Only hold back events until the first buffer is generated, then just
send them directly. Otherwise, important events like 'still-frame' are
held forever, waiting for a frame that'll never arrive.
Sometimes the decoder would need to use the pool or the allocator for
something else than just allocating output buffers. For example, the querying
for different parameters, such as asking for a bigger number of buffers to
allocate in the pool.
This patch expose a two getters accessors: one for the buffer pool and the
other for the memory allocator.
Unifies the code and ensures that:
* subclasses needing to use the frame_number on a void* field will
always work
* wraparounds will be automatically taken care of if we have to deal
with more than 2**32 frames
Check that we have a valid output_state before attempting to use it to calculate
the duration of a buffer. It is possible that we don't have a state yet, for
example when we are dropping the first buffers.
Make sure the frame deadline was set before calculating the
max_decode_time. Fixes problems with ffmpeg skipping frames when
it doesn't need to, when the input doesn't have full timestamping
(divx in avi)
Interpolating the timestamps from the picture numbers
does more harm than good, getting it wrong in a lot of
cases (especially reverse playback). Removing it in favour
of simply incrementing the timestamps until there's
something better
Use g_list_free_full instead of walking lists twice when freeing
them.
Remove pointless clause in gst_video_decoder_chain that doesn't
actually have any effect.
Other changes to make the code slightly more like the 0.11
version.
Move processing of the gather list into the flush_parse function.
Add a last ditch attempt to apply timestamps to outgoing buffers
when walking backwards through decoded frames. Requires that each
gathered region has at least one timestamp.
Make sure to remove decoded packets from the decode list when
they are sent - otherwise the list just grows on each cycle, with
more and more frames being decoded and then clipped away.
Break out of the processing loop early on a bad flow return to make
seeking more responsive.
Use the gst_video_decoder_clip_and_push_buf function in reverse
mode, instead of pushing all buffers arbitrarily.
A couple of small efficiency gains in the list handling, by moving
list elements directly and not reallocating, and by reversing
and concatenating the gather list instead of moving it one node
at a time.
Rename the gst_video_decoder_do_finish_frame function to
gst_video_decoder_release_frame.
Rename gst_video_decoder_have_frame_2 to
gst_video_decoder_decode_frame and pass the frame to process
directly, rather than using the current_frame pointer as a holding
pen.
Move the negative rate handling out of the function to where it
is needed, and remove the process flag.
The frames are the owners of the buffers. In cases where a decoder
would keep around reference frames, we need to ensure they don't
disappear early.
To handle this, we pass downstream a complete sub-buffer of the output
buffer, ensuring that the buffer will only be released when downstream
is done with it *AND* the frame is no longer used.
Conflicts:
gst-libs/gst/video/gstvideodecoder.c
Don't replace the initial frame's timestamp with a bogus
one calculated from the (incorrect for Ogg) frame number just
because the 'sync time' hasn't changed.
Also, don't output a bogus warning about the output_frame being
NULL when it's being dropped/skipped due to QoS.