This means we cannot access [view layer] or view.bounds from the OpenGL
thread. This also means that we need to call the main thread when
setting the window handle. However, we cannot perform that
synchronously as that may deadlock with the application performing the
set_window_handle() call.
We need to defer the actual update and run it asynchronously and wait
for the window handle update internally at each point it is needed.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/372
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681>
The gir generator wrongly assume that the vfunc
GstGLFilterClass.filter() and the method gst_gl_filter_filter_texture()
are related. As a result it complains about not matching argument names.
Workaround this by naming both of their arguments input and output.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/664>
the old manner does not consider the profile idc. The profile idc should
play an more important role in recognizing the profile than the other
information. And there is no need to mix profiles of different extensions
together to find the closest profile when the bits stream is not standard,
different extensions support different features and should not be mixed.
The correct way should be recognize the extension category by profile idc
firstly, and then find the closest profile.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/645>
GstH265FormatRangeExtensionProfile declares the common bits used
for not only format range extensions profiles, but also for several
different h265 extension profiles, such as high throughput, screen
content coding extensions, etc. And So the old name is not proper.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/645>
If there are two elements and threads attempting to query each other for
an OpenGL context. The locking may result in a deadlock.
We need to unlock each element's context_lock when querying another
element for the OpenGL context in order to allow any other element to
take the lock when the other element is querying for an OpenGL context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/642>
When receiving an instant-rate-change event, store the updated
seek flags and replace the flags in any input segments with them
to allow for instant switching between trickmodes and not.
When receiving an instant-rate-change event, store the updated
seek flags and replace the flags in any input segments with them
to allow for instant switching between trickmodes and not.
It's possible that a buffer might be within the segment proper,
but not within the "valid" part we're playing, which is only
things after the 'offset' part of the segment. In that case,
the running-times of the buffer-start and buffer-stop will be
GST_CLOCK_TIME_NONE, and we'd better not schedule playback that
far in the future.
This commit modifies GstVideoMasteringDisplayInfo and GstVideoContentLightLevel
structs so that each value is to be more like hdr_metadata_infoframe struct
of linux drm header and DXGI_HDR_METADATA_HDR10 struct of Windows.
So each value is no more fraction but normalized one as per CTA 861.G spec.
Also the unit of each value will be consistent with H.264, H.265
specifications, hdr_metadata_infoframe struct for linux and
DXGI_HDR_METADATA_HDR10 struct for Windows.
[38/1301] Generating GstVideo-1.0.gir with a custom command.
../subprojects/gst-plugins-base/gst-libs/gst/video/gstvideoaggregator.c:231: Error: GstVideo: identifier not found on the first line:
*
^
Because the color value is stored in MSB, so we can reuse the
Y210 code for P012_LE / P012_BE
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y212_LE ! glimagesink
This can be used to have compositor display either the background
or a stream on a lower zorder after a live input stream freezes
for a certain amount of time, for example because of network
issues.
gst_gl_window_quit() will attempt to send a message but will be called
from GstGLContext's finalize handler and so the weak ref that backs
gst_gl_window_get_context will return NULL as it has already been
cleared. We need that context in send_message_async to decide whether
to run the provided callback immediately or queue in GCD