Commit graph

62 commits

Author SHA1 Message Date
Julien Isorce
db7d436bd8 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2014-03-15 18:36:37 +01:00
Julien Isorce
ec0bb66fe9 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
David Schleef
d015d5862d [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2014-03-15 18:36:33 +01:00
Julien Isorce
92e733dce0 [304/906] only load RGBA files.png 2014-03-15 18:36:32 +01:00
David Schleef
43e574aa8f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2 [295/906] Fix indention 2014-03-15 18:36:32 +01:00
Julien Isorce
cfd7f1be38 [257/906] begin gstglwindow_x11.c implementation 2014-03-15 18:36:29 +01:00
Julien Isorce
5a84fd49a9 [252/906] avoid a dead lock on window closure 2014-03-15 18:36:29 +01:00
Filippo Argiolas
41e5676c47 [230/906] explicit check g_getenv return value to be not NULL 2014-03-15 18:36:28 +01:00
Filippo Argiolas
30b33ab63f [228/906] output shaders info log only if GST_GL_SHADER_DEBUG env variable is set. Should fix TODO task 18 2014-03-15 18:36:28 +01:00
Julien Isorce
10853e1c2f [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
Filippo Argiolas
aeadf6bc0e [127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort. 2014-03-15 18:36:22 +01:00