Matthew Waters
6a7bb242f9
android: add missing egl.h include
2017-12-09 19:32:05 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Matthew Waters
9968b512c5
gl/window: hopefully fixup compile warnings on android/ios
2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870
gl/window: create the main loop/context on init/finalize
...
Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Sebastian Dröge
6fb0f1d1c7
gl/android: Notify the window's resize callback about surface dimension changes
...
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Matthew Waters
6491e4d275
gl: fix out-of-source builds pt2
...
21b897de2f
did this for x11 and wayland.
Do it for the other backends as well.
2017-12-09 19:31:35 +00:00
Julien Isorce
b30d15d4b8
gl: keep only one occurence of '#include <EGL/egl.h>'
...
To simply maintainance if we need to put specific includes around it.
2017-12-09 19:31:34 +00:00
Matthew Waters
2026f60879
[862/906] window: remove set_need_lock
...
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Matthew Waters
266ffc48be
[824/906] android: Build fixes
...
https://bugzilla.gnome.org/show_bug.cgi?id=709786
2017-12-09 19:31:31 +00:00
Matthew Waters
3b1ec77cf8
[818/906] window: add send_message_async vmethod
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- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters
b8b9fced19
[796/906] move egl into its own directory
2017-12-09 19:31:31 +00:00
Matthew Waters
83ac943fc4
[795/906] android: port to GstGLContext
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not tested
2017-12-09 19:31:31 +00:00
Matthew Waters
e80533dcee
[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
...
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2017-12-09 19:31:30 +00:00
Matthew Waters
175f28848c
[792/906] build: use our own in tree headers before system ones
...
allows us to develop against the tree rather than what may be installed
2017-12-09 19:31:30 +00:00
Sebastian Dröge
a41b21f4a5
[758/906] android: Don't require a window to be set
...
This allows the filters to be usable without a GL sink downstream.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
90450a39b7
[746/906] android: Add comment to clarify the type of a variable
2017-12-09 19:31:29 +00:00
Sebastian Dröge
192b37980f
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2017-12-09 19:31:29 +00:00