TIME segments are being ignored and a standard initialized
segment is used instead. This causes issues as not properly detecting
reverse playback or not cliping output based on the segment.
This seems to be a regression from one of the GstSegment/GstEvent
redesigns on the 0.10 -> 1.0 transition
If on passthrough during reverse playback, do not accumulate buffers as
baseparse will never check for DISCONT flag to push those buffers.
So just push buffers downstream as if it was forward playback.
https://bugzilla.gnome.org/show_bug.cgi?id=721941
It wasn't required, instead baseparse was using it to check the media
caps to identify if it was handling audio or video.
The pending_segment was removed and a checked_media boolean
replaced it for a more accurate naming.
https://bugzilla.gnome.org/show_bug.cgi?id=721350
A GAP event is handled as an empty buffer by sinks and they expect
to receive start up events before GAP events (like a segment).
This is important specially if there is a GAP at the beginning of
a stream (before any buffers) so that the segment event can be
pushed downstream before the GAP
https://bugzilla.gnome.org/show_bug.cgi?id=721350
pads->data is the public list. It is dynamically rebuilt at each call to
check_collected, in check_pads to be specific. When you add a pad and
collectpads have been started, it is not added to the public list.
Thus there exists a possible race where :
1) You would add a pad to collectpads while running.
2) You set collectpads to flushing before check_collected has been called again
-> the pad is not set to flushing
3) the pad starts pushing data as downstream might not be prepared, in the case
of adder it then returns FLOW_FLUSHING.
4) elements like demuxers, when they get a FLOW_FLUSHING, stop their tasks,
never to be seen again.
https://bugzilla.gnome.org/show_bug.cgi?id=708636
The seqnum of the segment after a seek should be the same of
the seek event. Downstream elements might rely on seqnums to
identify events related to a seek.
This is particularly important when a demuxer maps a TIME seek
into a BYTES seek for upstream and it needs to identify the
corresponding segment event and map it back into TIME to push
downstream, possibly using the values from the original seek
event.
https://bugzilla.gnome.org/show_bug.cgi?id=707530
If a pad is removed while a collectpads element (say adder) is in a chain
function waiting to be collected, there is a possibility that an unref happens
on a NULL pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=707536
This avoids triggering plenty of extra code/methods/overhead downstream when
we can just quickly check whenever we want to set caps whether they are
identical or not
https://bugzilla.gnome.org/show_bug.cgi?id=706600
Use custom code to implement flush-stop, we can't reuse the set_flushing code
because we can't touch the live_playing flag and we need to signal the
streaming thread.
In some specific cases (like transmuxing) we want to force the element
to actually parse all incoming data even if the element deems it is not
necessary.
This property simply ignores requests from the element to enable passthrough
mode which results in processing always being enabled.
https://bugzilla.gnome.org/show_bug.cgi?id=705621
Adds a variant of the _push function that doesn't check the queue limits
before adding the new item. It is useful when pushing an element to the
queue shouldn't lock the thread.
One particular scenario is when the queue is used to serialize buffers
and events that are going to be pushed from another thread. The
dataqueue should have a limit on the amount of buffers to be stored to
avoid large memory consumption, but events can be considered to have
negligible impact on memory compared to buffers. So it is useful to be
used to push items into the queue that contain events, even though the
queue is already full, it shouldn't matter inserting an item that has
no significative size.
This scenario happens on adaptive elements (dashdemux / mssdemux) as
there is a single download thread fetching buffers and putting into the
dataqueues for the streams. This same download thread can als generate
events in some situations as caps changes, eos or a internal control
events. There can be a deadlock at preroll if the first buffer fetched
is large enough to fill the dataqueue and the download thread and the
next iteration of the download thread decides to push an event to this
same dataqueue before fetching buffers to other streams, if this push
locks, the pipeline will be stuck in preroll as no more buffers will be
downloaded.
There is a somewhat common practice in dash streams to have a single
very large buffer for audio and one for video, so this will always
happen as the download thread will have to push an EOS right after
fetching the first buffer for any stream.
API: gst_data_queue_push_force
https://bugzilla.gnome.org/show_bug.cgi?id=705694
Calling gst_buffer_get_size represented 2/3 of the cost of helper_find_peek
which was called whenever a typefindfunction wanted to peek at data.
We already know the size (from the GstMapInfo), so just use that.
Pass the fixed caps we're asked to accept as a filter for the caps
query, so we don't get a fully-expanded set of caps back (which we don't
need and can take a lot of time for intersection).
This reduces the time for camerabin to produce a second frame on a
logitech C910 camera from around 52 seconds to a bit less then 16
seconds on my system.
https://bugzilla.gnome.org/show_bug.cgi?id=702632
When we asynchronously go from READY to PLAYING, also call the
state change function so that subclasses can update their state for PLAYING.
Because the PREROLL lock is not recursive, we can't make this without
races and we must assume for now that the subclass can handle concurrent calls
to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not
many elements actually do something in those state changes and the ones that
did would be broken even more without this change.
https://bugzilla.gnome.org/show_bug.cgi?id=702282
Doing it after every single create() is not very efficient and not necessary.
Especially on network file systems fstat() is not cached and causes network
traffic, making the source possibly unusable slow.
https://bugzilla.gnome.org/show_bug.cgi?id=652037
This makes sure that at least one buffer per second is rendered if buffers
are dropped before ::prepare. Without this change, at least one buffer per
second wouldn't be too late before ::prepare anymore but would be dropped
before ::render because of last_render_time being set before ::prepare
already.
This function works just like gst_data_queue_pop, but it doesn't
remove the object from the queue.
Useful when inspecting multiple GstDataQueues to decide from which
to pop the element from.
Add: gst_data_queue_peek