Matthew Waters
50f60c9ae9
gl/android: don't install the android window header
...
It's not needed
2017-12-09 19:32:24 +00:00
Matthew Waters
18ac98c58b
gl: GST_GL_TYPE -> GST_TYPE_GL
...
Some deprecated symbols are kept for backwards compatibility
2017-12-09 19:32:23 +00:00
Holger Kaelberer
944923080b
glwindow: Fix android build
...
https://bugzilla.gnome.org/show_bug.cgi?id=760972
2017-12-09 19:32:15 +00:00
Matthew Waters
06de6998e5
gl: be consistent in gobject boilerpate
...
GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
e9864e2e3e
glwindow: remove unused draw_unlocked function
...
The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2017-12-09 19:32:08 +00:00
Matthew Waters
63bbe9406a
glwindow: add API to request a resize event on the next draw
...
- glimagesink needs to be able to resize the viewport on aspect ratio
changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
will not have the winsys' stack of viewports required to correctly
place the output frame.
Provide a function to request a resize on the next draw event from the
winsys.
Also track size changes inside the base GstGLWindow class rather
than in each subclass.
https://bugzilla.gnome.org/show_bug.cgi?id=755111
2017-12-09 19:32:08 +00:00
Matthew Waters
6ccaafc0f3
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:07 +00:00
Matthew Waters
6a7bb242f9
android: add missing egl.h include
2017-12-09 19:32:05 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Matthew Waters
9968b512c5
gl/window: hopefully fixup compile warnings on android/ios
2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870
gl/window: create the main loop/context on init/finalize
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Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Sebastian Dröge
6fb0f1d1c7
gl/android: Notify the window's resize callback about surface dimension changes
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https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Matthew Waters
6491e4d275
gl: fix out-of-source builds pt2
...
21b897de2f
did this for x11 and wayland.
Do it for the other backends as well.
2017-12-09 19:31:35 +00:00
Julien Isorce
b30d15d4b8
gl: keep only one occurence of '#include <EGL/egl.h>'
...
To simply maintainance if we need to put specific includes around it.
2017-12-09 19:31:34 +00:00
Matthew Waters
2026f60879
[862/906] window: remove set_need_lock
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No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Matthew Waters
266ffc48be
[824/906] android: Build fixes
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https://bugzilla.gnome.org/show_bug.cgi?id=709786
2017-12-09 19:31:31 +00:00
Matthew Waters
3b1ec77cf8
[818/906] window: add send_message_async vmethod
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- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters
b8b9fced19
[796/906] move egl into its own directory
2017-12-09 19:31:31 +00:00
Matthew Waters
83ac943fc4
[795/906] android: port to GstGLContext
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not tested
2017-12-09 19:31:31 +00:00
Matthew Waters
e80533dcee
[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
...
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2017-12-09 19:31:30 +00:00
Matthew Waters
175f28848c
[792/906] build: use our own in tree headers before system ones
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allows us to develop against the tree rather than what may be installed
2017-12-09 19:31:30 +00:00
Sebastian Dröge
a41b21f4a5
[758/906] android: Don't require a window to be set
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This allows the filters to be usable without a GL sink downstream.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
90450a39b7
[746/906] android: Add comment to clarify the type of a variable
2017-12-09 19:31:29 +00:00
Sebastian Dröge
192b37980f
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2017-12-09 19:31:29 +00:00