Even if IDXGIOutput6 says current display colorspace is HDR,
captured texture via IDXGIOutputDuplication::AcquireNextFrame()
is converted frame by OS unless we use IDXGIOutput5::DuplicateOutput1()
with DXGI_FORMAT_R16G16B16A16_FLOAT format, in order for captured
frame to be scRGB color space. Then application should perform
tonemap operation based on reported display white level, color primaries, etc.
Since we don't have any tonemapping implementation, ignores colorimetry
reported by IDXGIOutput6.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3128
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5671>
d2d runtime seems to execute pending GPU command list
when DXGI ID2D1RenderTarget is being released, and it will invoke
d3d11 immediate context APIs. Should protect all rendering operations
and DXGI resources with lock.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5659>
In the case of encoders and filters when importing a DMABuf, use
GstVideoInfoDmaDrm to get the drm fourcc and modifier.
In both cases, instead of keeping the original GstVideoInfoDmaDrm from caps, the
GstVideoInfo part of the structure is converted as canonical one, given the
format from the fourcc. It's kept in the way to handle V4L2 linear DMABufs and
to avoid too many changes in the current code.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5264>
Instead of guessing the DRM format and modifier, pass a DRM video info to
gst_va_dmabuf_memories_setup().
Still, it checks for the DRM parameters in DRM info, if they are not available,
as in the case of V4L2 buffers, the part of the video info is used.
This is an API breakage, but since the plugin is still in stage, it's still
allowed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5264>
Should fix auto-generated follow-up sections like "Hierarchy" or
"Factory details" to be listed under the element name in the
table-of-contents of the document, instead of a stand-alone
"Duplex-Mode" section.
Also cleanup some spurious colon suffix after section names.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5625>
Now that nvidia-vaapi-driver appeared and isn't yet supported by GstVA, we've to
add an allowed list of supported drivers.
This patch implements it adding a environment variable to disable this driver
check: GST_VA_ALL_DRIVERS
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5616>
When decoding stream using hardware V4L2 decoder element, in any of the
currently supported formats, the decoding will fail once frame number
1000000 is reached. The reported error clearly indicates a wrap-around
occured, instead of receiving decoded frame 1000000, frame 0 is received
from the hardware V4L2 decoder driver.
The problem is actually not in the driver itself, but rather in gstreamer,
which uses `struct v4l2_buffer` member `.timestamp` in a special way. The
timestamp of buffers with encoded data added to the SINK (input) queue of
the driver is copied by the driver into matching buffers with decoded data
added to the SOURCE (output) queue of the driver. In fact, the timestamp
is not a timestamp at all, but rather in this special case, only part of
it is used as an incrementing frame counter.
The `.timestamp` is of type `struct timeval`, which is defined in
`sys/time.h` [1]. Only the `tv_usec` member of this structure is used
for the incrementing frame counter. However, suseconds_t tv_usec [2]
may be limited to range [-1, 1000000]:
"
[XSI] The type suseconds_t shall be a signed integer type capable of
storing values at least in the range [-1, 1000000].
"
Therefore, once frame 1000000 is reached, a rollover occurs and decoding
fails.
Fix this by using both `struct timeval` members, `.tv_sec` and `.tv_usec`
with matching modular arithmetic, this way the failure would occur again
just short of 2^84 frames, which should be plenty.
[1] https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/sys_time.h.html
[2] https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/sys_types.h.html
A test case using stateless hardware h264 decoder, the WARN/ERROR output
in gstreamer log indicates a failure occurred. With this change, that
error no longer occurs and the WARN/ERROR are not present:
```
pc$ gst-launch-1.0 videotestsrc num-buffers=1001001 pattern=6 ! \
video/x-raw,width=16,height=16,format=I420 ! \
x264enc ! filesink location=/tmp/test.h264
dut$ GST_DEBUG="*:3" gst-launch-1.0 filesrc location=/tmp/test.h264 ! \
h264parse ! v4l2slh264dec ! fakesink
...
0:03:51.393677606 12111 0x370df400 WARN \
v4l2codecs-decoder gstv4l2decoder.c:1157:gst_v4l2_request_set_done:<v4l2decoder2> \
Requested frame 1000000, but driver returned frame 0.
0:03:51.394140597 12111 0x370df400 WARN \
v4l2codecs-decoder gstv4l2decoder.c:1157:gst_v4l2_request_set_done:<v4l2decoder2> \
Requested frame 1000001, but driver returned frame 1.
0:03:51.394425216 12111 0x370df400 WARN \
v4l2codecs-decoder gstv4l2decoder.c:1157:gst_v4l2_request_set_done:<v4l2decoder2> \
Requested frame 1000002, but driver returned frame 2.
0:03:51.394665211 12111 0x370df400 WARN \
v4l2codecs-decoder gstv4l2decoder.c:1157:gst_v4l2_request_set_done:<v4l2decoder2> \
Requested frame 1000003, but driver returned frame 3.
0:03:51.394785833 12111 0x370df400 WARN \
v4l2codecs-h264dec gstv4l2codech264dec.c:1059:gst_v4l2_codec_h264_dec_output_picture:<v4l2slh264dec0> \
error: Failed to decode frame 1000000
ERROR: from element /GstPipeline:pipeline0/v4l2slh264dec:v4l2slh264dec0: Failed to decode frame 1000000
```
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5598>
If users update geometry related properties very frequently
for a stream to be animated, redrawing on every update
can make rendering choppy or can be a performance bottleneck.
To address the issue, adding a property to control the behavior
of redrawing scene when geometry related properties are updated.
Also, do not resize swapchain on such property update, since
re-allocating backbuffer and multi-sampled render target is
unnecessary in that case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5575>
Other Windows applications allow window switching even when
an application window is in fullscreen mode. Also fixing
regression introduced in 15248d8b84
which makes restored window is always located at topmost
since we do not call SetWindowPos() anymore when restoring
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5574>
ISimpleAudioVolume controls volume of corresponding audio session
and there would be only single input/output audio session
in case of share-mode, which means that it controls audio volume of the
process. Instead, use IAudioStreamVolume interface which controls
volume of the stream.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5549>
Ignore alpha component of source (mouse cursor texture)
when blending alpha channel, otherwise the background area of source
(which has zeros) will be written to render target. Then it will result
in black rectangle if output texture is converted to premultiplied alpha
texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5566>
This was wrongly calling the base class method, which unnecessairly took the stream lock, already taken by
handle_frame(). The drain() call in negotiate() would then wait for the output loop to pause, while that loop
is stuck waiting to take the stream lock, thus causing a deadlock.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5521>