Commit graph

13 commits

Author SHA1 Message Date
Wim Taymans
445bf71bd1 port to more audio api changes 2011-08-19 16:09:48 +02:00
Wim Taymans
90f5b31b4b port to new audio API and caps 2011-08-19 11:49:44 +02:00
Wim Taymans
7ef7157986 Merge branch 'master' into 0.11 2011-06-17 18:12:50 +02:00
Stefan Kost
6c3e77964a audioecho: fix param flags
If the parameter cannot be changed in paused&playing, it is not controlable. Set
the appropriate mutability flag instead.
2011-06-17 03:07:09 +03:00
Wim Taymans
237ca1631f port some more elements to 0.11 2011-04-25 12:49:36 +02:00
Sebastian Dröge
79e720052a audiofx: Sync properties to the stream time 2010-03-09 21:03:18 +00:00
Jan Schmidt
591416e0ce Update Since: tags in autodetect srcs and audioecho 2009-02-19 13:16:39 +00:00
Sebastian Dröge
be3674c516 Use guint64 instead of guint for storing guint64 2009-02-03 11:52:15 +01:00
Sebastian Dröge
1f32369451 Limit the delay by a new max-delay property
Introduce a new max-delay property that can only
be set before going to PLAYING or PAUSED. This
is used to limit the maximum delay and is set
to the current delay by default.

Using this will make sure that we have enough data
in our internal ringbuffer for the echo. With dynamic
reallocation of the ringbuffer as used before silence
could've been used as the echo directly after setting
a new delay.
2009-01-28 16:01:34 +01:00
Stefan Kost
a99d3f8769 Update and add documentation for plugins with no deps (gst).
Link to properties. Correct titles for examples. Document a few trivial cases. Keep lists in section file and docs/plugins/Makefile.am alphabetically ordered.
2009-01-28 12:32:59 +02:00
Sebastian Dröge
fb8a2b359d Save some allocations if the echo delay is increased often
Save some allocations if the echo delay is increased often
during playback by always allocating enough memory to hold
data up to the next complete second, i.e. in the worst case
allocate memory for one additional second.
2009-01-24 18:30:55 +01:00
Sebastian Dröge
f2524f71d7 Add note that audioecho's reverb sounds metallic
Add a note to the docs that audioecho's reverb will
sound metallic. This happens because for a real
reverb filter additional filtering is necessary.

Also note which values should be used for the delay
property to get an echo effect.
2009-01-24 11:55:04 +01:00
Sebastian Dröge
99753365c6 Rename audioreverb to audioecho. Fixes bug #568395.
The element can add an echo and a simple reverb effect to
an audio stream but for a real reverb filter it would need
some additional filtering to prevent a metallic-sounding
result.
2009-01-22 13:27:56 +01:00
Renamed from gst/audiofx/audioreverb.c (Browse further)