Commit graph

14 commits

Author SHA1 Message Date
Matthew Waters
3682dd82b1 [511/906] tests: update for 1.0 2014-03-15 18:36:44 +01:00
Julien Isorce
d21aaa22bf [467/906] tests: various build fixes
- cmake could not find glib
 - put gtk variables at the beginning to avoid GL conflicts
 - update examples to clutter-1.8
 - use const instead of deprecated G_CONST_RETURN
 - set max pending events to 0 to make cube example works again
2014-03-15 18:36:42 +01:00
Sebastian Dröge
7e3070fe31 [466/906] tests: Fix variable unused but set compiler warning 2014-03-15 18:36:42 +01:00
Stefan Kost
ac138f74a1 [461/906] xoverlay: require base from git and update to new API 2014-03-15 18:36:41 +01:00
Filippo Argiolas
9aea500080 [325/906] Restore glimagesink instead of ximagesink
Partially revert previous commit. It's not an issue with glimagesink
Xoverlay interface. It's always the same intel bug with direct
rendering redirection (the one that affects each opengl application
with compositing managers). It works fine with DRI2 and UXA
acceleration. Still leaving effects disabled because I'm testing intel
hardware that doesn't support FBOs.
2014-03-15 18:36:33 +01:00
Filippo Argiolas
049f106b47 [324/906] Temporary disable glimagesink in clutteractortee
GLimagesink XOverlay interface doesn't seem to work with composite
redirection on intel (and I believe ati too). Windows aren't
redirected offscreen at all.  This commit just shows that the example
correcty works with ximagesink. The most evident difference I see is
that glimagesink reparents the xoverlay window into its own while both
x and xvimagesink destroy their window and render directly to the
xoverlay one.
2014-03-15 18:36:33 +01:00
Filippo Argiolas
7e0602cddd [323/906] Remove redundant XMoveWindow call
Revert the "move windows" thing from commit
175f7a707bc922f3facc63e7d9b6d01f9bb6b1b0
Windows are offscreen who cares about their position? If you see the
windows something is going wrong with composite redirection.
2014-03-15 18:36:33 +01:00
David Schleef
d015d5862d [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2014-03-15 18:36:33 +01:00
David Schleef
43e574aa8f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2 [295/906] Fix indention 2014-03-15 18:36:32 +01:00
Julien Isorce
4b53383385 [285/906] fix gl framerate in gst caps. Consider position in xoverlay. Fix inversion bettween COLS and ROWS, and move windows. 2014-03-15 18:36:31 +01:00
Filippo Argiolas
68bf32effe [187/906] remove expose event handling, it's map-unmap that is not behaving correctly, any idea? 2014-03-15 18:36:26 +01:00
Filippo Argiolas
ca2536cffa [186/906] add expose event handling to clutteractortee 2014-03-15 18:36:25 +01:00
Filippo Argiolas
4e986d054f [185/906] add clutteractortee example, a nice example about how clutter could be used to create a live preview widget for gleffects. It uses texture from pixmap, still needs some work regarding clean exit and expose event management. 2014-03-15 18:36:25 +01:00