Universal Windows Platform apps are not allowed to use LoadLibrary to
load arbitrary DLLs from the filesystem. They can only use
LoadPackagedLibrary to load DLLs that have been packaged with the app
as assets.
See also: https://gitlab.freedesktop.org/gstreamer/gstreamer/merge_requests/190
On Windows, the ringbuffer thread function must have the "Pro Audio"
priority set, otherwise it sometimes doesn't get scheduled for
200-300ms, which will immediately cause an underrun unless you set
a very high latency-time and buffer-time.
This has no compile-time deps since it tries to load avrt.dll at
runtime to set the thread priority.