Previously, while allocating the pad number for a new pad, aggregator was
maintaining an interesting relationship between the pad count and the pad
number.
If you requested a sink pad called "sink_6", padcount (which is badly named and
actually means number-of-pads-minus-one) would be set to 6. Which means that if
you then requested a sink pad called "sink_0", it would be assigned the name
"sink_6" again, which fails the non-uniqueness test inside gstelement.c.
This can be fixed by instead setting padcount to be 7 in that case, but this
breaks manual management of pad names by the application since it then becomes
impossible to request a pad called "sink_2". Instead, we fix this by always
directly using the requested name as the sink pad name. Uniqueness of the pad
name is tested separately inside gstreamer core. If no name is requested, we use
the next available pad number.
Note that this is important since the sinkpad numbering in aggregator is not
meaningless. Videoaggregator uses it to decide the Z-order of video frames.
Properly separate files as we will not have only one single base class
for all elements as we used to with 0.10, but the same way it is done
with ladspa, we subclass GstAudioFilter, GstBaseSource etc...
https://bugzilla.gnome.org/show_bug.cgi?id=678207
Request pads are requested by applications and as such should only be released
by them again. Instead of releasing them when stopping the muxer, just clear
their state so that they can be used again when starting the muxer again.
https://bugzilla.gnome.org/show_bug.cgi?id=763862
In many cases, we use g_slice_new0 and then immediately overwrite the
allocated memory. This is inefficient. Since we're going to immediately
overwrite it, we might as well use plain g_slice_new.
https://bugzilla.gnome.org/show_bug.cgi?id=763998
Currently, we use AHC*_CALL macros to call many of the Camera functions.
However, we already have helper classes to call the Camera functions, so
eliminate the macros.
As a nice side-benefit, we also get improved error handling and
reporting when something goes wrong calling these functions, because a
GError gets populated, and we log a GST_ERROR when something fails. This
was harder to do using macros, as all error handling was hidden from the
caller.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
fxtest.c: In function ‘main’:
fxtest.c:190:3: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
GtkWidget *window;
^~~~~~~~~
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.
it's exposed in public API so hiding it in an AC_DEFINE for config.h only
works when building libgstgl itself. Attempting to use libgstgl (especially
on egl platforms) will throw a compilation error.
The parser handles the downstream force-key-unit event incorrectly,
it tries to parse it as an upstream force-key-unit event, does not
check the return value, and then uses uninitialized memory in
"all_headers" boolean variable.
https://bugzilla.gnome.org/show_bug.cgi?id=763793
If the user uploads their own texture without setting the unpack length, then
then the result will have the appearance of stride mismanagement due to
an incorrect row length.
If we are given caps with extra features (like the overlay composition
features), we can only deal with that when we are in passthrough mode.
Previously we were bailing entirely and not allowing passthrough filter elements
with things like textoverlay.
Fixes the following pipeline (assuming glfilter supports passthrough):
gl ! textoverlay ! glfilter ! ... ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
When transforming, xplode it out into the necessary caps features both
with and without the passthough features.
Fixes negotiation in the following class of pipelines:
gl ! textoverlay ! glupload ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756