mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 17:51:16 +00:00
MSDK: Introduce d3d11 device to MSDK context
Currently MSDK context does not support d3d11va. Now introduce d3d11va device to MSDK context, making it able to create msdk session with d3d11 device and to easily share with upstream and donwstream. Add environment variable to enable user to choose GPU device in multi-GPU environment. This variable is only valid when there's no context returned by upstream or downstream. Otherwise it will use the device that created by upstream or downstream. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3231>
This commit is contained in:
parent
11e13b189d
commit
d61a248ac8
7 changed files with 334 additions and 25 deletions
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@ -38,6 +38,8 @@
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#include <va/va_drm.h>
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#include <gudev/gudev.h>
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#include <gst/va/gstvadisplay_drm.h>
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#else
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#include <gst/d3d11/gstd3d11.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_debug_msdkcontext);
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@ -56,6 +58,8 @@ struct _GstMsdkContextPrivate
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GstMsdkContext *parent_context;
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#ifndef _WIN32
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GstVaDisplay *display;
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#else
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GstD3D11Device *device;
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#endif
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};
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@ -201,6 +205,101 @@ failed:
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return FALSE;
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}
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#else
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static GstD3D11Device *
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get_device_by_index (IDXGIFactory1 * factory, guint idx)
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{
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HRESULT hr;
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IDXGIAdapter1 *adapter;
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ID3D11Device *device_handle;
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ID3D10Multithread *multi_thread;
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DXGI_ADAPTER_DESC desc;
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GstD3D11Device *device = NULL;
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gint64 luid;
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hr = IDXGIFactory1_EnumAdapters1 (factory, idx, &adapter);
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if (FAILED (hr)) {
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return NULL;
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}
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hr = IDXGIAdapter1_GetDesc (adapter, &desc);
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if (FAILED (hr)) {
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IDXGIAdapter1_Release (adapter);
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return NULL;
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}
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if (desc.VendorId != 0x8086) {
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IDXGIAdapter1_Release (adapter);
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return NULL;
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}
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luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
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device = gst_d3d11_device_new_for_adapter_luid (luid,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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IDXGIAdapter1_Release (adapter);
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device_handle = gst_d3d11_device_get_device_handle (device);
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hr = ID3D11Device_QueryInterface (device_handle,
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&IID_ID3D10Multithread, (void **) &multi_thread);
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if (FAILED (hr)) {
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gst_object_unref (device);
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return NULL;
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}
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hr = ID3D10Multithread_SetMultithreadProtected (multi_thread, TRUE);
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ID3D10Multithread_Release (multi_thread);
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return device;
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}
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static gboolean
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gst_msdk_context_use_d3d11 (GstMsdkContext * context)
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{
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HRESULT hr;
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IDXGIFactory1 *factory = NULL;
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GstD3D11Device *device = NULL;
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ID3D11Device *device_handle;
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GstMsdkContextPrivate *priv = context->priv;
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mfxStatus status;
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guint idx = 0;
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gint user_idx = -1;
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const gchar *user_choice = g_getenv ("GST_MSDK_DEVICE");
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hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create DXGI factory");
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return FALSE;
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}
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if (user_choice) {
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user_idx = atoi (user_choice);
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if (!(device = get_device_by_index (factory, user_idx)))
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GST_WARNING
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("Failed to get device by user index, try to pick the first available device");
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}
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/* Pick the first available device */
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while (!device) {
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device = get_device_by_index (factory, idx++);
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}
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IDXGIFactory1_Release (factory);
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device_handle = gst_d3d11_device_get_device_handle (device);
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status =
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MFXVideoCORE_SetHandle (priv->session.session, MFX_HANDLE_D3D11_DEVICE,
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gst_d3d11_device_get_device_handle (device));
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if (status != MFX_ERR_NONE) {
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GST_ERROR ("Setting D3D11VA handle failed (%s)",
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msdk_status_to_string (status));
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gst_object_unref (device);
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return FALSE;
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}
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priv->device = device;
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return TRUE;
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}
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#endif
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static gboolean
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@ -210,12 +309,18 @@ gst_msdk_context_open (GstMsdkContext * context, gboolean hardware,
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mfxU16 codename;
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GstMsdkContextPrivate *priv = context->priv;
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MsdkSession msdk_session;
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mfxIMPL impl;
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priv->job_type = job_type;
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priv->hardware = hardware;
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msdk_session =
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msdk_open_session (hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE);
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impl = hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE;
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#ifdef _WIN32
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impl |= MFX_IMPL_VIA_D3D11;
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#endif
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msdk_session = msdk_open_session (impl);
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priv->session = msdk_session;
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if (!priv->session.session)
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goto failed;
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@ -225,6 +330,11 @@ gst_msdk_context_open (GstMsdkContext * context, gboolean hardware,
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if (!gst_msdk_context_use_vaapi (context))
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goto failed;
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}
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#else
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if (hardware) {
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if (!gst_msdk_context_use_d3d11 (context))
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goto failed;
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}
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#endif
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codename = msdk_get_platform_codename (priv->session.session);
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@ -281,6 +391,9 @@ gst_msdk_context_finalize (GObject * obj)
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#ifndef _WIN32
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if (priv->display)
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gst_object_unref (priv->display);
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#else
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if (priv->device)
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gst_object_unref (priv->device);
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#endif
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done:
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@ -336,6 +449,8 @@ gst_msdk_context_new_with_parent (GstMsdkContext * parent)
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if (MFX_IMPL_VIA_VAAPI == (0x0f00 & (impl)))
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handle_type = MFX_HANDLE_VA_DISPLAY;
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else if (MFX_IMPL_VIA_D3D11 == (0x0f00 & (impl)))
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handle_type = MFX_HANDLE_D3D11_DEVICE;
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if (handle_type) {
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status =
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@ -396,19 +511,21 @@ gst_msdk_context_new_with_parent (GstMsdkContext * parent)
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g_list_prepend (parent_priv->child_session_list, priv->session.session);
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#ifndef _WIN32
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priv->display = parent_priv->display;
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#else
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priv->device = parent_priv->device;
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#endif
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priv->parent_context = gst_object_ref (parent);
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return obj;
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}
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#ifndef _WIN32
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GstMsdkContext *
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gst_msdk_context_new_with_va_display (GstObject * display_obj,
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gboolean hardware, GstMsdkContextJobType job_type)
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{
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GstMsdkContext *obj = NULL;
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#ifndef _WIN32
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GstMsdkContextPrivate *priv;
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mfxU16 codename;
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mfxStatus status;
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else
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GST_WARNING ("Unknown MFX platform");
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#endif
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return obj;
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}
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#else
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GstMsdkContext *
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gst_msdk_context_new_with_d3d11_device (GstD3D11Device * device,
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gboolean hardware, GstMsdkContextJobType job_type)
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{
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GstMsdkContext *obj = NULL;
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GstMsdkContextPrivate *priv;
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mfxU16 codename;
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mfxStatus status;
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ID3D10Multithread *multi_thread;
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ID3D11Device *device_handle;
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HRESULT hr;
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obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
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priv = obj->priv;
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priv->device = gst_object_ref (device);
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priv->job_type = job_type;
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priv->hardware = hardware;
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priv->session =
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msdk_open_session (hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE);
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if (!priv->session.session) {
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goto failed;
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}
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device_handle = gst_d3d11_device_get_device_handle (device);
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hr = ID3D11Device_QueryInterface (device_handle,
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&IID_ID3D10Multithread, (void **) &multi_thread);
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if (FAILED (hr)) {
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GST_ERROR ("ID3D10Multithread interface is unavailable");
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goto failed;
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}
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hr = ID3D10Multithread_SetMultithreadProtected (multi_thread, TRUE);
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ID3D10Multithread_Release (multi_thread);
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if (hardware) {
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status =
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MFXVideoCORE_SetHandle (priv->session.session, MFX_HANDLE_D3D11_DEVICE,
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device_handle);
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if (status != MFX_ERR_NONE) {
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GST_ERROR ("Setting D3D11VA handle failed (%s)",
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msdk_status_to_string (status));
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goto failed;
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}
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}
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codename = msdk_get_platform_codename (priv->session.session);
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if (codename != MFX_PLATFORM_UNKNOWN)
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GST_INFO ("Detected MFX platform with device code %d", codename);
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else
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GST_WARNING ("Unknown MFX platform");
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return obj;
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failed:
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gst_object_unref (obj);
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gst_object_unref (device);
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return NULL;
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}
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#endif
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mfxSession
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gst_msdk_context_get_session (GstMsdkContext * context)
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#endif
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}
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GstObject *
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gst_msdk_context_get_display (GstMsdkContext * context)
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{
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#ifndef _WIN32
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GstObject *
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gst_msdk_context_get_va_display (GstMsdkContext * context)
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{
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if (context->priv->display)
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return gst_object_ref (GST_OBJECT_CAST (context->priv->display));
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#endif
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return NULL;
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}
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#else
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GstD3D11Device *
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gst_msdk_context_get_d3d11_device (GstMsdkContext * context)
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{
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if (context->priv->device)
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return gst_object_ref (context->priv->device);
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return NULL;
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}
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#endif
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static gint
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_find_response (gconstpointer resp, gconstpointer comp_resp)
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@ -37,6 +37,8 @@
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#ifndef _WIN32
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#include <va/va.h>
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#include <va/va_drmcommon.h>
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#else
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#include <gst/d3d11/gstd3d11_fwd.h>
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#endif
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G_BEGIN_DECLS
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@ -87,12 +89,21 @@ GType gst_msdk_context_get_type (void);
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GstMsdkContext * gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type);
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GstMsdkContext * gst_msdk_context_new_with_parent (GstMsdkContext * parent);
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#ifndef _WIN32
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GstMsdkContext * gst_msdk_context_new_with_va_display (GstObject * display_obj,
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gboolean hardware, GstMsdkContextJobType job_type);
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#else
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GstMsdkContext * gst_msdk_context_new_with_d3d11_device (GstD3D11Device * device,
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gboolean hardware, GstMsdkContextJobType job_type);
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#endif
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mfxSession gst_msdk_context_get_session (GstMsdkContext * context);
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gpointer gst_msdk_context_get_handle (GstMsdkContext * context);
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GstObject * gst_msdk_context_get_display (GstMsdkContext * context);
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#ifndef _WIN32
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GstObject * gst_msdk_context_get_va_display (GstMsdkContext * context);
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#else
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GstD3D11Device * gst_msdk_context_get_d3d11_device (GstMsdkContext * context);
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#endif
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/* GstMsdkContext contains mfxFrameAllocResponses,
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* if app calls MFXVideoCORE_SetFrameAllocator.
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@ -34,6 +34,8 @@
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#ifndef _WIN32
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#include <gst/va/gstvadisplay.h>
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#include <gst/va/gstvautils.h>
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#else
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#include <gst/d3d11/gstd3d11device.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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@ -236,7 +238,7 @@ gst_msdk_ensure_new_context (GstElement * element, gboolean hardware,
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#ifndef _WIN32
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/* 2) Query the neighbour the VA display. If already a valid VA display,
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using it by gst_msdk_context_from_external_display() in set_context(). */
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using it by gst_msdk_context_from_external_va_display() in set_context(). */
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gst_va_context_query (element, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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@ -245,9 +247,23 @@ gst_msdk_ensure_new_context (GstElement * element, gboolean hardware,
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ret = TRUE;
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goto done;
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}
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#else
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/* 2) Query the neighbour the D3D11 device. If already a valid D3D11 device,
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using it by gst_msdk_context_from_external_d3d11_device() in set_context(). */
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_context_query (element, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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gst_object_ref (msdk_context);
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propagate_display = FALSE;
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ret = TRUE;
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goto done;
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}
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#endif
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/* 3) Create a MSDK context from scratch. */
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/* 3) Create a MSDK context from scratch. Currently we use environment variable
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to enable user to choose GPU device in multi-GPU environment. This variable
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is only valid when there's no context returned by upstream or downstream.
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Otherwise it will use the device that created by upstream or downstream. */
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msdk_context = gst_msdk_context_new (hardware, job);
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if (!msdk_context) {
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GST_ERROR_OBJECT (element, "Context creation failed");
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@ -264,7 +280,7 @@ done:
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if (propagate_display) {
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#ifndef _WIN32
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GstVaDisplay *display =
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(GstVaDisplay *) gst_msdk_context_get_display (msdk_context);
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(GstVaDisplay *) gst_msdk_context_get_va_display (msdk_context);
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gst_va_element_propagate_display_context (element, display);
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gst_clear_object (&display);
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#endif
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@ -276,11 +292,12 @@ done:
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return ret;
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}
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gboolean
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gst_msdk_context_from_external_display (GstContext * context, gboolean hardware,
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GstMsdkContextJobType job_type, GstMsdkContext ** msdk_context)
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{
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#ifndef _WIN32
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gboolean
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gst_msdk_context_from_external_va_display (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
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GstObject *va_display = NULL;
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const gchar *type;
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const GstStructure *s;
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|
@ -309,10 +326,50 @@ gst_msdk_context_from_external_display (GstContext * context, gboolean hardware,
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if (ctx)
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return TRUE;
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|
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#endif
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return FALSE;
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}
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#else
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gboolean
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gst_msdk_context_from_external_d3d11_device (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
|
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GstD3D11Device *d3d11_device = NULL;
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const gchar *type;
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const GstStructure *s;
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GstMsdkContext *ctx = NULL;
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guint vendor_id = 0;
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|
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_init_context_debug ();
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type = gst_context_get_context_type (context);
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if (g_strcmp0 (type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE))
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return FALSE;
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|
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s = gst_context_get_structure (context);
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if (gst_structure_get (s, "device", GST_TYPE_D3D11_DEVICE, &d3d11_device,
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NULL)) {
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g_object_get (d3d11_device, "vendor-id", &vendor_id, NULL);
|
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if (vendor_id != 0x8086) {
|
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GST_ERROR ("Not an Intel device");
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gst_clear_object (&d3d11_device);
|
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return FALSE;
|
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}
|
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ctx =
|
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gst_msdk_context_new_with_d3d11_device (d3d11_device, hardware,
|
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job_type);
|
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if (ctx)
|
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*msdk_context = ctx;
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|
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gst_clear_object (&d3d11_device);
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}
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|
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if (ctx)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
gboolean
|
||||
gst_msdk_handle_context_query (GstElement * element, GstQuery * query,
|
||||
|
@ -346,7 +403,7 @@ gst_msdk_handle_context_query (GstElement * element, GstQuery * query,
|
|||
#ifndef _WIN32
|
||||
if (g_strcmp0 (context_type, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR) == 0) {
|
||||
GstStructure *s;
|
||||
GstObject *display = gst_msdk_context_get_display (msdk_context);
|
||||
GstObject *display = gst_msdk_context_get_va_display (msdk_context);
|
||||
|
||||
if (display) {
|
||||
GST_CAT_LOG (GST_CAT_CONTEXT,
|
||||
|
@ -360,6 +417,22 @@ gst_msdk_handle_context_query (GstElement * element, GstQuery * query,
|
|||
ret = TRUE;
|
||||
}
|
||||
} else
|
||||
#else
|
||||
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
|
||||
GstStructure *s;
|
||||
GstD3D11Device *device = gst_msdk_context_get_d3d11_device (msdk_context);
|
||||
|
||||
if (device) {
|
||||
GST_CAT_LOG (GST_CAT_CONTEXT,
|
||||
"setting GstD3D11Device (%" GST_PTR_FORMAT ") on context (%"
|
||||
GST_PTR_FORMAT ")", device, ctxt);
|
||||
|
||||
s = gst_context_writable_structure (ctxt);
|
||||
gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device, NULL);
|
||||
gst_object_unref (device);
|
||||
ret = TRUE;
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
if (g_strcmp0 (context_type, GST_MSDK_CONTEXT_TYPE_NAME) == 0) {
|
||||
GstStructure *s;
|
||||
|
|
|
@ -52,9 +52,15 @@ gst_msdk_ensure_new_context (GstElement * element, gboolean hardware, GstMsdkCon
|
|||
gboolean
|
||||
gst_msdk_context_get_context (GstContext * context, GstMsdkContext ** msdk_context);
|
||||
|
||||
#ifndef _WIN32
|
||||
gboolean
|
||||
gst_msdk_context_from_external_display (GstContext * context, gboolean hardware,
|
||||
gst_msdk_context_from_external_va_display (GstContext * context, gboolean hardware,
|
||||
GstMsdkContextJobType job_type, GstMsdkContext ** msdk_context);
|
||||
#else
|
||||
gboolean
|
||||
gst_msdk_context_from_external_d3d11_device (GstContext * context, gboolean hardware,
|
||||
GstMsdkContextJobType job_type, GstMsdkContext ** msdk_context);
|
||||
#endif
|
||||
|
||||
gboolean
|
||||
gst_msdk_handle_context_query (GstElement * element, GstQuery * query, GstMsdkContext * msdk_context);
|
||||
|
|
|
@ -323,13 +323,24 @@ gst_msdkdec_set_context (GstElement * element, GstContext * context)
|
|||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
} else if (gst_msdk_context_from_external_display (context,
|
||||
} else
|
||||
#ifndef _WIN32
|
||||
if (gst_msdk_context_from_external_va_display (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_DECODER will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#else
|
||||
if (gst_msdk_context_from_external_d3d11_device (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_DECODER will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#endif
|
||||
|
||||
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
||||
}
|
||||
|
|
|
@ -146,13 +146,24 @@ gst_msdkenc_set_context (GstElement * element, GstContext * context)
|
|||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
} else if (gst_msdk_context_from_external_display (context,
|
||||
} else
|
||||
#ifndef _WIN32
|
||||
if (gst_msdk_context_from_external_va_display (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_ENCODER will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#else
|
||||
if (gst_msdk_context_from_external_d3d11_device (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_ENCODER will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#endif
|
||||
|
||||
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
||||
}
|
||||
|
@ -1299,7 +1310,7 @@ gst_msdk_create_va_pool (GstMsdkEnc * thiz, GstCaps * caps, guint num_buffers)
|
|||
GstVaDisplay *display = NULL;
|
||||
GstVideoInfo info = thiz->input_state->info;
|
||||
|
||||
display = (GstVaDisplay *) gst_msdk_context_get_display (thiz->context);
|
||||
display = (GstVaDisplay *) gst_msdk_context_get_va_display (thiz->context);
|
||||
|
||||
if (thiz->use_dmabuf) {
|
||||
allocator = gst_va_dmabuf_allocator_new (display);
|
||||
|
|
|
@ -420,7 +420,7 @@ gst_msdk_create_va_pool (GstVideoInfo * info, GstMsdkContext * msdk_context,
|
|||
GstVaDisplay *display = NULL;
|
||||
GstCaps *aligned_caps = NULL;
|
||||
|
||||
display = (GstVaDisplay *) gst_msdk_context_get_display (msdk_context);
|
||||
display = (GstVaDisplay *) gst_msdk_context_get_va_display (msdk_context);
|
||||
|
||||
if (use_dmabuf)
|
||||
allocator = gst_va_dmabuf_allocator_new (display);
|
||||
|
@ -1661,13 +1661,24 @@ gst_msdkvpp_set_context (GstElement * element, GstContext * context)
|
|||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
} else if (gst_msdk_context_from_external_display (context,
|
||||
} else
|
||||
#ifndef _WIN32
|
||||
if (gst_msdk_context_from_external_va_display (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_VPP will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#else
|
||||
if (gst_msdk_context_from_external_d3d11_device (context,
|
||||
thiz->hardware, 0 /* GST_MSDK_JOB_VPP will be set later */ ,
|
||||
&msdk_context)) {
|
||||
gst_object_replace ((GstObject **) & thiz->context,
|
||||
(GstObject *) msdk_context);
|
||||
gst_object_unref (msdk_context);
|
||||
}
|
||||
#endif
|
||||
|
||||
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue