Original commit message from CVS:
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Handle display mode changes during playback.
Original commit message from CVS:
* sys/directdraw/gstdirectdrawplugin.c:
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Prepare the plugin to move to good:
Remove unused/untested code (rendering to an extern surface,
yuv format rendering).Use GST_(DEBUG/*)_OBJECT macros
Rename all functions from gst_directdrawsink to gst_directdraw_sink.
Add gtk doc section
Fix a bug in gst_directdraw_sink_show_frame, memcpy line by line
respecting destination surface stride.
* sys/directsound/gstdirectsoundplugin.c:
* sys/directsound/gstdirectsoundsink.c:
* sys/directsound/gstdirectsoundsink.h:
Prepare the plugin to move to good:
Rename all functions from gst_directsoundsink to gst_directsound_sink.
Add gtk doc section
* win32/common/config.h.in:
* win32/MANIFEST:
Add config.h.in
Original commit message from CVS:
* Makefile.am:
Add win32 MANIFEST
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Clear unused code and add comments.
Remove yuv from template caps, it only supports RGB
actually.
Implement XOverlay interface and remove window and fullscreen
properties.
Add debug logs.
Test for blit capabilities to return only the current colorspace if
the hardware can't blit for one colorspace to another.
* sys/directsound/gstdirectsoundsink.c:
Add some debugs.
* win32/MANIFEST:
Add VS7 project files and solution.
* win32/vs6/gst_plugins_bad.dsw:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgstqtdemux.dsp:
Update project files.
Original commit message from CVS:
Patch by: Sergey Scobich <sergey dot scobich at gmail com>
* sys/directdraw/gstdirectdrawsink.c:
(gst_directdrawsink_window_thread),
(gst_directdrawsink_create_default_window):
* sys/directdraw/gstdirectdrawsink.h:
* sys/directsound/gstdirectsoundsink.c:
Wait until the window is created before using it; guard unistd.h
includes with HAVE_UNISTD_H. (#366523)
* win32/vs8/libgstdirectdraw.vcproj:
* win32/vs8/libgstdirectsound.vcproj:
Update project files.
Original commit message from CVS:
* sys/directsound/gstdirectsoundsink.h:
* sys/directsound/gstdirectsoundsink.c:
Add an attenuation property that will directly attenuate the
directsound buffer.
Change the size of the directsound secondary buffer to a half second.
Add more debug logs.
Add a lock to protect dsound buffer write access.
Fix a bad implementation of reset.
* sys/directsound/gstdirectdrawsink.c:
* sys/directsound/gstdirectdrawsink.h:
Add a keep_aspect_ratio property.
Do not use overlay if not supported.
Add more debug logs.
Remove overwrite of WM_ERASEBKGND message handling. It was not
redrawing border when keep_aspect_ratio was enabled.
* win32/common/config.h:
update version waiting an auto-generated config.h
Original commit message from CVS:
* sys/directdraw:
* sys/directsound:
sinks are now using GST_RANK_PRIMARY to be used with autodectection
* win32/vs6:
project files updated to fix some bugs
* win32/vs7:
* win32/vs8:
vs7 and vs8 project files added