Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
Instead of relying on GstBaseParse default behaviour of computing
the duration of a parsed buffer based on the framerate passed
to gst_base_parse_set_framerate(), we instead compute the duration
ourselves, as we have more information available.
In particular, this means we now output buffers with a duration
that matches that of raw interlaced buffers when each field is
output in a separate buffer.
This fixes DTS interpolation performed by GstBaseParse, as the
previous behaviour of outputting each field with the duration of
a full frame was messing up the base class calculations.
When not enough information is available, h264parse simply falls
back to calculating the duration based on the framerate and hope
for the best as was the case previously.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1973>
Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
In the current code, we call frame_unref only when the frame is
outputted. This is OK for normal playback, but when seek happens,
the frames stored in DPB is not outputted and causes some memory
leak.
The correct way is that we should call frame_unref every time we
finish the handle_frame(), which is also the behaviour of H264/H265
decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2014>
* Invoke GstH265DecoderClass::new_sequence() method per interlaced
stream status update so that subclass can update caps.
* Parse picture timing SEI and set buffer flags on GstH265Picture
object. Subclass can refer to it like that of our h264decoder
implementation.
* Remove pointless GstH265PictureField enum
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
There were two problems with frame copy:
1. The input video info are from the format color, not form the allocated VA
surface, it's needed to update the sink video info according with the
allocator's data.
2. The parameters of `gst_video_frame_copy()` were backwards.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
transform_size() basetransform vmethod is used when there's no output buffer
pool and allocates a system memory buffer. With VA this cannot be allowed, since
it needs VASurfaces to process.
Thus transform_size() is not required, but to play safe let's return FALSE.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
In listener mode, gst_stats() returns an independent set of
statistics for every connected caller. Having the caller's IP and port
present in each structure allows to correlate the statistics with a
particular caller that has been announced by "caller-added" signal.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1772>
This adds a non-thread safe refcount to the GstV4l2Request. This will
allow holding on more then one request in order to implement render
delay. This is made non-thread safe for speed as we know this will all
happen on the same streaming thread.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
Starting from this patch, all queue and dequeue operation happening
on V4L2 is now abstracted with the request. Buffers are dequeued
automatically when pending requests are marked done and only 1 in-flight
request is now used.
Along with fixing issues with request not being reused with slice
decoders, this change reduces the memory footprint by allocating only
two bitstream buffers.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
Some decoding APIs support delayed output or a command for decoding
a frame doesn't need to be sequential to corresponding command for
getting decoded frame. For instance, subclass might be able to
request decoding for multiple frames and then get for one (oldest)
decoded frame or so.
If aforementioned case is supported by specific decoding API,
delayed output might show better throughput performance.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
* Don't warn for live object, since ID3D11Debug itself seems to be
holding refcount of ID3D11Device at the moment we called
ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
always
* Device might not be able to support some formats (e.g., P010)
especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
should not be critical thing at all
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
Add two examples to demonstrate "draw-on-shared-texture" use cases.
d3d11videosink will draw application's own texture without copy
by using:
- Enable "draw-on-shared-texture" property
- make use of "begin-draw" and "draw" signals
And then, application will render the shared application's texture
to swapchain's backbuffer by using
1) Direct3D11 APIs
2) Or, Direct3D9Ex + interop APIs
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>