x/y/w/h are signed integers. As can be seen in GstCompositorPad.
The prototype for clamp_rectangle was wrong. This commit reverts the change
and fixes the prototype.
This reverts commit bca444ea4a.
CLAMP checks both if value is '< 0' and '> max'. Value will never be a negative
number since it is an unsigned integer. Removing that check and only checking if
it is bigger than max by using MIN().
CID 1320707
The obscured check in compositor was using the dimensions of the pad to clamp
the h/w of the pad instead of the output resolution, and was doing an incorrect
calculation to do so. Fix that by simplifying the whole calculation by using
corner coordinates. Also add a test for this bug which fell through the cracks,
and just skip all the obscured tests if the pad's alpha is 0.0.
https://bugzilla.gnome.org/show_bug.cgi?id=754107
Rather than one of the input pad video info's.
The test checking this was not constraining the output frame size
to ensure that the out of frame stream was not being displayed.
It's a waste of resources to map it if it won't be converted
or used at all. Since we moved the frame mapping down, we need
to use the GST_VIDEO_INFO accessor macros now in the code above
that instead of the GST_VIDEO_FRAME accessor macros.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
For each frame, compare the frame boundaries, check if the format contains an
alpha channel, check opacity, and skip the frame if it's going to be completely
overwritten by a higher zorder frame. The check is O(n^2), but that doesn't
matter here because the number of sinkpads is small.
More can be done to avoid needless drawing, but this covers the majority of
cases. See TODOs. Ideally, a reverse painter's algorithm should be used for
optimal drawing, but memcpy during compositing is small compared to the CPU used
for frame conversion on each pad.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
Correctly calculate alpha in a few places by dividing by 255,
not 256.
Fix the argb and bgra blending functions to avoid an off-by-one
error in the calculations, so painting with alpha = 0xff doesn't
ever bleed through from behind
When this is TRUE, we really have to produce output. This happens
in live mixing mode when we have to output something for the current
time, no matter if we have enough input or not.