GstWebRTCSCTPTransport is now made into into an abstract base class
that only contains property specifications matching the
RTCSctpTransport interface of the W3C WebRTC specification, see
https://w3c.github.io/webrtc-pc/#rtcsctptransport-interface. This
class is put into the WebRTC library to expose it for applications and
to allow for generation of bindings for non-dynamic languages using
GObject introspection.
The actual implementation is moved to the subclass WebRTCSCTPTransport
located in the WebRTC plugin.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2214>
Being able to access the SCTP Transport object from the application
means the application can access the associated DTLS Transport object
and its ICE Transport object. This means we can observe the ICE state
also for a data-channel-only session. The collated
ice-connection-state on webrtcbin only includes the ICE Transport
objects that resides on the RTP transceivers (which is exactly how it
is specified in
https://w3c.github.io/webrtc-pc/#rtciceconnectionstate-enum).
For the consent freshness functionality (RFC 7675) to work the ICE
state must be accessible and consequently the SCTP transport must be
accessible for enabling consent freshness checking for a
data-channel-only session.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2214>
This encoder advertises alignment=au as output format, which means
each output frame should contain a full decodable access unit.
The video encoder base class is not aware of our output alignment
and will output spurious buffers with just the SPS/PPS inside when
we call gst_video_encoder_set_headers(), which is broken because
each buffer is supposed to contain a full decodable access unit
in our case.
Just don't tell the base class about our headers, they will be
sent at the beginning of each IDR frame anyway.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2178>
User can get the required buffer size by using buffer pool config.
Since d3d11 implementation is a candidate for public library in the future,
we need to hide everything from header as much as possible.
Note that the total size of allocated d3d11 texture memory by GPU is not
controllable factor. It depends on hardware specific alignment/padding
requirement. So, GstD3D11 implementation updates actual buffer size
by allocating D3D11 texture, since there's no way to get CPU accessible
memory size without allocating real D3D11 texture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2482>
Split fields ends up on multiple picture and requires accessing the
other_field to complete the information (POC).
This also cleanup the DPB from non-reference (was not useful) and skips
properly merge field instead of keeping them duplicated. This fixes most
of interlace decoding seen in fluster.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2474>
When a frame is composed of two fields, the base class now split the
picture in two. In order to support this, we need to ensure that picture
buffer is held in VB2 queue so that the second field get decoded into
it. This also implements the new_field_picture() virtual and sets the
previous request on the new picture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2474>
Originally, if a buffer arrives with crop meta but downstream doesn't
handle crop allocation meta, vapostproc tried to reconfigure itself to
non pass-through mode automatically. Sadly, this behavior was based on
the wrong assumption that propose_allocation() vmethod would bring
downstream allocation query, but it is not.
Now, if vapostproc is in pass-through mode, the cropping is passed to
downstream. Pass-through mode can be disabled via a parameter.
Finally, if pass-through mode isn't enabled, it's assumed the buffer
is going to be processed and, if cropping, downstream already
negotiated the cropped frame size, thus it's required to do the
cropping inside vapostproc to avoid artifacts because of the size of
downstream allocated buffers.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2443>
There are three framerate conversion algorithms described in
<https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md>,
interpolation is not implemented so far and thus distributed timestamp algorihtm
is considered to be more practical which evenly distributes output timestamps
according to output framerate. In this case, newly generated frames are inserted
between current frame and previous one, timestamp is calculated by msdk API.
This implementation first pushes newly generated buffers(outbuf_new) forward and
the current buffer(outbuf) is handled at last round by base transform automatically.
A flag "create_new_surface" is used to indicate if new surfaces have been generated
and then push new outbuf forward accordingly.
Considering the upstream element may not be the msdk element, it is necessary to
always set the input surface timestamp as same as input buffer's timestamp and
convert it to msdk timestamp.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2418>
The mapping between an RTP session and the SDP m= line is not always the
same, especially when BUNDLEing is used.
This causes a failure in a specific case where if when bundling,
if mline 0 is a data channel, and mline 1 an audio/video section,
then retrieving the transceiver at mline 0 (rtp session used) will fail
and cause an assertion.
This fix is actually potentially a regression for cases where the remote
part does not provide the a=ssrc: media level SDP attributes as is now
becoming common, especially when simulcast is involved.
The correct fix actually requires reading out header extensions as used
with bundle for signalling in the actual data, what media and therefore
transceiver is being used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2467>
wasapi2 plugin should be preferred than old wasapi plugin if available because:
* wasapi2 supports automatic stream routing, and it's highly recommended
feature for application by MS. See also
https://docs.microsoft.com/en-us/windows/win32/coreaudio/automatic-stream-routing
* This implementation must be various COM threading issue free by design
since wasapi2 plugin spawns a new dedicated COM thread and all COM objects'
life-cycles are managed correctly.
There are unsolved COM issues around old wasapi plugin. Such issues are
very tricky to be solved unless old wasapi plugin's threading model
is re-designed.
Note that, in case of UWP, wasapi2 plugin's rank is primary + 1 already
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2314>
When converting from one framerate to another, counters are
reset periodically, however when not converting they never are
and can_genearte_output ends up making overflow-prone calculations
with large values for input_frames and output_frames.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2465>
We forget one case that is the frame and field pictures may be mixed
together. For this case, the dpb is interlaced while the last picture
may be a complete frame. We do not need to cache that complete picture
and should output it directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2448>
* Remove unnecessary upcasting. We are now dealing with C++ class objects
and don't need explicit C-style casting in C++ world
* Use helper macro IID_PPV_ARGS() everywhere. It will make code
a little short.
* Use ComPtr smart pointer instead of calling manual IUnknown::Release()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2461>
The GST_ELEMENT_ERROR will call the gst_object_get_path_string and
use gst_object_get_parent to get the full object path name, which
needs to lock the object. But we are already in a locked context and
so this will cause a deadlock, the pipeline can not exit normally.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2451>
The parent context shares some resources with child context, so the
child context should be destroyed first, otherwise the command below
will trigger a segmentation fault
$> gst-launch-1.0 videotestsrc num-buffers=100 ! msdkh264enc ! \
msdkh264dec ! fakesink videotestsrc num-buffers=50 ! \
msdkh264enc ! msdkh264dec ! fakesink
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2435>
Current implementation for translating native coordinate and
video coordinate is very wrong because d3d11videosink doesn't
understand native HWND's coordinate. That should be handled
by GstD3D11Window implementation as an enhancement.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2450>
Inspired by an MR https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2382
The idea is that we can make use of MoveWindow() in WIN32 d3d11window
implementation safely because WIN32 d3d11window implementation creates
internal HWND even when external HWND is set and then subclassing is used to
draw on internal HWND in any case. So the coordinates passed to MoveWindow()
will be relative to parent HWND, and it meets well to the concept of
set_render_rectangle().
On MoveWindow() event, WM_SIZE event will be generated by OS and then
GstD3D11WindowWin32 implementation will update render area including swapchain
correspondingly, as if it's normal window move/resize case.
But in case of UWP (CoreWindow or SwapChainPanel), we need more research to
meet expected behavior of set_render_rectangle()
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1416
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2450>