Commit graph

11 commits

Author SHA1 Message Date
Mengkejiergeli Ba
471f3b3b93 msdkcontext: Remove unused codes in msdkcontext
We don't maintain three list (i.e. avail, locked and used) surfaces
as the old way did to achieve memory management, so remove the
correcponding codes for old memory management.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4276>
2023-04-11 06:59:33 +00:00
Mengkejiergeli Ba
3062f1b6b0 msdkdec: Apply the modified memory allocation logic
We did several things to enable the new memory logic in msdkdec:
(1) We always use video memory for decoder in linux path;
(2) We give negotiated pool to alloc_pool stored in GstMsdkContext which
will be used in callback mfxFrameAllocator:Alloc to alloc surfaces as
MediaSDK needs, and this pool is also available for decoder itself;
(3) We modify decide_allocation process, that is we make pool negotiaion
before gst_msdk_init_decoder to ensure the pool is decided and ready for
use in mfxFrameAllocator:Alloc callback; then we will consider the case
when we need to do the gpu to cpu copy.
(4) In gst_msdkdec_finish_task, we modify the way for copy following the
logic in (3).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3439>
2023-02-27 12:22:13 +00:00
Mengkejiergeli Ba
b2001c1ca5 msdk: Add a bufferpool in GstMsdkContext structure
This alloc_pool is the negotiated pool and will be used in
mfxFrameAllocator:Alloc to create surfaces.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3439>
2023-02-27 12:22:13 +00:00
Tong Wu
d61a248ac8 MSDK: Introduce d3d11 device to MSDK context
Currently MSDK context does not support d3d11va. Now introduce d3d11va
device to MSDK context, making it able to create msdk session with d3d11
device and to easily share with upstream and donwstream.

Add environment variable to enable user to choose GPU device in multi-GPU
environment. This variable is only valid when there's no context
returned by upstream or downstream. Otherwise it will use the device
that created by upstream or downstream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3231>
2022-11-11 06:02:28 +00:00
Tong Wu
60f7467dfe msdkcontext: use gst_object_unref instead of g_object_unref
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3301>
2022-11-02 07:40:59 +00:00
Tong Wu
bae66c8ae0 msdkcontext: use gst_object_ref for GstVaDisplay
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3301>
2022-11-02 07:40:59 +00:00
Tong Wu
c9cc92a20a msdkcontext: g_object_new() must not return nullptr
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3301>
2022-11-02 07:40:59 +00:00
Seungha Yang
799616aea9 msdk: Don't print error log for missing DRM device path
It's expected in case that such DRM device is unavailable for some reasons,
specifically non-Intel platform or so

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1836>
2022-03-03 06:29:11 +00:00
He Junyan
a905e7474b MSDK: Add new_with_va_display() helper function to create context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
2022-02-11 07:13:45 +00:00
He Junyan
a9aa522e26 MSDK: Use the VA display object to replace the raw display handle.
The VA display object from VA lib is a common defined object. which
contain the whole display things. It is easier to use, and more important,
we can share it with the other VA plugins and keep all the VA related
plugins working on the same GPU device.
We also delete the useless gst_msdk_context_get_fd() API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
2022-02-11 07:13:45 +00:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/msdk/gstmsdkcontext.c (Browse further)