Commit graph

5 commits

Author SHA1 Message Date
Matthew Waters 63c582d685 gl: fix build for ios/win32/android after 2fd84a6c
Some missing GL includes.
2017-08-28 12:57:47 +10:00
Matthew Waters 956c4d0bde gl/format: use our own GL format enum's instead of gstvideo's
They can describe in more detail (such as component sizes) the requested format.
2017-03-13 21:10:58 +11:00
Nick Kallen 2f676d61a7 Builds for MacOS
https://bugzilla.gnome.org/show_bug.cgi?id=778434
2017-02-14 14:50:34 +01:00
Nick Kallen 487e57f1b7 applemedia: free videotexturecache texture in gl thread
The cached texture was treated as user_data passed to GstGLBaseMemory
and freed with a GDestroyNotify function. However, this data must
be treated specially: it must be destroyed in the GL thread.

https://bugzilla.gnome.org/show_bug.cgi?id=778434
2017-02-14 12:25:55 +02:00
Alessandro Decina 7898bc5810 applemedia: changes to make GL memory mappable on CPU on iOS
This commit introduces IOSGLMemory which is a GLMemory that falls back to
GstAppleCoreVideoMemory for CPU access. This is a temporary solution until
IOSurface gets exposed as a public framework on iOS and so we can use
IOSurfaceMemory on both MacOS and iOS.

https://bugzilla.gnome.org/show_bug.cgi?id=769210
2016-08-26 17:44:48 +10:00