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d3d11compositor: Set rasterizer state
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
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1 changed files with 12 additions and 0 deletions
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@ -199,6 +199,7 @@ typedef struct
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ID3D11PixelShader *ps;
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ID3D11VertexShader *vs;
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ID3D11InputLayout *layout;
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ID3D11RasterizerState *rs;
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ID3D11Buffer *vertex_buffer;
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ID3D11Buffer *index_buffer;
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D3D11_VIEWPORT viewport;
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@ -1837,6 +1838,7 @@ gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self,
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ComPtr < ID3D11PixelShader > ps;
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ComPtr < ID3D11VertexShader > vs;
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ComPtr < ID3D11InputLayout > layout;
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ComPtr < ID3D11RasterizerState > rs;
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HRESULT hr;
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device_handle = gst_d3d11_device_get_device_handle (self->device);
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@ -1861,6 +1863,12 @@ gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self,
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return nullptr;
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}
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hr = gst_d3d11_device_get_rasterizer (self->device, &rs);
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if (!gst_d3d11_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't setup rasterizer state");
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return nullptr;
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}
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memset (&buffer_desc, 0, sizeof (D3D11_BUFFER_DESC));
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buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
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buffer_desc.ByteWidth = sizeof (VertexData) * 4;
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@ -1948,7 +1956,9 @@ gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self,
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quad = g_new0 (GstD3D11CompositorQuad, 1);
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quad->ps = ps.Detach ();
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quad->vs = vs.Detach ();
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quad->rs = rs.Detach ();
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quad->layout = layout.Detach ();
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quad->vertex_buffer = vertex_buffer.Detach ();
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quad->index_buffer = index_buffer.Detach ();
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@ -1971,6 +1981,7 @@ gst_d3d11_compositor_quad_free (GstD3D11CompositorQuad * quad)
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GST_D3D11_CLEAR_COM (quad->ps);
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GST_D3D11_CLEAR_COM (quad->vs);
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GST_D3D11_CLEAR_COM (quad->layout);
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GST_D3D11_CLEAR_COM (quad->rs);
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GST_D3D11_CLEAR_COM (quad->vertex_buffer);
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GST_D3D11_CLEAR_COM (quad->index_buffer);
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@ -2004,6 +2015,7 @@ gst_d3d11_compositor_draw_background_checker (GstD3D11Compositor * self,
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context->VSSetShader (quad->vs, nullptr, 0);
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context->PSSetShader (quad->ps, nullptr, 0);
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context->RSSetViewports (1, &quad->viewport);
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context->RSSetState (quad->rs);
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context->OMSetRenderTargets (1, &rtv, nullptr);
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context->OMSetBlendState (nullptr, nullptr, 0xffffffff);
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context->DrawIndexed (6, 0, 0);
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