The default implementation was required when superframe parsing
was handled by vp9decoder. For instance, if a superframe consists
of multiple frames with show_existing_frame header, it was vague
that which GstVp9Picture should consume GstVideoCodecFrame.
After 1.18 release, we introduced vp9parse element and
superframe should be handled by upstream vp9parse elemenet now.
So, we don't need to care about the superframe at vp9decoder class
level anymore. Simply, a frame corresponding to show_existing_frame
can be dropped if subclass doesn't implement duplicate_picture().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2151>
Existing VP9 parser implementation doesn't provide information
required by other stateless decoding APIs (i.e., DXVA and NVDEC),
specifically loop filter and segmentation parameters might not exist
current frame. So parser needs to fill the information by using previously
parsed information.
We can update the gstvp9parser implementation so that it can provide
all information required by stateless decoding APIs with a huge API break,
or adding more ugly struct in it.
Instead doing as such, this commit introduce a new VP9 parser implementation.
What is different from existing one?
* All variables will follow the specification as much as possible:
VP9 Bitstream & Decoding Process Specification - v0.6 31st March 2016
* Parser will fill all the required information for decoding frame
to GstVp9FrameHeader struct. In case of old VP9 parser,
user needs to read additional data from parser's member variables.
* GstVp9StatefulParser object struct is completely completely opaque
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2112>
If the application did not define one yet, define our own
VK_DEFINE_NON_DISPATCHABLE_HANDLE that is independent of the
architecture.
Vulkan, by default, provides a define that depends on the architecture,
which causes the symbol type to be different. This causes an
architecture dependent .gir file, which then causes multilib
installation problems because the .gir files can't be shared.
Make it possible to override the format specifier and provide
a default one that is compatible with the default non dispatchable
handle.
Return VK_NULL_HANDLE from functions that return a non-dispatchable
handle.
Fixes#1566
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2130>
Found while working on GStreamer-rs documentation, some enums had this
bit of text pasted verbatim in the enum documentation rather than
attached to the enum-variant. Fortunately it seems these in WebRTC and
D3D11 are the only ones matching the non-@-prefixed pattern:
^ \* GST_\w+:\s*\w+
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2118>
Enable zero-copy if downstream proposed pool and therefore decoder
can know the amount of buffer required by downstream.
Otherwise decoder will copy when our DPB pool has no sufficient
buffers for later decoding operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
which can allocate GstD3D11Memory object for any GstD3D11Device.
User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
From now on GstD3D11BufferPool will make use of this memory pool allocator
to avoid frequent texture reallocation. That usually happens because
of buffer copy (gst_buffer_make_writable for example)
In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
Offset and size are stored as 32 bit guint and might overflow when
adding the nal_length_size, so let's avoid that.
For the size this would happen if the AVC/HEVC NAL unit size happens to
be stored in 4 bytes and is 4294967292 or higher, which is likely
corrupted data anyway.
For the offset this is something for the caller of these functions to
take care of but is unlikely to happen as it would require parsing on a
>4GB buffer.
Allowing these overflows causes all kinds of follow-up bugs in the
h2645parse elements, ranging from infinite loops and memory leaks to
potential memory corruptions.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2103>
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
For the time being the GstPlayer library remains as a wrapper for GstPlay, in
order to keep existing applications working and give them time to port to
GstPlay. GstPlayer will remain in -bad for a couple cycles and the plan for
GstPlay is to move it to -base before 1.20.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
This aims to be a replacement for the GstPlayer library. In GstPlay, notifications are
sent as application messages through a dedicated GstBus. The GMainContext-based
signal dispatcher was replaced by a GObject signal adapter, now relying on the
bus to emit its signals. The signal dispatcher is now optional and fully
decoupled from the GstPlay object.
Co-authored with: Philippe Normand <philn@igalia.com>
Fixes#394
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
We can only have 1 single GstTranscoderSignalAdapter object for a
given GstTranscoder object, this enforces that by avoiding to expose
a constructor and instead add a method to GstTranscoder to get the
signal adapter (internally creating it when needed). We can still
cleanly ensure that the signal adapter is running for the requested
GMainContext and return NULL if it is not the case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2044>
In the current code, we call frame_unref only when the frame is
outputted. This is OK for normal playback, but when seek happens,
the frames stored in DPB is not outputted and causes some memory
leak.
The correct way is that we should call frame_unref every time we
finish the handle_frame(), which is also the behaviour of H264/H265
decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2014>
* Invoke GstH265DecoderClass::new_sequence() method per interlaced
stream status update so that subclass can update caps.
* Parse picture timing SEI and set buffer flags on GstH265Picture
object. Subclass can refer to it like that of our h264decoder
implementation.
* Remove pointless GstH265PictureField enum
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
Some decoding APIs support delayed output or a command for decoding
a frame doesn't need to be sequential to corresponding command for
getting decoded frame. For instance, subclass might be able to
request decoding for multiple frames and then get for one (oldest)
decoded frame or so.
If aforementioned case is supported by specific decoding API,
delayed output might show better throughput performance.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
* Don't warn for live object, since ID3D11Debug itself seems to be
holding refcount of ID3D11Device at the moment we called
ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
always
* Device might not be able to support some formats (e.g., P010)
especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
should not be critical thing at all
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
As advised by !1366#note_629558 , the nice transport should be
accessed through:
> transceiver->sender/receiver->transport/rtcp_transport->icetransport
All the objects on the path can be accessed through properties
except sender/receiver->transport. This patch addresses that.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1952>
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>