This new clock slaving method allows for installing a callback that is
invoked during playback. Inside this callback, a custom slaving
mechanism can be used (for example, a control loop adjusting a PLL or an
asynchronous resampler). Upon request, it can skew the playout pointer
just like the "skew" method. This is useful if the clocks drifted apart
too much, and a quick reset is necessary.
Signed-off-by: Carlos Rafael Giani <dv@pseudoterminal.org>
https://bugzilla.gnome.org/show_bug.cgi?id=708362
When the ringbuffer is deactivated and then acquired, if the audio clock
provided by the sink gets reset to zero, we need to add an offset to the
clock to make sure that subsequent samples are written out at the right
times. While we need to leave this to derived classes to take care of
when they provide their own clock (since that clock may or may not be
reset to zero), we can do this ourselves if we know the provided clock
is our own (which does reset to zero on a re-acquire).
In trickmode no-audio mode, or when receiving a GAP buffer,
discard the contents and render as a GAP event instead.
Make sure when rendering a gap event that the ring buffer will
restart on PAUSED->PLAYING by setting the eos_rendering flag.
This mostly reverts commit 8557ee and replaces it. The problem
with the previous approach is that it hangs in wait_preroll()
on a PLAYING-PAUSED transition because it doesn't commit state
properly.
https://bugzilla.gnome.org/show_bug.cgi?id=735666
Don't render out silence samples to a buffer, just
start the clock running, since any buffer with the
GAP flag will be discarded in render() now anyway.
Make the base audio sink throw away buffers marked GAP, or all
incoming buffers when performing a trick play with
GST_SEGMENT_TRICKMODE_NO_AUDIO flag set, and make sure to start
the ringbuffer when that happens so the clock starts running.
Preserve the timing calculations when rendering, so state is all
updated the same, but just don't render samples.
https://bugzilla.gnome.org/show_bug.cgi?id=735666
Some audio sink sub-classes (pulsesink) don't start their clock
when the ringbuffer starts, but always have to on EOS. When we
explicitly need to start the ringbuffer, make sure sub-classes will
do it by (ab)using the existing eos_rendering flag.
Otherwise calls to get the clock time might change its internal state
and the internal/external time for calibration get unbalanced leading to
a clock jump
https://bugzilla.gnome.org/show_bug.cgi?id=740834
The implementation of that vfunc might want to use the object lock for
something too. It's generally not a good idea to keep the object lock while
calling any function implemented elsewhere.
Also the ringbuffer can only be NULL at this point, remove a useless if block.
And in the sink actually hold the object lock while setting the ringbuffer on
the instance. Code accessing this is expected to use the object lock, so do it
here ourselves too.
Issue:
During a PAUSED->PLAYING transition when we are rendering an audio buffer in AudioBaseSink
we make adjustments to the sink's provided clock i.e. fix clock calibration using the external
pipeline clock, within "gst_audio_base_sink_sync_latency function inside gstaudiobasesink.c".
For the calibration adjustment we need to get the sink clock time using "gst_audio_clock_get_time".
But before calling "gst_audio_clock_get_time" we acquire the Object Lock on the Sink. If sink is
a pulsesink, "gst_audio_clock_get_time" internally calls "gst_pulsesink_get_time" which needs to
acquire Pulse Audio Main Loop Lock before querying Pulse Audio for its stream time using
"pa_stream_get_time". Please see "gst_pulsesink_get_time in pulsesink.c".
So the situation here is we have acquired the Object lock on Sink and need PA Main Loop Lock.
Now Pulse Audio Main Thread itself might be in the process of posting a stream status
message after Paused to Playing transition which in turn acquires the PA Main loop lock and
needs the Object Lock on Pulse Sink. This causes a deadlock with the earlier render thread.
Fix:
Do not acquire the object Lock on Sink before querying the time on PulseSink clock. This is
similar to the way we have used get_time at other places in the code. Acquire it after the
get_time call. This way PA Main loop will be able to post its stream status message by
acquiring the Sink Object lock and will eventually release its Main Loop lock needed for
gst_pulsesink_get_time to continue.
https://bugzilla.gnome.org/show_bug.cgi?id=736071
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Clock slaving can clip start time to zero, giving us a shorted
duration than we originally got. To keep in sync, we must then
discard the samples falling before that zero timestamp.
This possibly fixes random distortion caused by constant PA
underflows which are never resynced.
We call the _get_time function from the provided clock and we don't lock
the sink object for performance reasons. Make sure we only read and
check variables once so that they don't change while we are executing
the code.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=720661
If there are no caps from the audio decoder when handling a GAP
event - as when one is received right at the start on a DVD without
initial audio - then choose any default caps for downstream and
then send the GAP, so the audio sink has a configured format in
which to start the ringbuffer.
Also, make the audio sink reject a GAP without caps with a clearer
error message.
Fixes bug https://bugzilla.gnome.org/show_bug.cgi?id=603921
These are now converted into silence buffers if they have
a duration or cause the ringbuffer and clock to be started
if they don't have a duration.
Fixes bug #685273.
When the ringbuffer gets restarted (like in setcaps), we *will* have
to resync against the new values.
Without this we end up blindly assuming the new samples align to the
old ones.