If the buffer is not msdk_buffer, we can try to directly import the
attached memory (i.e. va mem and dmabuf mem) by applying the common
uitl function: import_to_msdk_function ().
Here add a flag "from_qdata" in GstMsdkSurface to handle the cropping case,
we should avoid updating the crop values when msdk_surface is from the
memory's qdata, because the crop info from this surface is the already
updated one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
When input buffer is of dmabuf memory but not a msdk buffer (i.e., the
allocator is not msdk_allocator), then we can try to get fd of this mem,
create the corresponding va surface and wrap it as mfx surface.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
If read_one or write_one was called but the stream closed before it could
read/write a whole packet, read_one/write_one would hang indefinitely,
consuming 100% CPU. This commit fixes that by treating a short read/write
as an error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2964>
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.
Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950>
Setting the content-type property shall override internally detected MIME
types, to make it possible to do as following example (where audio/basic to be
used prior to audio/x-mulaw):
gst-launch-1.0 ... ! mulawenc ! audio/x-mulaw,rate=8000,channels=1 !
curlhttpsink location=<url> content-type=audio/basic
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2732>
* Private header name is changed to gstd3d11-private.h to follow
naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
object implementations in this library
* Correct outdated documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
Theoretically having elements in locked state should not have any effect
at all when the surrounding bin is doing state changes. However
previously a state change error of a locked element would cause the
bin's state change to also fail, which is clearly not intended.
State change failures of locked elements are to be handled by whoever
set the element to locked state. By always returning them here it is
impossible for the owner of the element to handle state change failures
gracefully without potentially affecting the whole pipeline's state
changes.
Non-failure returns are still returned as-is as the distinction between
ASYNC/NO_PREROLL/SUCCESS has big consequences on the state changes of
the bin and overall pipeline. Theoretically SUCCESS should also be
returned in all cases but I can't estimate the effects this would have
on the overall pipeline.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2932>
Current default G_MAXINT is not a correct value under any circumstances.
This creates an issue with screen capture, during which we currently do
not get any framerate info causing G_MAXINT to show up, where elements
downstream can possibly misbehave - for example, `vtenc` causes
a kernel panic.
Replace with 30/1 to avoid such scenarios.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2944>
The current handle_frame() does not return the real error that happens
in decode_scan and decode_frame, which makes the pipeline continue with
the error and may trigger asserting later.
We also return the error when decode_quant_table or decode_huffman_table
fails.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2938>
Add an example to show the usage of present singal.
In this example, a text overlay with alpha blended background
will be rendered on swapchain's backbuffer by using
Direct3D11, Direct2D, and DirectWrite APIs.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
The "present" signal will be emitted just before the
IDXGISwapChain::Present() call. The client can perform additional
GPU operation with given GstD3D11Device object and
ID3D11RenderTargetView handle. Or, the client can read back
the scene to be displayed on window using the signal.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>