When dealing with push-based inputs, we are now delaying the creation of
parsebin/identity until we get all pre-buffer events.
We therefore can simplify the handling of new pads being linked and only have to
check if upstream can handle pull-based or not.
Avoids creating parsebin for parsed upstream data altogether
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6995>
When we are dealing with parsed inputs (i.e. using identity), we need to ensure
that we have a valid stream collection (and therefore DBCollection) before
anything flows dowsntream.
In those cases, we hold onto those events until we get such a collection.
Fixes#3356
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
This commit separates collection and selections into a new separate structure:
DecodebinCollection.
This provides a much cleaner/saner way of dealing with collections being
updated, gapless playback, etc...
There is now a list of DecodebinCollection in flight, of which two are special:
* input_collection, the currently inputted/merged collection
* output_collection, the currently active collection on the output of multiqueue
Handling GST_EVENT_SELECT_STREAMS is split, by looking for the collection to
which it applies. And the requested streams are stored in it. IIF that
collection is output_collection we can do the switch, else it will be updated
when it becomes active.
Detecting which collection/selection is active is done by looking at the
GST_EVENT_STREAM_START on the output of the multiqueue.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
* Move the handling of GST_EVENT_STREAM_START on a slot to a separate function
* There was a lot of usage of `gst_stream_get_stream_id()` for the slot
active_stream. Cache that instead of constantly querying it.
* Rename the variables in `handle_stream_switch()` to be clearer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
* Centralize associating an output to a slot in one function, including properly
resetting those fields
* Rename functions to be more explicit
* Move code to "reset" an output stream into a dedicated function (will be used
later)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
* Rename the function names to be clearer, with prefixes
* Pass the input (or stream) directly where appropriate
* Document usage, inputs, ownership
* Rename variables for clarity where applicable
* Avoid double lock/unlock if callee can handle it directly
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
Simplify its usage by having it directly create the message if the collection
changed. This is what caller were always doing and avoids releasing selection
locks yet-another-time
Also use it in more places to avoid code repetition
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7002>
Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6973>
Some servers might not provide 100% matching PDT when doing updates, or accross
variants. This would cause the code matching segments using PDT to fail if the
segment PDT was 1 microsecond (or whatever small value) before the candidate
segment. And would pick the (wrong) following segment as the matching one.
In order to be more tolerant when matching, we instead check whether the
candidate segment is within the first segment of the segment we are trying to
match.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
If we end up with a segment with an internal time that varies from the supposed
one, this could be for two reasons:
* We guess-timated the wrong segment to go to when advancing or switching
variants. In that case we try to find the actual segment to go to (just before
this change).
* There was a complete playlist change (for whatever reason) and we can't find a
replacement. In that case we want to carry on playback from this position but
need to remember that we moved (by setting the stream to DISCONT, and
resetting the new mapping).
Fixes playback on several broken stream
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
Since the default value of `m3u8->discont_sequence` (before parsing of the
playlist data) was 0 .. we would never properly detect the presence of that
field if it was present with a value of 0.
This would later on cause havoc in playlist synchronization where we would
assume it didn't have a discontinuity sequence specified (whereas it did, and it
was 0).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
A lot of streams will do a poor job of estimating proper duration of fragments
in the playlist, but over several fragments have it correct.
Instead of constantly trying to realign the estimated stream time, allow for a
more realistic tolerance of 3-4 video frames
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
When updating playlists, we want to know whether the updated playlist is
continuous with the previous one. That is : if we advance, will the next
fragment need to have the DISCONT buffer set on it or not.
If that happens (because we switched variants, or the playlist all of a sudden
changed) we remember that there is a pending discont for the next fragment. That
will be used and resetted the next time we get the fragment information.
Previously this was only partially done. And it was racy because it was set
directly on `GstAdaptiveDemux2Stream->discont` when a playlist was updated,
instead of when the next fragment was prepared.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
When dealing with live streams, the function was assuming that all segments of
the playlist had valid stream_time. But that isn't TRUE, for example in the case
of failing to synchronize playlists.
Fixes losing sync due to not being able to match playlist on updates
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
The name is already passed via the signal parameters so it doesn't have
to be retrieved again via GstObject API, which would crash on other
GObjects. Child proxy child objects can be any kind of GObject and the
code here otherwise handles this correctly already.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6951>