Commit graph

22 commits

Author SHA1 Message Date
Seungha Yang
df64226e71 d3d11decoder: Do timer based DecoderBeginFrame retry
... instead of retry count based one, because the precision of Sleep()
varies depending on system and application configuration.
Also, don't retry DecoderBeginFrame if decoder is doing flush.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2886>
2022-08-15 19:16:16 +00:00
Seungha Yang
9b4fafb882 d3d11decoder: Do not use miniobject qdata
The miniobject qdata uses global mutex.
Use ID3D11DeviceChild::{Set,Get}PrivateData methods instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2885>
2022-08-15 02:50:18 +09:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang
1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang
513a1cbbb3 d3d11decoder: Fix texture download
Stride applied to src/dst was reversed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 21:41:24 +09:00
Seungha Yang
e1fd0f620f d3d11decoder: Add support for non-zero crop-{x,y} position
AVC and HEVC define crop rectangle and the x/y coordinates might
not be zero. This commit will address the non-zero x/y offset coordinates
via GstVideoCropMeta if downstream supports the meta and d3d11 memory.
Otherwise decoder will copy decoded texture into output frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2624>
2022-06-17 20:15:02 +00:00
Seungha Yang
e8fdf9177a d3d11decoder: Fix for alternate interlacing signalling
Don't set d3d11+interlace caps feature. None of d3d11 elements
support it

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2579>
2022-06-09 23:19:24 +09:00
Seungha Yang
fe64295841 d3d11decoder: Work around Intel DXVA driver crash
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
2022-05-27 15:13:15 +00:00
Seungha Yang
858520932c d3d11decoder: Add hardcoded minimum resolution values to caps for NVIDIA
NVIDIA GPUs have undocumented limitation regarding minimum resolution
and it can be queried via a NVDEC API. However, since we don't want to
bring CUDA/NVDEC API into D3D11, use hardcoded values for now
until we find a nice way for capability check.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2406>
2022-05-12 18:20:26 +00:00
Seungha Yang
a8b2fbf77f d3d11decoder: Handle DPB size margin in a single place
... instead of each subclass

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2343>
2022-05-03 14:17:49 +00:00
Seungha Yang
dd32e2efbc d3d11decoder: Do not preallocate texture using downstream d3d11 buffer pool
Our decoder implementation does not use downstream d3d11 pool for
decoding because of special requirement of D3D11/DXVA. So preallocation
using the downstream buffer pool will waste GPU memory in most cases.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2211>
2022-04-18 18:31:02 +00:00
Seungha Yang
b5a8bef5a7 d3d11decoder: Copy HDR10 related caps field manually
If negotiate() is called from the set_format() chain, sinkpad may not
hold caps yet, so baseclass cannot copy it over to srcpad caps.
Copy them manually.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2203>
2022-04-16 18:36:41 +00:00
Seungha Yang
2548014dfc win32: Enable high-resolution timer for MinGW build
timeapi.h is missing in our MinGW toolchain. Include mmsystem.h
header instead, which defines struct and APIs in case of our MinGW
toolchain. Note that in case of native Windows10 SDK (MSVC build),
mmsystem.h will include timeapi.h

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2153>
2022-04-12 15:09:16 +00:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
b22aa14e43 d3d11decoder: Use staging buffer pool for non-d3d11 downstream
In specific condition, this can show about 10% ~ 30%
performance gain with non-d3d11 downstream element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
2022-02-06 21:57:17 +09:00
Seungha Yang
5fefc689a0 d3d11decoder: Negotiate again on the first output buffer
... unconditionally. There may be updated field in sinkpad caps
after the new_sequence() call (HDR related ones for example),
then we should signal the information to downstream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1474>
2021-12-30 11:09:45 +00:00
Seungha Yang
5707e487cf d3d11: d3d11decoder: Use DXGI adapter LUID
... instead of index of DXGI adapter.

The order of IDXGIAdapter1 enumerated via IDXGIFactory1::EnumAdapters1
can be varying even there's no rebooting in case that GPU preference order
is updated by user (for example, it can be done by using NVIDIA Control Panel
in case of multi-GPU laptop system) and eGPU is another possible case.

So, for an element which requires fixed target GPU requirement,
index based device enumeration is unreliable.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 03:23:58 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/d3d11/gstd3d11decoder.cpp (Browse further)