Seungha Yang
28a7adf4dd
d3d12memory: Check heap flag before trying to create NT handle
...
CreateSharedHandle() will fail eventually if the resource was created
with non-shared heap. Instead of trying to create handle blindly,
validate resource first.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7243 >
2024-07-27 04:17:03 +09:00
Seungha Yang
b37bfc02f5
d3d12: Remove unnecessary event handles
...
null event NT handle to ID3D12Fence::SetEventOnCompletion()
will block the calling CPU thread already, thus it has no point that
creating an event NT handle in order to immediate wait for fence at CPU-side.
Note that passing a valid event NT handle to the fence API might be useful
when we need to wait for the fence value later (or timeout is required),
or want to wait for multiple fences at once via WaitForMultipleObjects().
But it's not a considered use case for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176 >
2024-07-16 19:17:15 +00:00
Seungha Yang
f432e61bdc
d3d12memory: Add support for UAV descriptor cache
...
Cache shader invisible UAV descriptor in memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088 >
2024-06-23 10:53:18 +00:00
Seungha Yang
f6eb3a01c0
d3d12memory: Hide fence value from header
...
Instead of exposing fence value to wait in header, user setter/getter
methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
49c4247cb3
d3d12device: Add helper method for getting fence handle
...
Add get_fence_handle() method so that caller can get command queue's
dedicated fence handle from device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440
d3d12: Remove notify_com and notify_mini_object helper methods
...
Use private macros instead of exposing multiple APIs for the same thing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
6942868bda
d3d12commandqueue: Update API name and arguments
...
Accepts multiple fences since single command list may have
multiple dependent resources which are associated with
different GPU engines
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
e9cefde479
d3d12memory: Fix staging buffer alignment
...
Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967 >
2024-05-30 10:40:44 +00:00
Seungha Yang
ec11bb8253
d3d12memory: Allow null allocator in alloc()
...
Update code as documented
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6940 >
2024-05-29 09:45:26 +00:00
Seungha Yang
3e08cdeebe
d3d12memory: Do not wait external fence on map()
...
Only wait for external fence if upload or download is required.
Waiting for external fence in case of d3d12 mapping is caller's
responsibility
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
478e49dd73
d3d12: Update copy_texture_region() method
...
Pass external fence value if any and allow passing fence
data so that dependent resources can be released
once copy is done
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
ebb64dfd0d
d3d12memory: Add get_external_fence() method
...
Required for caller to wait external fence without map() method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
8b88fcd18b
d3d12memory: Implement copy method
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620 >
2024-04-14 09:55:41 +00:00
Seungha Yang
ce34e63605
d3d12memory: Add support for d3d11 texture caching
...
Would be useful for various D3D11 interop use cases
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499 >
2024-04-02 03:43:59 +09:00
Seungha Yang
7d0e90b7bc
d3d12: Move core part to gst-libs
...
Move buffer pool, converter, and device abstraction layer to
public library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:50 +00:00