Matthew Waters
956c4d0bde
gl/format: use our own GL format enum's instead of gstvideo's
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They can describe in more detail (such as component sizes) the requested format.
2017-03-13 21:10:58 +11:00
Matthew Waters
cafcde5586
glfilter: remove display_init/reset
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They are mirrors of GstGLBaseFilter's gl_start() and gl_stop() virtual methods
so use them instead.
2016-11-08 02:21:20 +11:00
Matthew Waters
5da138d1ae
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
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There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
aa109016a3
gl: use GLMemory for accessing textures everywhere
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This simplifies and consolidates a lot of duplicated code creating
and modifying textures.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44
glfilter: rename draw_texture to draw_fullscreen_quad
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And remove unused arguments.
2016-07-26 14:07:24 +10:00
Matthew Waters
42817bd6f2
gldifferencematte: port to gl3/gles2
2016-03-31 20:53:18 +11:00
Vineeth TM
7c42ba97d7
plugins-bad: Fix example pipelines
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rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
2015-12-15 10:30:49 +00:00
Reynaldo H. Verdejo Pinochet
86ec812429
Remove unnecessary NULL checks before g_free()
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g_free() is NULL-safe
2015-11-18 16:05:42 -08:00
Matthew Waters
b25807c382
glshader: port to using GstGLSLStage objects for string management
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A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
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This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
0870e8785e
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
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We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Sebastian Dröge
c638477c48
glfilter: Remove onStart/onStop vfuncs, and unused onReset()
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onStart/onStop are just duplicates of the basetransform ones, onReset
was never called but was used everywhere when stop should've been used.
2015-04-26 21:39:06 +02:00
Anton Obzhirov
4504356dda
gleffects: port all effects to GLES2.0
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https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976
gl: get the context from basemixer/basefilter
2015-03-13 12:30:20 +00:00
Matthew Waters
3c1e77eb31
gldisplay: implement runtime GL api filtering
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Needed so that the pipeline/application can limit the choice of GL api
to what it supports
2014-11-28 09:14:26 +11:00
Matthew Waters
4bdf5f336a
move gl elements to ext subdirectory
2014-03-16 11:23:16 +01:00