 +23,8 @@
/* A common file for sources is needed since shader sources can be
* generic and reused by several effects */
/* Mirror */
/* Mirror effect */
const gchar *mirror_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
@ -38,3 +39,23 @@ const gchar *mirror_fragment_source =
" vec4 color = texture2DRect (tex, texturecoord); "
" gl_FragColor = color * gl_Color;"
"}";
/* Squeeze effect */
const gchar *squeeze_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
"uniform float width, height;"
"void main () {"
" vec2 tex_size = vec2 (width, height);"
" vec2 texturecoord = gl_TexCoord[0].xy;"
" vec2 normcoord;"
" normcoord = texturecoord / tex_size - 1.0; "
" float r = length (normcoord);"
" r = pow(r, 0.40)*1.3;"
" normcoord = normcoord / r;"
" texturecoord = (normcoord + 1.0) * tex_size;"
" vec4 color = texture2DRect (tex, texturecoord); "
" gl_FragColor = color * gl_Color;"
"}";

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@ -24,5 +24,6 @@
#define __GST_GL_EFFECTS_SOURCES_H__
const gchar *mirror_fragment_source;
const gchar *squeeze_fragment_source;
#endif /* __GST_GL_EFFECTS_SOURCES_H__ */

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@ -57,6 +57,7 @@ static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
typedef enum {
GST_GL_EFFECT_IDENTITY,
GST_GL_EFFECT_MIRROR,
GST_GL_EFFECT_SQUEEZE,
GST_GL_N_EFFECTS
} GstGLEffectsEffect;
@ -68,6 +69,7 @@ gst_gl_effects_effect_get_type (void)
static const GEnumValue effect_types [] = {
{ GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity" },
{ GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror" },
{ GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze" },
{ 0, NULL, NULL }
};
@ -214,6 +216,9 @@ gst_gl_effects_set_effect (GstGLEffects *effects, gint effect_type) {
case GST_GL_EFFECT_MIRROR:
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
break;
case GST_GL_EFFECT_SQUEEZE:
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
break;
default:
g_assert_not_reached ();
}