Previously, reassigning loop index l in nicestream.c
could cause a segfault if l->data was null, as it could
reassign l to a null variable, triggering the loop
postassignment l->next, which then segfaults due to
l now being null. It is instead moved into the loop.
_delete_transport already performs the reassignment
inline.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4192>
This allow simplifying the GstVideoInfo handling in the sinks. Instead
of having to update a video info for the import, the sink can simply pass the
video info associated with the caps and rely on the VideoMeta in the GstBuffer
to obtain the appropriate offset and stride.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3801>
gstcudaloader.cpp defines GST_DEBUG_CATEGORY (gst_cudaloader_debug);
but it wasn't initializing it anywhere.
This caused the following error to be logged by gst-plugin-scanner when
libcuda.so.1/nvcuda.dll couldn't be loaded, e.g. in systems without
CUDA:
(gst-plugin-scanner:39618): GStreamer-CRITICAL **: 14:40:22.346:
gst_debug_log_full_valist: assertion 'category != NULL' failed
This patch fixes the bug by initializing the category in
gst_cuda_load_library_once_func() before any logging occurs.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4154>
GstBufferPool implementation was referenced for this GstD3D11PoolAllocator,
for example GstAtomicQueue, various atomic operations, and GstPoll ones.
However, such combination seems to be almost pointless
since gst_poll_{read,write}_control() takes mutex and also
GstPoll uses Win32 event handle internally.
Use simple SRWLOCK and CONDITION_VARIABLE instead, and don't make things
complicated/inefficient.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2887>
The `add_candidate` vfunc of the GstWebRTCICE interface gained a GstPromise
argument, which is an ABI break. We're not aware of any external user of this
interface yet so we think it's OK.
This change is useful in cases where the application needs to bubble up errors
from the underlying ICE agent, for instance when the agent was given an invalid
ICE candidate.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3960>
The av1decoder class does not implement the ->parse() virtual function,
and we always need to add the av1parse element before it. So we should
set_needs_format of the decoder to TRUE, then if no parse before it, it
can fail with a "not-negotiated" error early, rather than go on and
generate unexpected error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
The vp9decoder class does not implement the ->parse() virtual function,
and we always need to add the vp9parse element before it. So we should
set_needs_format of the decoder to TRUE, then if no parse before it, it
can fail with a "not-negotiated" error early, rather than go on and
generate unexpected error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
The vp8decoder class does not implement the ->parse() virtual function,
it can only accepts frame aligned data. If some element such as filesrc
feed it with unaligned data, the behaviour is undecided. So we should
set_needs_format of the decoder to TRUE, then it can fail with a
"not-negotiated" error early, rather than go on and generate unexpected
error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
The mpeg2decoder class does not implement the ->parse() virtual function,
and we always need to add the mpegvideoparse element before it. So we should
set_needs_format of the decoder to TRUE, then if no parse before it, it
can fail with a "not-negotiated" error early, rather than go on and
generate unexpected error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
The h264decoder class does not implement the ->parse() virtual function,
and we always need to add the h264parse element before it. So we should
set_needs_format of the decoder to TRUE, then if no parse before it, it
can fail with a "not-negotiated" error early, rather than go on and
generate unexpected error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
The h265decoder class does not implement the ->parse() virtual function,
and we always need to add the h265parse element before it. So we should
set_needs_format of the decoder to TRUE, then if no parse before it, it
can fail with a "not-negotiated" error early, rather than go on and
generate unexpected error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4064>
This will be used for CUDA stream sharing.
* Adding GstCudaPoolAllocator object. The pool allocator will
control synchronization of allocated memory objects.
* Modify gst_cuda_allocator_alloc() API so that caller can specify/set
GstCudaStream object for the newly allocated memory.
* GST_CUDA_MEMORY_TRANSFER_NEED_SYNC flag is added in addition to
existing GST_CUDA_MEMORY_TRANSFER_NEED_{UPLOAD,DOWNLOAD}.
The flag indicates that any GPU command queued in the CUDA stream
may not be finished yet, and caller should take care of the
synchronization.
The flag is controlled by GstCudaMemory object if the memory holds
GstCudaStream. (Otherwise, GstCudaMemory will do synchronization
as before this commit). Specifically, GstCudaMemory object will set
the new flag automatically when memory is mapped with
(GST_MAP_CUDA | GST_MAP_WRITE) flags. Caller will need to unset
the flag via GST_MEMORY_FLAG_UNSET() if it's already synchronized
by client code.
* gst_cuda_memory_sync() helper function is added to perform synchronization
* Why not use CUevent object to keep track of synchronization status?
CUDA provides fence-like interface already via CUevent object,
but cuEventRecord/cuEventQuery APIs are not zero-cost operations.
Instead, in this version, the status is tracked by using map and
object flags.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3629>
Spec 7.1.3:
If a memory object does not have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
property, then vkFlushMappedMemoryRanges must be called in order to guarantee
that writes to the memory object from the host are made available to the host
domain, where they can be further made available to the device domain via a
domain operation. Similarly, vkInvalidateMappedMemoryRanges must be called to
guarantee that writes which are available to the host domain are made visible to
host operations.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3723>
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>