d3d12device: Add helper method for getting fence handle

Add get_fence_handle() method so that caller can get command queue's
dedicated fence handle from device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
This commit is contained in:
Seungha Yang 2024-06-19 00:57:11 +09:00 committed by GStreamer Marge Bot
parent 289bc1d440
commit 49c4247cb3
5 changed files with 43 additions and 8 deletions

View file

@ -1278,6 +1278,41 @@ gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
return device->priv->inner->factory.Get ();
}
/**
* gst_d3d12_device_get_fence_handle:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets fence handle of command queue
*
* Returns: (transfer none): ID3D12Fence handle
*
* Since: 1.26
*/
ID3D12Fence *
gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return nullptr;
}
return gst_d3d12_command_queue_get_fence_handle (queue);
}
/**
* gst_d3d12_device_get_format:
* @device: a #GstD3D12Device

View file

@ -84,6 +84,10 @@ IDXGIAdapter1 * gst_d3d12_device_get_adapter_handle (GstD3D12Devic
GST_D3D12_API
IDXGIFactory2 * gst_d3d12_device_get_factory_handle (GstD3D12Device * device);
GST_D3D12_API
ID3D12Fence * gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type);
GST_D3D12_API
gboolean gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format,

View file

@ -486,10 +486,9 @@ gst_d3d12_memory_download (GstD3D12Memory * dmem)
priv->external_fence_val);
}
auto cq = gst_d3d12_device_get_command_queue (dmem->device,
auto fence = gst_d3d12_device_get_fence_handle (dmem->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
ID3D12Fence *direct_fence[] =
{ gst_d3d12_command_queue_get_fence_handle (cq) };
ID3D12Fence *direct_fence[] = { fence };
guint64 fence_value_to_wait[] = { dmem->fence_value };
guint64 fence_val = 0;

View file

@ -1450,9 +1450,8 @@ gst_d3d12_encoder_handle_frame (GstVideoEncoder * encoder,
auto completed = gst_d3d12_device_get_completed_value (self->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (completed < mem->fence_value) {
auto queue = gst_d3d12_device_get_command_queue (self->device,
auto fence = gst_d3d12_device_get_fence_handle (self->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
auto fence = gst_d3d12_command_queue_get_fence_handle (queue);
gst_d3d12_command_queue_execute_wait (priv->cmd->queue, fence,
mem->fence_value);
}

View file

@ -582,10 +582,8 @@ gst_d3d12_ipc_sink_ensure_server (GstD3D12IpcSink * self, GstBuffer * buffer)
}
}
auto queue = gst_d3d12_device_get_command_queue (priv->device,
auto fence = gst_d3d12_device_get_fence_handle (priv->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
auto fence = gst_d3d12_command_queue_get_fence_handle (queue);
priv->server = gst_d3d12_ipc_server_new (priv->pipe_name, adapter_luid,
fence);
if (!priv->server) {